///
STRIKEOUT_TOGGLE,
///
+ XOUT_TOGGLE,
+ ///
UULINE_TOGGLE,
///
UWAVE_TOGGLE,
typedef std::pair<QString, FontShape> ShapePair;
typedef std::pair<QString, FontSize> SizePair;
typedef std::pair<QString, FontState> BarPair;
-typedef std::pair<QString, ColorCode> ColorPair;
typedef std::pair<QString, QString> LanguagePair;
class GuiCharacter : public GuiDialog, public Ui::CharacterUi
void dispatchParams();
bool isBufferDependent() const { return true; }
FuncCode getLfun() const { return LFUN_TEXTSTYLE_UPDATE; }
- void saveSession() const;
+ void saveSession(QSettings & settings) const;
void restoreSession();
//@}
QList<ShapePair> shape;
QList<SizePair> size;
QList<BarPair> bar;
- QList<ColorPair> color;
+ QList<ColorCode> color;
QList<LanguagePair> language;
///
Font font_;
///
bool toggleall_;
- /// If true the language should be reset.
- /// If false the language of font_ is used.
- bool reset_lang_;
};
} // namespace frontend