#include "GuiImage.h"
#include "qt_helpers.h"
-#include "FontInfo.h"
+#include "Font.h"
#include "Language.h"
#include "LyXRC.h"
#include "support/lassert.h"
#include "support/debug.h"
+#include <algorithm>
+
#include <QPixmapCache>
#include <QTextLayout>
// Set USE_PIXMAP_CACHE to 1 for enabling the use of a Pixmap cache when
// drawing text. This is especially useful for older PPC/Mac systems.
-#if defined(Q_WS_X11)
+#if defined(Q_WS_X11) || defined(QPA_XCB)
#define USE_PIXMAP_CACHE 0
#else
#define USE_PIXMAP_CACHE 1
#endif
using namespace std;
+using namespace lyx::support;
namespace lyx {
namespace frontend {
-GuiPainter::GuiPainter(QPaintDevice * device)
- : QPainter(device), Painter(),
+const int Painter::thin_line = 1;
+
+GuiPainter::GuiPainter(QPaintDevice * device, double pixel_ratio)
+ : QPainter(device), Painter(pixel_ratio),
use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
{
// new QPainter has default QPen:
current_color_ = guiApp->colorCache().get(Color_black);
current_ls_ = line_solid;
- current_lw_ = line_thin;
+ current_lw_ = thin_line;
}
void GuiPainter::setQPainterPen(QColor const & col,
- Painter::line_style ls, Painter::line_width lw)
+ Painter::line_style ls, int lw)
{
if (col == current_color_ && ls == current_ls_ && lw == current_lw_)
return;
pen.setColor(col);
switch (ls) {
- case line_solid: pen.setStyle(Qt::SolidLine); break;
- case line_onoffdash: pen.setStyle(Qt::DotLine); break;
+ case line_solid:
+ case line_solid_aliased:
+ pen.setStyle(Qt::SolidLine); break;
+ case line_onoffdash:
+ pen.setStyle(Qt::DotLine); break;
}
- switch (lw) {
- case line_thin: pen.setWidth(0); break;
- case line_thick: pen.setWidth(3); break;
- }
+ pen.setWidth(lw);
setPen(pen);
}
-QString GuiPainter::generateStringSignature(QString const & str, FontInfo const & f)
+QString GuiPainter::generateStringSignature(QString const & str,
+ FontInfo const & f,
+ double wordspacing)
{
QString sig = str;
sig.append(QChar(static_cast<short>(f.family())));
sig.append(QChar(static_cast<short>(f.series())));
sig.append(QChar(static_cast<short>(f.realShape())));
sig.append(QChar(static_cast<short>(f.size())));
- sig.append(QChar(static_cast<short>(f.color())));
+ Color const & color = f.realColor();
+ sig.append(QChar(static_cast<short>(color.baseColor)));
+ sig.append(QChar(static_cast<short>(color.mergeColor)));
+ sig.append(QString::number(wordspacing));
if (!monochrome_min_.empty()) {
QColor const & min = monochrome_min_.top();
QColor const & max = monochrome_max_.top();
}
-QColor GuiPainter::computeColor(ColorCode col)
+QColor GuiPainter::computeColor(Color col)
{
return filterColor(guiApp->colorCache().get(col));
}
}
-void GuiPainter::enterMonochromeMode(ColorCode const & min, ColorCode const & max)
+void GuiPainter::enterMonochromeMode(Color const & min, Color const & max)
{
QColor qmin = filterColor(guiApp->colorCache().get(min));
QColor qmax = filterColor(guiApp->colorCache().get(max));
void GuiPainter::leaveMonochromeMode()
{
- LASSERT(!monochrome_min_.empty(), /**/);
+ LASSERT(!monochrome_min_.empty(), return);
monochrome_min_.pop();
monochrome_max_.pop();
}
-void GuiPainter::point(int x, int y, ColorCode col)
+void GuiPainter::point(int x, int y, Color col)
{
if (!isDrawingEnabled())
return;
void GuiPainter::line(int x1, int y1, int x2, int y2,
- ColorCode col,
+ Color col,
line_style ls,
- line_width lw)
+ int lw)
{
if (!isDrawingEnabled())
return;
setQPainterPen(computeColor(col), ls, lw);
bool const do_antialiasing = renderHints() & TextAntialiasing
- && x1 != x2 && y1 != y2;
+ && x1 != x2 && y1 != y2 && ls != line_solid_aliased;
setRenderHint(Antialiasing, do_antialiasing);
drawLine(x1, y1, x2, y2);
setRenderHint(Antialiasing, false);
void GuiPainter::lines(int const * xp, int const * yp, int np,
- ColorCode col,
+ Color col,
+ fill_style fs,
line_style ls,
- line_width lw)
+ int lw)
{
if (!isDrawingEnabled())
return;
// double the size if needed
+ // FIXME THREAD
static QVector<QPoint> points(32);
if (np > points.size())
points.resize(2 * np);
+ // Note: the proper way to not get blurry vertical and horizontal lines is
+ // to add 0.5 to all coordinates.
