#include "qt_helpers.h"
#include "Font.h"
-#include "Language.h"
#include "LyXRC.h"
-#include "insets/Inset.h"
-
-#include "support/lassert.h"
#include "support/debug.h"
+#include "support/lassert.h"
+#include "support/lyxlib.h"
#include <algorithm>
GuiPainter::GuiPainter(QPaintDevice * device, double pixel_ratio)
: QPainter(device), Painter(pixel_ratio),
- use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
+ use_pixmap_cache_(false)
{
- // new QPainter has default QPen:
- current_color_ = guiApp->colorCache().get(Color_black);
- current_ls_ = line_solid;
- current_lw_ = thin_line;
+ // set cache correctly
+ current_color_ = pen().color();
+ current_ls_ = pen().style() == Qt::DotLine ? line_onoffdash : line_solid;
+ current_lw_ = pen().width();
}
// map into [min,max] interval
QColor const & min = monochrome_min_.top();
QColor const & max = monochrome_max_.top();
-
+
qreal v = col.valueF();
v *= v; // make it a bit steeper (i.e. darker)
-
+
qreal minr, ming, minb;
qreal maxr, maxg, maxb;
min.getRgbF(&minr, &ming, &minb);
max.getRgbF(&maxr, &maxg, &maxb);
-
+
QColor c;
c.setRgbF(
v * (minr - maxr) + maxr,
void GuiPainter::point(int x, int y, Color col)
{
- if (!isDrawingEnabled())
- return;
-
setQPainterPen(computeColor(col));
drawPoint(x, y);
}
line_style ls,
int lw)
{
- if (!isDrawingEnabled())
- return;
-
setQPainterPen(computeColor(col), ls, lw);
bool const do_antialiasing = renderHints() & TextAntialiasing
&& x1 != x2 && y1 != y2 && ls != line_solid_aliased;
line_style ls,
int lw)
{
- if (!isDrawingEnabled())
- return;
-
// double the size if needed
// FIXME THREAD
static QVector<QPoint> points(32);
line_style ls,
int lw)
{
- if (!isDrawingEnabled())
- return;
-
QPainterPath bpath;
// This is the starting point, so its control points are meaningless
bpath.moveTo(xp[0], yp[0]);
line_style ls,
int lw)
{
- if (!isDrawingEnabled())
- return;
-
setQPainterPen(computeColor(col), ls, lw);
drawRect(x, y, w, h);
}
void GuiPainter::fillRectangle(int x, int y, int w, int h, Color col)
{
- if (!isDrawingEnabled())
- return;
-
fillRect(x, y, w, h, guiApp->colorCache().get(col));
}
void GuiPainter::arc(int x, int y, unsigned int w, unsigned int h,
int a1, int a2, Color col)
{
- if (!isDrawingEnabled())
- return;
-
// LyX usings 1/64ths degree, Qt usings 1/16th
setQPainterPen(computeColor(col));
bool const do_antialiasing = renderHints() & TextAntialiasing;
fillRectangle(x, y, w, h, Color_graphicsbg);
- if (!isDrawingEnabled())
- return;
-
QImage const image = qlimage.image();
QRectF const drect = QRectF(x, y, w, h);
QRectF const srect = QRectF(0, 0, image.width(), image.height());
double const wordspacing, double const tw)
{
//LYXERR0("text: x=" << x << ", s=" << s);
- if (s.empty() || !isDrawingEnabled())
+ if (s.empty())
return;
/* Caution: The following ucs4 to QString conversions work for symbol fonts
underline(f, x, y, width);
if (f.strikeout() == FONT_ON)
strikeoutLine(f, x, y, width);
+ if (f.xout() == FONT_ON)
+ crossoutLines(f, x, y, width);
if (f.uuline() == FONT_ON)
doubleUnderline(f, x, y, width);
if (f.uwave() == FONT_ON)
static int max(int a, int b) { return a > b ? a : b; }
-void GuiPainter::button(int x, int y, int w, int h, bool mouseHover)
-{
- if (mouseHover)
- fillRectangle(x, y, w, h, Color_buttonhoverbg);
- else
- fillRectangle(x, y, w, h, Color_buttonbg);
- buttonFrame(x, y, w, h);
-}
-
-
-void GuiPainter::buttonFrame(int x, int y, int w, int h)
-{
- line(x, y, x, y + h - 1, Color_buttonframe);
- line(x - 1 + w, y, x - 1 + w, y + h - 1, Color_buttonframe);
- line(x, y - 1, x - 1 + w, y - 1, Color_buttonframe);
- line(x, y + h - 1, x - 1 + w, y + h - 1, Color_buttonframe);
-}
-
-
void GuiPainter::rectText(int x, int y, docstring const & str,
FontInfo const & font, Color back, Color frame)
{
- int width;
- int ascent;
- int descent;
+ int width, ascent, descent;
FontMetrics const & fm = theFontMetrics(font);
fm.rectText(str, width, ascent, descent);
if (frame != Color_none)
rectangle(x, y - ascent, width, ascent + descent, frame);
+ // FIXME: let offset depend on font
text(x + 3, y, str, font);
}
-void GuiPainter::buttonText(int x, int y, docstring const & str,
- FontInfo const & font, bool mouseHover)
+void GuiPainter::buttonText(int x, int baseline, docstring const & s,
+ FontInfo const & font, Color back, Color frame, int offset)
{
- int width;
- int ascent;
- int descent;
+ int width, ascent, descent;
FontMetrics const & fm = theFontMetrics(font);
- fm.buttonText(str, width, ascent, descent);
+ fm.buttonText(s, offset, width, ascent, descent);
- static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
+ static int const d = offset / 2;
- button(x + d, y - ascent, width - Inset::TEXT_TO_INSET_OFFSET, descent + ascent, mouseHover);
- text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
+ fillRectangle(x + d + 1, baseline - ascent + 1, width - offset - 1,
+ ascent + descent - 1, back);
+ rectangle(x + d, baseline - ascent, width - offset, ascent + descent, frame);
+ text(x + offset, baseline, s, font);
}
}
+void GuiPainter::crossoutLines(FontInfo const & f, int x, int y, int width)
+{
+ FontInfo tmpf = f;
+ tmpf.setXout(FONT_OFF);
+
+ // the definition of \xout in ulem.sty is
+ // \def\xout{\bgroup \markoverwith{\hbox to.35em{\hss/\hss}}\ULon}
+ // Let's mimick it somewhat.
+ double offset = max(0.35 * theFontMetrics(tmpf).em(), 1);
+ for (int i = 0 ; i < iround(width / offset) ; ++i)
+ text(x + iround(i * offset), y, '/', tmpf);
+}
+
+
void GuiPainter::doubleUnderline(FontInfo const & f, int x, int y, int width)
{
FontMetrics const & fm = theFontMetrics(f);