#define GUIMATH_H
#include "GuiDialog.h"
-#include "lfuns.h" // for kb_action
+#include "FuncCode.h"
#include "FontEnums.h"
#include <map>
bool isBufferDependent() const { return true; }
/// dispatch an LFUN
- void dispatchFunc(kb_action action,
+ void dispatchFunc(FuncCode action,
std::string const & arg = std::string()) const;
/// Insert a math symbol into the doc.
void dispatchInsert(std::string const & name) const;