int x1, int y1,
int x2, int y2,
Color,
- line_style = line_solid,
- line_width = line_thin);
+ line_style ls = line_solid,
+ float lw = thin_line);
/**
* lines - draw a set of lines
int const * yp,
int np,
Color,
- line_style = line_solid,
- line_width = line_thin);
+ line_style ls = line_solid,
+ float lw = thin_line);
/// draw a rectangle
virtual void rectangle(
int w, int h,
Color,
line_style = line_solid,
- line_width = line_thin);
+ float lw = thin_line);
/// draw a filled rectangle
virtual void fillRectangle(
/// draw a char at position x, y (y is the baseline)
virtual int text(int x, int y, char_type c, FontInfo const & f);
+ ///
+ virtual void textDecoration(FontInfo const & f, int x, int y, int width);
+
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
FontInfo const & font, bool mouseHover);
virtual int preeditText(int x, int y,
char_type c, FontInfo const & f, preedit_style style);
+ void wavyHorizontalLine(int x, int y, int width, ColorCode col);
+
private:
/// check the font, and if set, draw an underline
void underline(FontInfo const & f,
void dashedUnderline(FontInfo const & f,
int x, int y, int width);
+ /// check the font, and if set, draw an strike-through line
+ void strikeoutLine(FontInfo const & f,
+ int x, int y, int width);
+
+ /// check the font, and if set, draw double underline
+ void doubleUnderline(FontInfo const & f,
+ int x, int y, int width);
+
/// draw a bevelled button border
void buttonFrame(int x, int y, int w, int h);
/// set pen parameters
void setQPainterPen(QColor const & col,
- line_style ls = line_solid, line_width lw = line_thin);
+ line_style ls = line_solid, float lw = thin_line);
QColor current_color_;
Painter::line_style current_ls_;
- Painter::line_width current_lw_;
+ float current_lw_;
///
bool const use_pixmap_cache_;
///