bool antialias = false;
for (int i = 0; i < np; ++i) {
points[i].setX(xp[i]);
if (i != 0)
antialias |= xp[i-1] != xp[i] && yp[i-1] != yp[i];
}
- setQPainterPen(computeColor(col), ls, lw);
+ QColor const color = computeColor(col);
+ setQPainterPen(color, ls, lw);
bool const text_is_antialiased = renderHints() & TextAntialiasing;
- setRenderHint(Antialiasing, antialias && text_is_antialiased);
- drawPolyline(points.data(), np);
+ setRenderHint(Antialiasing,
+ antialias && text_is_antialiased && ls != line_solid_aliased);
+ if (fs == fill_none) {
+ drawPolyline(points.data(), np);
+ } else {
+ QBrush const oldbrush = brush();
+ setBrush(QBrush(color));
+ drawPolygon(points.data(), np, fs == fill_oddeven ?
+ Qt::OddEvenFill : Qt::WindingFill);
+ setBrush(oldbrush);
+ }
+ setRenderHint(Antialiasing, false);
+}
+
+
+void GuiPainter::path(int const * xp, int const * yp,
+ int const * c1x, int const * c1y,
+ int const * c2x, int const * c2y,
+ int np,
+ Color col,
+ fill_style fs,
+ line_style ls,
+ int lw)
+{
+ if (!isDrawingEnabled())
+ return;
+
+ QPainterPath bpath;
+ // This is the starting point, so its control points are meaningless
+ bpath.moveTo(xp[0], yp[0]);
+
+ for (int i = 1; i < np; ++i) {
+ bool line = c1x[i] == xp[i - 1] && c1y[i] == yp[i - 1] &&
+ c2x[i] == xp[i] && c2y[i] == yp[i];
+ if (line)
+ bpath.lineTo(xp[i], yp[i]);
+ else
+ bpath.cubicTo(c1x[i], c1y[i], c2x[i], c2y[i], xp[i], yp[i]);
+ }
+ QColor const color = computeColor(col);
+ setQPainterPen(color, ls, lw);
+ bool const text_is_antialiased = renderHints() & TextAntialiasing;
+ setRenderHint(Antialiasing, text_is_antialiased && ls != line_solid_aliased);
+ drawPath(bpath);
+ if (fs != fill_none)
+ fillPath(bpath, QBrush(color));
setRenderHint(Antialiasing, false);
}
void GuiPainter::rectangle(int x, int y, int w, int h,
- ColorCode col,
+ Color col,
line_style ls,
- line_width lw)
+ int lw)
{
if (!isDrawingEnabled())
return;
}
-void GuiPainter::fillRectangle(int x, int y, int w, int h, ColorCode col)
+void GuiPainter::fillRectangle(int x, int y, int w, int h, Color col)
{
+ if (!isDrawingEnabled())
+ return;
+
fillRect(x, y, w, h, guiApp->colorCache().get(col));
}
void GuiPainter::arc(int x, int y, unsigned int w, unsigned int h,
- int a1, int a2, ColorCode col)
+ int a1, int a2, Color col)
{
if (!isDrawingEnabled())
return;
if (!isDrawingEnabled())
return;
- drawImage(x, y, qlimage.qimage(), 0, 0, w, h);
+ QImage const image = qlimage.image();
+ QRectF const drect = QRectF(x, y, w, h);
+ QRectF const srect = QRectF(0, 0, image.width(), image.height());
+ // Bilinear filtering is needed on a rare occasion for instant previews when
+ // the user's configuration mixes low-dpi and high-dpi monitors (#10114).
