#include "qt_helpers.h"
#include "Font.h"
-#include "Language.h"
#include "LyXRC.h"
-#include "insets/Inset.h"
-
#include "support/debug.h"
#include "support/lassert.h"
#include "support/lyxlib.h"
GuiPainter::GuiPainter(QPaintDevice * device, double pixel_ratio)
: QPainter(device), Painter(pixel_ratio),
- use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
+ use_pixmap_cache_(false)
{
// new QPainter has default QPen:
current_color_ = guiApp->colorCache().get(Color_black);
// map into [min,max] interval
QColor const & min = monochrome_min_.top();
QColor const & max = monochrome_max_.top();
-
+
qreal v = col.valueF();
v *= v; // make it a bit steeper (i.e. darker)
-
+
qreal minr, ming, minb;
qreal maxr, maxg, maxb;
min.getRgbF(&minr, &ming, &minb);
max.getRgbF(&maxr, &maxg, &maxb);
-
+
QColor c;
c.setRgbF(
v * (minr - maxr) + maxr,
static int max(int a, int b) { return a > b ? a : b; }
-void GuiPainter::button(int x, int y, int w, int h, bool mouseHover)
-{
- if (mouseHover)
- fillRectangle(x, y, w, h, Color_buttonhoverbg);
- else
- fillRectangle(x, y, w, h, Color_buttonbg);
- buttonFrame(x, y, w, h);
-}
-
-
-void GuiPainter::buttonFrame(int x, int y, int w, int h)
-{
- line(x, y, x, y + h - 1, Color_buttonframe);
- line(x - 1 + w, y, x - 1 + w, y + h - 1, Color_buttonframe);
- line(x, y - 1, x - 1 + w, y - 1, Color_buttonframe);
- line(x, y + h - 1, x - 1 + w, y + h - 1, Color_buttonframe);
-}
-
-
void GuiPainter::rectText(int x, int y, docstring const & str,
FontInfo const & font, Color back, Color frame)
{
- int width;
- int ascent;
- int descent;
+ int width, ascent, descent;
FontMetrics const & fm = theFontMetrics(font);
fm.rectText(str, width, ascent, descent);
if (frame != Color_none)
rectangle(x, y - ascent, width, ascent + descent, frame);
+ // FIXME: let offset depend on font
text(x + 3, y, str, font);
}
-void GuiPainter::buttonText(int x, int y, docstring const & str,
- FontInfo const & font, bool mouseHover)
+void GuiPainter::buttonText(int x, int baseline, docstring const & s,
+ FontInfo const & font, Color back, Color frame, int offset)
{
- int width;
- int ascent;
- int descent;
+ int width, ascent, descent;
FontMetrics const & fm = theFontMetrics(font);
- fm.buttonText(str, width, ascent, descent);
+ fm.buttonText(s, offset, width, ascent, descent);
- static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
+ static int const d = offset / 2;
- button(x + d, y - ascent, width - Inset::TEXT_TO_INSET_OFFSET, descent + ascent, mouseHover);
- text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
+ fillRectangle(x + d + 1, baseline - ascent + 1, width - offset - 1,
+ ascent + descent - 1, back);
+ rectangle(x + d, baseline - ascent, width - offset, ascent + descent, frame);
+ text(x + offset, baseline, s, font);
}