setFont(fi.font);
// We need to draw the text as LTR as we use our own bidi code.
setLayoutDirection(Qt::LeftToRight);
- // We need to draw the text as LTR as we use our own bidi code.
- setLayoutDirection(Qt::LeftToRight);
drawText(x, y, str);
//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
// << " at " << x << "," << y);
line(x, y + h - 1, x - 1 + w, y + h - 1, Color_buttonframe);
}
-static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
void GuiPainter::rectText(int x, int y, docstring const & str,
FontInfo const & font, ColorCode back, ColorCode frame)
FontMetrics const & fm = theFontMetrics(font);
fm.buttonText(str, width, ascent, descent);
+ static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
+
button(x + d, y - ascent, width - d, descent + ascent, mouseHover);
text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
}