+ // This filter is optimised by qt on pixel-aligned images, so this does not
+ // affect performances in other cases.
+ setRenderHint(SmoothPixmapTransform);
+ drawImage(drect, image, srect);
+ setRenderHint(SmoothPixmapTransform, false);
}
-int GuiPainter::text(int x, int y, char_type c, FontInfo const & f)
+void GuiPainter::text(int x, int y, char_type c, FontInfo const & f)
{
- docstring s(1, c);
- return text(x, y, s, f);
+ text(x, y, docstring(1, c), f);
}
-int GuiPainter::smallCapsText(int x, int y,
- QString const & s, FontInfo const & f)
+void GuiPainter::text(int x, int y, docstring const & s, FontInfo const & f)
{
- FontInfo smallfont(f);
- smallfont.decSize().decSize().setShape(UP_SHAPE);
+ text(x, y, s, f, Auto, 0.0, 0.0);
+}
- QFont const & qfont = getFont(f);
- QFont const & qsmallfont = getFont(smallfont);
+void GuiPainter::do_drawText(int x, int y, QString str,
+ GuiPainter::Direction const dir,
+ FontInfo const & f, QFont ff)
+{
setQPainterPen(computeColor(f.realColor()));
- int textwidth = 0;
- size_t const ls = s.length();
- for (unsigned int i = 0; i < ls; ++i) {
- QChar const c = s[i].toUpper();
- if (c != s.at(i)) {
- setFont(qsmallfont);
- } else {
- setFont(qfont);
- }
- if (isDrawingEnabled())
- drawText(x + textwidth, y, c);
- textwidth += fontMetrics().width(c);
- }
- return textwidth;
+ if (font() != ff)
+ setFont(ff);
+
+ /* In LyX, the character direction is forced by the language.
+ * Therefore, we have to signal that fact to Qt.
+ */
+#if 1
+ /* Use unicode override characters to enforce drawing direction
+ * Source: http://www.iamcal.com/understanding-bidirectional-text/
+ */
+ if (dir == RtL)
+ // Right-to-left override: forces to draw text right-to-left
+ str = QChar(0x202E) + str;
+ else if (dir == LtR)
+ // Left-to-right override: forces to draw text left-to-right
+ str = QChar(0x202D) + str;
+ drawText(x, y, str);
+#else
+ /* This looks like a cleaner solution, but it has drawbacks
+ * - does not work reliably (Mac OS X, ...)
+ * - it is not really documented
+ * Keep it here for now, in case it can be helpful
+ */
+ //This is much stronger than setLayoutDirection.
+ int flag = 0;
+ if (dir == RtL)
+ flag = Qt::TextForceRightToLeft;
+ else if (dir == LtR)
+ flag = Qt::TextForceLeftToRight;
+ drawText(x + ((dir == RtL) ? textwidth : 0), y - fm.maxAscent(), 0, 0,
+ flag | Qt::TextDontClip,
+ str);
+#endif
}
-int GuiPainter::text(int x, int y, docstring const & s,
- FontInfo const & f)
+void GuiPainter::text(int x, int y, docstring const & s,
+ FontInfo const & f, Direction const dir,
+ double const wordspacing, double const tw)
{
- if (s.empty())
- return 0;
+ //LYXERR0("text: x=" << x << ", s=" << s);
+ if (s.empty() || !isDrawingEnabled())
+ return;
/* Caution: The following ucs4 to QString conversions work for symbol fonts
only because they are no real conversions but simple casts in reality.
of the symbol in the font (as given in lib/symbols) as a char_type to the
frontend. This is just wrong, because the symbol is no UCS4 character at
all. You can think of this number as the code point of the symbol in a
- custom symbol encoding. It works because this char_type is lateron again
- interpreted as a position in the font again.
