#define GUIFLOAT_H
#include "GuiDialog.h"
-#include "ControlFloat.h"
#include "ui_FloatUi.h"
+#include "insets/InsetFloat.h"
+
namespace lyx {
namespace frontend {
-class GuiFloatDialog : public GuiDialog, public Ui::FloatUi
+class GuiFloat : public GuiDialog, public Ui::FloatUi
{
Q_OBJECT
public:
- GuiFloatDialog(LyXView & lv);
+ GuiFloat(GuiView & lv);
private Q_SLOTS:
void change_adaptor();
private:
- void closeEvent(QCloseEvent * e);
- /// parent controller
- ControlFloat & controller();
/// Apply changes
void applyView();
/// update
void updateContents();
+ ///
+ bool initialiseParams(std::string const & data);
+ /// clean-up on hide.
+ void clearParams();
+ /// clean-up on hide.
+ void dispatchParams();
+ ///
+ bool isBufferDependent() const { return true; }
+
+private:
+ ///
+ InsetFloatParams params_;
};
} // namespace frontend