#include "qt_helpers.h"
#include "Font.h"
-#include "Language.h"
#include "LyXRC.h"
-#include "insets/Inset.h"
-
-#include "support/lassert.h"
#include "support/debug.h"
+#include "support/lassert.h"
+#include "support/lyxlib.h"
+
+#include <algorithm>
#include <QPixmapCache>
#include <QTextLayout>
GuiPainter::GuiPainter(QPaintDevice * device, double pixel_ratio)
: QPainter(device), Painter(pixel_ratio),
- use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
+ use_pixmap_cache_(false)
{
// new QPainter has default QPen:
current_color_ = guiApp->colorCache().get(Color_black);
pen.setColor(col);
switch (ls) {
- case line_solid: pen.setStyle(Qt::SolidLine); break;
- case line_onoffdash: pen.setStyle(Qt::DotLine); break;
+ case line_solid:
+ case line_solid_aliased:
+ pen.setStyle(Qt::SolidLine); break;
+ case line_onoffdash:
+ pen.setStyle(Qt::DotLine); break;
}
pen.setWidth(lw);
// map into [min,max] interval
QColor const & min = monochrome_min_.top();
QColor const & max = monochrome_max_.top();
-
+
qreal v = col.valueF();
v *= v; // make it a bit steeper (i.e. darker)
-
+
qreal minr, ming, minb;
qreal maxr, maxg, maxb;
min.getRgbF(&minr, &ming, &minb);
max.getRgbF(&maxr, &maxg, &maxb);
-
+
QColor c;
c.setRgbF(
v * (minr - maxr) + maxr,
setQPainterPen(computeColor(col), ls, lw);
bool const do_antialiasing = renderHints() & TextAntialiasing
- && x1 != x2 && y1 != y2;
+ && x1 != x2 && y1 != y2 && ls != line_solid_aliased;
setRenderHint(Antialiasing, do_antialiasing);
drawLine(x1, y1, x2, y2);
setRenderHint(Antialiasing, false);
if (np > points.size())
points.resize(2 * np);
+ // Note: the proper way to not get blurry vertical and horizontal lines is
+ // to add 0.5 to all coordinates.
bool antialias = false;
for (int i = 0; i < np; ++i) {
points[i].setX(xp[i]);
QColor const color = computeColor(col);
setQPainterPen(color, ls, lw);
bool const text_is_antialiased = renderHints() & TextAntialiasing;
- setRenderHint(Antialiasing, antialias && text_is_antialiased);
+ setRenderHint(Antialiasing,
+ antialias && text_is_antialiased && ls != line_solid_aliased);
if (fs == fill_none) {
drawPolyline(points.data(), np);
} else {
QColor const color = computeColor(col);
setQPainterPen(color, ls, lw);
bool const text_is_antialiased = renderHints() & TextAntialiasing;
- setRenderHint(Antialiasing, text_is_antialiased);
+ setRenderHint(Antialiasing, text_is_antialiased && ls != line_solid_aliased);
drawPath(bpath);
if (fs != fill_none)
fillPath(bpath, QBrush(color));
int textwidth = 0;
if (tw == 0.0)
// Note that we have to take in account space stretching (word spacing)
- textwidth = fm.width(s) + count(s.begin(), s.end(), ' ') * wordspacing;
+ textwidth = fm.width(s) +
+ static_cast<int>(fm.countExpanders(s) * wordspacing);
else
textwidth = static_cast<int>(tw);
return;
}
- // don't use the pixmap cache,
- do_drawText(x, y, str, dir, f, ff);
+ // don't use the pixmap cache
+ setQPainterPen(computeColor(f.realColor()));
+ if (dir != Auto) {
+ shared_ptr<QTextLayout const> ptl =
+ fm.getTextLayout(s, dir == RtL, wordspacing);
+ ptl->draw(this, QPointF(x, y - fm.maxAscent()));
+ }
+ else {
+ if (font() != ff)
+ setFont(ff);
+ drawText(x, y, str);
+ }
//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
// << " at " << x << "," << y);
}
underline(f, x, y, width);
if (f.strikeout() == FONT_ON)
strikeoutLine(f, x, y, width);
+ if (f.xout() == FONT_ON)
+ crossoutLines(f, x, y, width);
if (f.uuline() == FONT_ON)
doubleUnderline(f, x, y, width);
if (f.uwave() == FONT_ON)
static int max(int a, int b) { return a > b ? a : b; }
-void GuiPainter::button(int x, int y, int w, int h, bool mouseHover)
-{
- if (mouseHover)
- fillRectangle(x, y, w, h, Color_buttonhoverbg);
- else
- fillRectangle(x, y, w, h, Color_buttonbg);
- buttonFrame(x, y, w, h);
-}
-
-
-void GuiPainter::buttonFrame(int x, int y, int w, int h)
-{
- line(x, y, x, y + h - 1, Color_buttonframe);
- line(x - 1 + w, y, x - 1 + w, y + h - 1, Color_buttonframe);
- line(x, y - 1, x - 1 + w, y - 1, Color_buttonframe);
- line(x, y + h - 1, x - 1 + w, y + h - 1, Color_buttonframe);
-}
-
-
void GuiPainter::rectText(int x, int y, docstring const & str,
FontInfo const & font, Color back, Color frame)
{
- int width;
- int ascent;
- int descent;
+ int width, ascent, descent;
FontMetrics const & fm = theFontMetrics(font);
fm.rectText(str, width, ascent, descent);
if (frame != Color_none)
rectangle(x, y - ascent, width, ascent + descent, frame);
+ // FIXME: let offset depend on font
text(x + 3, y, str, font);
}
-void GuiPainter::buttonText(int x, int y, docstring const & str,
- FontInfo const & font, bool mouseHover)
+void GuiPainter::buttonText(int x, int baseline, docstring const & s,
+ FontInfo const & font, Color back, Color frame, int offset)
{
- int width;
- int ascent;
- int descent;
+ int width, ascent, descent;
FontMetrics const & fm = theFontMetrics(font);
- fm.buttonText(str, width, ascent, descent);
+ fm.buttonText(s, offset, width, ascent, descent);
- static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
+ static int const d = offset / 2;
- button(x + d, y - ascent, width - Inset::TEXT_TO_INSET_OFFSET, descent + ascent, mouseHover);
- text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
+ fillRectangle(x + d + 1, baseline - ascent + 1, width - offset - 1,
+ ascent + descent - 1, back);
+ rectangle(x + d, baseline - ascent, width - offset, ascent + descent, frame);
+ text(x + offset, baseline, s, font);
}
}
+void GuiPainter::crossoutLines(FontInfo const & f, int x, int y, int width)
+{
+ FontInfo tmpf = f;
+ tmpf.setXout(FONT_OFF);
+
+ // the definition of \xout in ulem.sty is
+ // \def\xout{\bgroup \markoverwith{\hbox to.35em{\hss/\hss}}\ULon}
+ // Let's mimick it somewhat.
+ double offset = max(0.35 * theFontMetrics(tmpf).em(), 1);
+ for (int i = 0 ; i < iround(width / offset) ; ++i)
+ text(x + iround(i * offset), y, '/', tmpf);
+}
+
+
void GuiPainter::doubleUnderline(FontInfo const & f, int x, int y, int width)
{
FontMetrics const & fm = theFontMetrics(f);