+ custom symbol encoding. It works because this char_type is later on again
+ interpreted as a position in the font.
The correct solution would be to have extra functions for symbols, but that
would require to duplicate a lot of frontend and mathed support code.
*/
str = ' ' + str;
#endif
- QFont const & ff = getFont(f);
- GuiFontMetrics const & fm = getFontMetrics(f);
-
- int textwidth;
-
- if (f.realShape() == SMALLCAPS_SHAPE) {
- textwidth = smallCapsText(x, y, str, f);
- if (f.underbar() == FONT_ON)
- underline(f, x, y, textwidth);
- return textwidth;
- }
-
- // Here we use the font width cache instead of
- // textwidth = fontMetrics().width(str);
- // because the above is awfully expensive on MacOSX
- textwidth = fm.width(s);
- if (f.underbar() == FONT_ON)
- underline(f, x, y, textwidth);
+ QFont ff = getFont(f);
+ ff.setWordSpacing(wordspacing);
+ GuiFontMetrics const & fm = getFontMetrics(f);
- if (!isDrawingEnabled())
- return textwidth;
-
- // Qt4 does not display a glyph whose codepoint is the
- // same as that of a soft-hyphen (0x00ad), unless it
- // occurs at a line-break. As a kludge, we force Qt to
- // render this glyph using a one-column line.
- if (s.size() == 1 && str[0].unicode() == 0x00ad) {
- setQPainterPen(computeColor(f.realColor()));
- QTextLayout adsymbol(str);
- adsymbol.setFont(ff);
- adsymbol.beginLayout();
- QTextLine line = adsymbol.createLine();
- line.setNumColumns(1);
- line.setPosition(QPointF(0, -line.ascent()));
- adsymbol.endLayout();
- line.draw(this, QPointF(x, y));
- return textwidth;
- }
-
- if (!use_pixmap_cache_) {
- // don't use the pixmap cache,
- // draw directly onto the painting device
- setQPainterPen(computeColor(f.realColor()));
- if (font() != ff)
- setFont(ff);
- // We need to draw the text as LTR as we use our own bidi code.
- setLayoutDirection(Qt::LeftToRight);
- drawText(x, y, str);
- //LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
- // << " at " << x << "," << y);
- return textwidth;
- }
+ int textwidth = 0;
+ if (tw == 0.0)
+ // Note that we have to take in account space stretching (word spacing)
+ textwidth = fm.width(s) +
+ static_cast<int>(fm.countExpanders(s) * wordspacing);
+ else
+ textwidth = static_cast<int>(tw);
+
+ textDecoration(f, x, y, textwidth);
+
+ if (use_pixmap_cache_) {
+ QPixmap pm;
+ QString key = generateStringSignature(str, f, wordspacing);
+
+ // Warning: Left bearing is in general negative! Only the case
+ // where left bearing is negative is of interest WRT the
+ // pixmap width and the text x-position.
+ // Only the left bearing of the first character is important
+ // as we always write from left to right, even for
+ // right-to-left languages.
+ // FIXME: this is probably broken for RTL now that we draw full strings.
+ // Morover the first/last element is possibly not the right one since the glyph may have changed.
+ int const lb = min(fm.lbearing(s[0]), 0);
+ int const mA = fm.maxAscent();
+ if (QPixmapCache::find(key, pm)) {
+ // Draw the cached pixmap.
+ drawPixmap(x + lb, y - mA, pm);
+ return;
+ }
- QPixmap pm;
- QString key = generateStringSignature(str, f);
- // Warning: Left bearing is in general negative! Only the case
- // where left bearing is negative is of interest WRT the the
- // pixmap width and the text x-position.
