]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/qt4/GuiCharacter.cpp
Compil fix.
[lyx.git] / src / frontends / qt4 / GuiCharacter.cpp
index afbc5268604fb1507543ed115955533497d17665..f2885b1fc102a7c3f7b2989ea406b6539911dde1 100644 (file)
 
 #include "GuiCharacter.h"
 
+#include "GuiApplication.h"
 #include "qt_helpers.h"
+
 #include "Font.h"
 #include "Buffer.h"
 #include "BufferParams.h"
+#include "BufferView.h"
+#include "Cursor.h"
 #include "FuncRequest.h"
 #include "Language.h"
+#include "Paragraph.h"
 
+#include <QAbstractItemModel>
+#include <QModelIndex>
+#include <QSettings>
+#include <QVariant>
 
 using namespace std;
 
@@ -114,8 +123,40 @@ static QList<FamilyPair> familyData()
 }
 
 
+static QList<LanguagePair> languageData()
+{
+       QList<LanguagePair> list;
+       // FIXME (Abdel 14/05/2008): it would be nice if we could use this model
+       // directly in the language combo; but, as we need also the 'No Change' and
+       // 'Reset' items, this is not possible right now. Separating those two
+       // entries in radio buttons would be a better GUI IMHO.
+       QAbstractItemModel * language_model = guiApp->languageModel();
+       // Make sure the items are sorted.
+       language_model->sort(0);
+
+       for (int i = 0; i != language_model->rowCount(); ++i) {
+               QModelIndex index = language_model->index(i, 0);
+               list << LanguagePair(index.data(Qt::DisplayRole).toString(),
+                       index.data(Qt::UserRole).toString());
+       }
+       return list;
+}
+
+
+namespace {
+
+template<typename T>
+void fillCombo(QComboBox * combo, QList<T> const & list)
+{
+       typename QList<T>::const_iterator cit = list.begin();
+       for (; cit != list.end(); ++cit)
+               combo->addItem(cit->first);
+}
+
+}
+
 GuiCharacter::GuiCharacter(GuiView & lv)
-       : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font),
+       : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
          toggleall_(false), reset_lang_(false)
 {
        setupUi(this);
@@ -132,13 +173,8 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
        connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
        connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
-
-#ifdef Q_WS_MACX
-       // On Mac it's common to have tool windows which are always in the
-       // foreground and are hidden when the main window is not focused.
-       setWindowFlags(Qt::Tool);
-       autoapplyCB->setChecked(true);
-#endif
+       connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
+               SLOT(change_adaptor()));
 
        family = familyData();
        series = seriesData();
@@ -146,37 +182,18 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        size   = sizeData();
        bar    = barData();
        color  = colorData();
-       language = languageData(true);
 
-       for (QList<FamilyPair>::const_iterator cit = family.begin();
-               cit != family.end(); ++cit) {
-               familyCO->addItem(cit->first);
-       }
+       language = languageData();
+       language.prepend(LanguagePair(qt_("Reset"), "reset"));
+       language.prepend(LanguagePair(qt_("No change"), "ignore"));
 
-       for (QList<SeriesPair>::const_iterator cit = series.begin();
-               cit != series.end(); ++cit) {
-               seriesCO->addItem(cit->first);
-       }
-       for (QList<ShapePair>::const_iterator cit = shape.begin();
-               cit != shape.end(); ++cit) {
-               shapeCO->addItem(cit->first);
-       }
-       for (QList<SizePair>::const_iterator cit = size.begin();
-               cit != size.end(); ++cit) {
-               sizeCO->addItem(cit->first);
-       }
-       for (QList<BarPair>::const_iterator cit = bar.begin();
-               cit != bar.end(); ++cit) {
-               miscCO->addItem(cit->first);
-       }
-       for (QList<ColorPair>::const_iterator cit = color.begin();
-               cit != color.end(); ++cit) {
-               colorCO->addItem(cit->first);
-       }
-       for (QList<LanguagePair>::const_iterator cit = language.begin();
-               cit != language.end(); ++cit) {
-               langCO->addItem(cit->first);
-       }
+       fillCombo(familyCO, family);
+       fillCombo(seriesCO, series);
+       fillCombo(sizeCO, size);
+       fillCombo(shapeCO, shape);
+       fillCombo(miscCO, bar);
+       fillCombo(colorCO, color);
+       fillCombo(langCO, language);
 
        bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
        bc().setOK(okPB);
@@ -192,6 +209,13 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        bc().addReadOnly(toggleallCB);
        bc().addReadOnly(autoapplyCB);
 
