#include "ButtonController.h"
#include <QDialog>
-#include <QObject>
+
namespace lyx {
namespace frontend {
-/** \c Dialog collects the different parts of a Model-Controller-View
- * split of a generic dialog together.
- */
+/// Base class for historical LyX dialogs.
+/**
+ * \warning New dialogs should use the leaner classes \c DialogView or
+ * \c DockView depending on the intent. Eventually, old dialogs should be
+ * converted to \c DialogView too.
+ */
class GuiDialog : public QDialog, public Dialog
{
Q_OBJECT
/// \param lv is the access point for the dialog to the LyX kernel.
/// \param name is the identifier given to the dialog by its parent
/// container.
- GuiDialog(LyXView & lv, std::string const & name);
- //GuiDialog(GuiDialog &, docstring const &);
+ /// \param title is the window title used for decoration.
+ GuiDialog(GuiView & lv, QString const & name, QString const & title);
+
+ virtual QWidget * asQWidget() { return this; }
+ virtual QWidget const * asQWidget() const { return this; }
public Q_SLOTS:
- // dialog closed from WM
- void slotWMHide();
+ /** \name Buttons
+ * These methods are publicly accessible because they are invoked
+ * by the View when the user presses... guess what ;-)
+ */
// Restore button clicked
void slotRestore();
// OK button clicked
void slotOK();
// Apply button clicked
void slotApply();
- // Close button clicked
+ // AutoApply checkbox clicked
+ void slotAutoApply();
+ // Close button clicked or closed from WindowManager
void slotClose();
+ ///
+ void closeEvent(QCloseEvent * e);
public:
- /** \name Buttons
- * These methods are publicly accessible because they are invoked
- * by the View when the user presses... guess what ;-)
- */
- //@{
- void ApplyButton();
- void OKButton();
- void CancelButton();
- void RestoreButton();
- //@}
-
/** Check whether we may apply our data.
*
* The buttons are disabled if not and (re-)enabled if yes.
*/
- void checkStatus();
void setButtonsValid(bool valid);
/** \name Dialog Components
ButtonController & bc() { return bc_; }
//@}
- void preShow();
- void postShow();
- void preUpdate();
- void postUpdate();
-
- ///
- bool readOnly() const;
-
/// the dialog has changed contents
virtual void changed();
+ virtual void enableView(bool enable);
+
/// default: do nothing
virtual void applyView() {}
/// default: do nothing
- virtual void update_contents() {}
+ virtual void updateContents() {}
-protected:
- /// Hide the dialog.
- virtual void hideView();
- /// Create the dialog if necessary, update it and display it.
- virtual void showView();
- ///
- virtual bool isVisibleView() const;
+public:
/// is the dialog currently valid ?
- virtual bool isValid();
+ virtual bool isValid() { return true; }
-private:
- /// update the dialog
+public:
+
+ /** When applying, it's useful to know whether the dialog is about
+ * to close or not (no point refreshing the display for example).
+ */
+ bool isClosing() const { return is_closing_; }
+
+ ///
+ bool needBufferOpen() const { return isBufferDependent(); }
+
+ /// Update the display of the dialog whilst it is still visible.
virtual void updateView();
+private:
ButtonController bc_;
/// are we updating ?
bool updating_;
+
+ bool is_closing_;
};
+
} // namespace frontend
} // namespace lyx