- // Only the left bearing of the first character is important
- // as we always write from left to right, even for
- // right-to-left languages.
- int const lb = min(fm.lbearing(s[0]), 0);
- int const mA = fm.maxAscent();
- if (!QPixmapCache::find(key, pm)) {
// Only the right bearing of the last character is
// important as we always write from left to right,
// even for right-to-left languages.
int const w = textwidth + rb - lb;
int const mD = fm.maxDescent();
int const h = mA + mD;
- pm = QPixmap(w, h);
- pm.fill(Qt::transparent);
- GuiPainter p(&pm);
- p.setQPainterPen(computeColor(f.realColor()));
- if (p.font() != ff)
- p.setFont(ff);
- // We need to draw the text as LTR as we use our own bidi code.
- p.setLayoutDirection(Qt::LeftToRight);
- p.drawText(-lb, mA, str);
- QPixmapCache::insert(key, pm);
- //LYXERR(Debug::PAINTING, "h=" << h << " mA=" << mA << " mD=" << mD
- // << " w=" << w << " lb=" << lb << " tw=" << textwidth
- // << " rb=" << rb);
+ if (w > 0 && h > 0) {
+ pm = QPixmap(static_cast<int>(pixelRatio() * w),
+ static_cast<int>(pixelRatio() * h));
+#if QT_VERSION >= 0x050000
+ pm.setDevicePixelRatio(pixelRatio());
+#endif
+ pm.fill(Qt::transparent);
+ GuiPainter p(&pm, pixelRatio());
+ p.do_drawText(-lb, mA, str, dir, f, ff);
+ QPixmapCache::insert(key, pm);
+ //LYXERR(Debug::PAINTING, "h=" << h << " mA=" << mA << " mD=" << mD
+ // << " w=" << w << " lb=" << lb << " tw=" << textwidth
+ // << " rb=" << rb);
+
+ // Draw the new cached pixmap.
+ drawPixmap(x + lb, y - mA, pm);
+ //rectangle(x-lb, y-mA, w, h, Color_green);
+ }
+ return;
}
- // Draw the cached pixmap.
- drawPixmap(x + lb, y - mA, pm);
- return textwidth;
+ // don't use the pixmap cache
+ setQPainterPen(computeColor(f.realColor()));
+ if (dir != Auto) {
+ shared_ptr<QTextLayout const> ptl =
+ fm.getTextLayout(s, dir == RtL, wordspacing);
+ ptl->draw(this, QPointF(x, y - fm.maxAscent()));
+ }
+ else {
+ if (font() != ff)
+ setFont(ff);
+ drawText(x, y, str);
+ }
+ //LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
+ // << " at " << x << "," << y);
+}
+
+
+void GuiPainter::text(int x, int y, docstring const & str, Font const & f,
+ double const wordspacing, double const tw)
+{
+ text(x, y, str, f.fontInfo(), f.isVisibleRightToLeft() ? RtL : LtR,
+ wordspacing, tw);
+}
+
+
+void GuiPainter::text(int x, int y, docstring const & str, Font const & f,
+ Color other, size_type const from, size_type const to,
+ double const wordspacing, double const tw)
+{
+ GuiFontMetrics const & fm = getFontMetrics(f.fontInfo());
+ FontInfo fi = f.fontInfo();
+ Direction const dir = f.isVisibleRightToLeft() ? RtL : LtR;
+
+ // dimensions
+ int const ascent = fm.maxAscent();
+ int const height = fm.maxAscent() + fm.maxDescent();
+ int xmin = fm.pos2x(str, from, dir == RtL, wordspacing);
+ int xmax = fm.pos2x(str, to, dir == RtL, wordspacing);
+ if (xmin > xmax)
+ swap(xmin, xmax);
+
+ // First the part in other color
+ Color const orig = fi.realColor();
+ fi.setPaintColor(other);
+ QRegion const clip(x + xmin, y - ascent, xmax - xmin, height);
+ setClipRegion(clip);
+ text(x, y, str, fi, dir, wordspacing, tw);
+
+ // Then the part in normal color
+ // Note that in Qt5, it is not possible to use Qt::UniteClip,
+ // therefore QRegion is used.
