]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/qt4/GuiCharacter.h
Complete the removal of the embedding stuff. Maybe. It's hard to be sure we got every...
[lyx.git] / src / frontends / qt4 / GuiCharacter.h
index 519901dcd64debc6488ad1424e06be7d187b5d8b..432478b51173a1d2818d756042dc695f9a10018f 100644 (file)
@@ -4,6 +4,7 @@
  * This file is part of LyX, the document processor.
  * Licence details can be found in the file COPYING.
  *
+ * \author Angus Leeming
  * \author Edwin Leuven
  * \author John Levon
  *
 #ifndef GUICHARACTER_H
 #define GUICHARACTER_H
 
-#include "GuiDialogView.h"
-#include "ControlCharacter.h"
+#include "GuiDialog.h"
 #include "ui_CharacterUi.h"
+#include "qt_helpers.h" // for LanguagePair
+#include "Font.h"
 
-#include <QDialog>
-
-#include <vector>
 
 namespace lyx {
 namespace frontend {
 
-class GuiCharacter;
+enum FontState {
+       ///
+       IGNORE,
+       ///
+       EMPH_TOGGLE,
+       ///
+       UNDERBAR_TOGGLE,
+       ///
+       NOUN_TOGGLE,
+       ///
+       INHERIT
+};
+
+typedef std::pair<QString, FontFamily> FamilyPair;
+typedef std::pair<QString, FontFamily> FamilyPair;
+typedef std::pair<QString, FontSeries> SeriesPair;
+typedef std::pair<QString, FontShape>  ShapePair;
+typedef std::pair<QString, FontSize>   SizePair;
+typedef std::pair<QString, FontState>  BarPair;
+typedef std::pair<QString, ColorCode>  ColorPair;
 
-class GuiCharacterDialog : public QDialog, public Ui::CharacterUi {
+class GuiCharacter : public GuiDialog, public Ui::CharacterUi
+{
        Q_OBJECT
+
 public:
-       GuiCharacterDialog(GuiCharacter * form);
-protected:
-       void closeEvent(QCloseEvent * e);
-private:
-       GuiCharacter * form_;
+       GuiCharacter(GuiView & lv);
+
 protected Q_SLOTS:
        void change_adaptor();
-};
-
 
-class GuiCharacter : public GuiView<GuiCharacterDialog>
-{
-public:
-       friend class GuiCharacterDialog;
-
-       GuiCharacter(GuiDialog &);
-       /// parent controller
-       ControlCharacter & controller()
-       { return static_cast<ControlCharacter &>(this->getController()); }
-       /// parent controller
-       ControlCharacter const & controller() const
-       { return static_cast<ControlCharacter const &>(this->getController()); }
 private:
        /// Apply changes
-       virtual void apply();
+       void applyView();
        /// update
-       virtual void update_contents();
-       /// build the dialog
-       virtual void build_dialog();
-
-       std::vector<FamilyPair> family;
-       std::vector<SeriesPair> series;
-       std::vector<ShapePair>  shape;
-       std::vector<SizePair>   size;
-       std::vector<BarPair>    bar;
-       std::vector<ColorPair>  color;
-       std::vector<LanguagePair> language;
+       void updateContents();
+
+       QList<FamilyPair> family;
+       QList<SeriesPair> series;
+       QList<ShapePair>  shape;
+       QList<SizePair>   size;
+       QList<BarPair>    bar;
+       QList<ColorPair>  color;
+       QList<LanguagePair> language;
+
+       ///
+       bool initialiseParams(std::string const & data);
+       ///
+       void clearParams() {}
+       ///
+       void dispatchParams();
+       ///
+       bool isBufferDependent() const { return true; }
+       ///
+       FuncCode getLfun() const { return LFUN_FONT_FREE_UPDATE; }
+
+       ///
+       void setFamily(FontFamily);
+       ///
+       void setSeries(FontSeries);
+       ///
+       void setShape(FontShape);
+       ///
+       void setSize(FontSize);
+       ///
+       void setBar(FontState);
+       ///
+       void setColor(ColorCode);
+       ///
+       void setLanguage(QString const &);
+
+       ///
+       FontFamily getFamily() const;
+       ///
+       FontSeries getSeries() const;
+       ///
+       FontShape getShape() const;
+       ///
+       FontSize getSize() const;
+       ///
+       FontState getBar() const;
+       ///
+       ColorCode getColor() const;
+       ///
+       QString getLanguage() const;
+
+private:
+       ///
+       Font font_;
+       ///
+       bool toggleall_;
+       /// If true the language should be reset.
+       /// If false the language of font_ is used.
+       bool reset_lang_;
 };
 
 } // namespace frontend