#include "Dialog.h"
#include "ButtonController.h"
-#include "insets/InsetCommandParams.h"
-
#include <QDialog>
-class QCloseEvent;
-class QShowEvent;
namespace lyx {
namespace frontend {
/// Base class for historical LyX dialogs.
/**
* \warning New dialogs should use the leaner classes \c DialogView or
- * \c DockView depending on the intent. Eventally, old dialog should be
+ * \c DockView depending on the intent. Eventually, old dialogs should be
* converted to \c DialogView too.
*/
class GuiDialog : public QDialog, public Dialog
void slotOK();
// Apply button clicked
void slotApply();
+ // AutoApply checkbox clicked
+ void slotAutoApply();
// Close button clicked or closed from WindowManager
void slotClose();
///
void closeEvent(QCloseEvent * e);
+protected Q_SLOTS:
+ void onBufferViewChanged() {};//override
+
public:
/** Check whether we may apply our data.
*
* to close or not (no point refreshing the display for example).
*/
bool isClosing() const { return is_closing_; }
+
+ ///
+ bool needBufferOpen() const { return isBufferDependent(); }
/// Update the display of the dialog whilst it is still visible.
virtual void updateView();
};
-class GuiCommand : public GuiDialog
-{
-public:
- /// We need to know with what sort of inset we're associated.
- // FIXME This should probably be an InsetCode
- GuiCommand(GuiView &, QString const & name, QString const & title);
- ///
- bool initialiseParams(std::string const & data);
- /// clean-up on hide.
- void clearParams() { params_.clear(); }
- /// clean-up on hide.
- void dispatchParams();
- ///
- bool isBufferDependent() const { return true; }
-
-protected:
- ///
- InsetCommandParams params_;
- //FIXME It should be possible to eliminate lfun_name_
- //now and recover that information from params().insetType().
- //But let's not do that quite yet.
- /// Flags what action is taken by Kernel::dispatch()
- std::string const lfun_name_;
-};
-
} // namespace frontend
} // namespace lyx