]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/qt4/GuiCharacter.h
* fix spelling in comments to please John.
[lyx.git] / src / frontends / qt4 / GuiCharacter.h
index 7cce5132f9f345c2bf4c148995c86a56d05f7522..599807f0ae8a6b1a386a09593256e3cb453a88dc 100644 (file)
  * This file is part of LyX, the document processor.
  * Licence details can be found in the file COPYING.
  *
+ * \author Angus Leeming
  * \author Edwin Leuven
  * \author John Levon
  *
  * Full author contact details are available in file CREDITS.
  */
 
-#ifndef QCHARACTER_H_CONTROLLER
-#define QCHARACTER_H_CONTROLLER
+#ifndef GUICHARACTER_H
+#define GUICHARACTER_H
 
-#include "GuiDialogView.h"
+#include "GuiDialog.h"
 #include "ui_CharacterUi.h"
-#include <QDialog>
+#include "Font.h"
 
-#include "controllers/frontend_helpers.h"
+#include <utility>
 
-#include <vector>
+#ifdef IGNORE
+#undef IGNORE
+#endif
 
 namespace lyx {
-
-class Font;
-
 namespace frontend {
 
-class GuiCharacter;
-
-class GuiCharacterDialog : public QDialog, public Ui::CharacterUi {
-       Q_OBJECT
-public:
-       GuiCharacterDialog(GuiCharacter * form);
-protected:
-       void closeEvent(QCloseEvent * e);
-private:
-       GuiCharacter * form_;
-protected Q_SLOTS:
-       void change_adaptor();
+enum FontState {
+       ///
+       IGNORE,
+       ///
+       EMPH_TOGGLE,
+       ///
+       UNDERBAR_TOGGLE,
+       ///
+       NOUN_TOGGLE,
+       ///
+       STRIKEOUT_TOGGLE,
+       ///
+       UULINE_TOGGLE,
+       ///
+       UWAVE_TOGGLE,
+       ///
+       INHERIT
 };
 
+typedef std::pair<QString, FontFamily> FamilyPair;
+typedef std::pair<QString, FontFamily> FamilyPair;
+typedef std::pair<QString, FontSeries> SeriesPair;
+typedef std::pair<QString, FontShape>  ShapePair;
+typedef std::pair<QString, FontSize>   SizePair;
+typedef std::pair<QString, FontState>  BarPair;
+typedef std::pair<QString, ColorCode>  ColorPair;
+typedef std::pair<QString, QString>    LanguagePair;
 
-class ControlCharacter;
-
-class GuiCharacter
-       : public QController<ControlCharacter, GuiView<GuiCharacterDialog> >
+class GuiCharacter : public GuiDialog, public Ui::CharacterUi
 {
+       Q_OBJECT
+
 public:
-       friend class GuiCharacterDialog;
+       GuiCharacter(GuiView & lv);
+
+protected Q_SLOTS:
+       void change_adaptor();
 
-       GuiCharacter(Dialog &);
 private:
-       /// Apply changes
-       virtual void apply();
-       /// update
-       virtual void update_contents();
-       /// build the dialog
-       virtual void build_dialog();
-
-       std::vector<FamilyPair> family;
-       std::vector<SeriesPair> series;
-       std::vector<ShapePair>  shape;
-       std::vector<SizePair>   size;
-       std::vector<BarPair>    bar;
-       std::vector<ColorPair>  color;
-       std::vector<LanguagePair> language;
+       /// \name Dialog inherited methods
+       //@{
+       void applyView();
+       void updateContents();
+       bool initialiseParams(std::string const & data);
+       void clearParams() {}
+       void dispatchParams();
+       bool isBufferDependent() const { return true; }
+       FuncCode getLfun() const { return LFUN_TEXTSTYLE_UPDATE; }
+       void saveSession() const;
+       void restoreSession();
+       //@}
+
+       ///
+       void paramsToDialog(Font const & font);
+
+       QList<FamilyPair> family;
+       QList<SeriesPair> series;
+       QList<ShapePair>  shape;
+       QList<SizePair>   size;
+       QList<BarPair>    bar;
+       QList<ColorPair>  color;
+       QList<LanguagePair> language;
+
+       ///
+       ///
+       Font font_;
+       ///
+       bool toggleall_;
+       /// If true the language should be reset.
+       /// If false the language of font_ is used.
+       bool reset_lang_;
 };
 
 } // namespace frontend
 } // namespace lyx
 
-#endif // QCHARACTER_H
+#endif // GUICHARACTER_H