+ fi.setPaintColor(orig);
+ QRegion region(viewport());
+ setClipRegion(region - clip);
+ text(x, y, str, fi, dir, wordspacing, tw);
+ setClipping(false);
+}
+
+
+void GuiPainter::textDecoration(FontInfo const & f, int x, int y, int width)
+{
+ if (f.underbar() == FONT_ON)
+ underline(f, x, y, width);
+ if (f.strikeout() == FONT_ON)
+ strikeoutLine(f, x, y, width);
+ if (f.uuline() == FONT_ON)
+ doubleUnderline(f, x, y, width);
+ if (f.uwave() == FONT_ON)
+ // f.color() doesn't work on some circumstances
+ wavyHorizontalLine(x, y, width, f.realColor().baseColor);
}
void GuiPainter::rectText(int x, int y, docstring const & str,
- FontInfo const & font, ColorCode back, ColorCode frame)
+ FontInfo const & font, Color back, Color frame)
{
int width;
int ascent;
static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
- button(x + d, y - ascent, width - d, descent + ascent, mouseHover);
+ button(x + d, y - ascent, width - Inset::TEXT_TO_INSET_OFFSET, descent + ascent, mouseHover);
text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
}
}
-void GuiPainter::underline(FontInfo const & f, int x, int y, int width)
+void GuiPainter::underline(FontInfo const & f, int x, int y, int width,
+ line_style ls)
{
FontMetrics const & fm = theFontMetrics(f);
+ int const pos = fm.underlinePos();
- int const below = max(fm.maxDescent() / 2, 2);
- int const height = max((fm.maxDescent() / 4) - 1, 1);
+ line(x, y + pos, x + width, y + pos,
+ f.realColor(), ls, fm.lineWidth());
+}
- if (height < 2)
- line(x, y + below, x + width, y + below, f.color());
- else
- fillRectangle(x, y + below, width, below + height, f.color());
+
+void GuiPainter::strikeoutLine(FontInfo const & f, int x, int y, int width)
+{
+ FontMetrics const & fm = theFontMetrics(f);
+ int const pos = fm.strikeoutPos();
+
+ line(x, y - pos, x + width, y - pos,
+ f.realColor(), line_solid, fm.lineWidth());
+}
+
+
+void GuiPainter::doubleUnderline(FontInfo const & f, int x, int y, int width)
+{
+ FontMetrics const & fm = theFontMetrics(f);
+ int const pos1 = fm.underlinePos() + fm.lineWidth();
+ int const pos2 = fm.underlinePos() - fm.lineWidth() + 1;
+
+ line(x, y + pos1, x + width, y + pos1,
+ f.realColor(), line_solid, fm.lineWidth());
+ line(x, y + pos2, x + width, y + pos2,
+ f.realColor(), line_solid, fm.lineWidth());
}
height += below;
for (int n = 0; n != height; ++n)
- line(x, y + below + n, x + width, y + below + n, f.color(), line_onoffdash);
+ line(x, y + below + n, x + width, y + below + n, f.realColor(), line_onoffdash);
+}
+
+
+void GuiPainter::wavyHorizontalLine(int x, int y, int width, ColorCode col)
+{
+ setQPainterPen(computeColor(col));
+ int const step = 2;
+ int const xend = x + width;
+ int height = 1;
+ //FIXME: I am not sure if Antialiasing gives the best effect.
+ //setRenderHint(Antialiasing, true);
+ while (x < xend) {
+ height = - height;
+ drawLine(x, y - height, x + step, y + height);
+ x += step;
+ drawLine(x, y + height, x + step/2, y + height);
+ x += step/2;
+ }
+ //setRenderHint(Antialiasing, false);
}
} // namespace frontend