+#ifdef Q_WS_MACX
+       // On Mac it's common to have tool windows which are always in the
+       // foreground and are hidden when the main window is not focused.
+       setWindowFlags(Qt::Tool);
+       autoapplyCB->setChecked(true);
+#endif
+
 // FIXME: hack to work around resizing bug in Qt >= 4.2
 // bug verified with Qt 4.2.{0-3} (JSpitzm)
 #if QT_VERSION >= 0x040200
@@ -213,18 +237,11 @@ void GuiCharacter::change_adaptor()
        // stay the same between applys. Might be difficult though wrt to a
        // moved cursor - jbl
        slotApply();
-       familyCO->setCurrentIndex(0);
-       seriesCO->setCurrentIndex(0);
-       sizeCO->setCurrentIndex(0);
-       shapeCO->setCurrentIndex(0);
-       miscCO->setCurrentIndex(0);
-       langCO->setCurrentIndex(0);
-       colorCO->setCurrentIndex(0);
 }
 
 
-template<class B>
-static int findPos2nd(QList<pair<QString, B> > const & vec, B const & val)
+template<class P, class B>
+static int findPos2nd(QList<P> const & vec, B const & val)
 {
        for (int i = 0; i != vec.size(); ++i)
                if (vec[i].second == val)
@@ -235,201 +252,150 @@ static int findPos2nd(QList<pair<QString, B> > const & vec, B const & val)
 
 void GuiCharacter::updateContents()
 {
-       familyCO->setCurrentIndex(findPos2nd(family, getFamily()));
-       seriesCO->setCurrentIndex(findPos2nd(series, getSeries()));
-       shapeCO->setCurrentIndex(findPos2nd(shape, getShape()));
-       sizeCO->setCurrentIndex(findPos2nd(size, getSize()));
-       miscCO->setCurrentIndex(findPos2nd(bar, getBar()));
-       colorCO->setCurrentIndex(findPos2nd(color, getColor()));
-       langCO->setCurrentIndex(findPos2nd(language, getLanguage()));
-
-       toggleallCB->setChecked(toggleall_);
-}
-
-
-void GuiCharacter::applyView()
-{
-       setFamily(family[familyCO->currentIndex()].second);
-       setSeries(series[seriesCO->currentIndex()].second);
-       setShape(shape[shapeCO->currentIndex()].second);
-       setSize(size[sizeCO->currentIndex()].second);
-       setBar(bar[miscCO->currentIndex()].second);
-       setColor(color[colorCO->currentIndex()].second);
-       setLanguage(language[langCO->currentIndex()].second);
-
-       toggleall_ = toggleallCB->isChecked();
-}
-
-
-bool GuiCharacter::initialiseParams(string const &)
-{
-       // so that the user can press Ok
-       if (getFamily()    != IGNORE_FAMILY
-           || getSeries() != IGNORE_SERIES
-           || getShape()  != IGNORE_SHAPE
-           || getSize()   != FONT_SIZE_IGNORE
-           || getBar()    != IGNORE
-           || getColor()  != Color_ignore
-           || font_.language() != ignore_language)
-               setButtonsValid(true);
-
-       return true;
-}
-
-
-void GuiCharacter::dispatchParams()
-{
-       dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
-}
-
-
-FontFamily GuiCharacter::getFamily() const
-{
-       return font_.fontInfo().family();
-}
-
-
-void GuiCharacter::setFamily(FontFamily val)
-{
-       font_.fontInfo().setFamily(val);
-}
-
-
-FontSeries GuiCharacter::getSeries() const
-{
-       return font_.fontInfo().series();
-}
-
-
-void GuiCharacter::setSeries(FontSeries val)
-{
-       font_.fontInfo().setSeries(val);
-}
-
-
-FontShape GuiCharacter::getShape() const
-{
-       return font_.fontInfo().shape();
-}
-
-
-void GuiCharacter::setShape(FontShape val)
-{
-       font_.fontInfo().setShape(val);
-}
-
-
-FontSize GuiCharacter::getSize() const
-{
-       return font_.fontInfo().size();
-}
-
-
-void GuiCharacter::setSize(FontSize val)
-{
-       font_.fontInfo().setSize(val);
+       if (!autoapplyCB->isChecked())
+               return;
+       if (bufferview()->cursor().selection()) {
+               //FIXME: it would be better to check if each font attribute is constant
+               // for the selection range.
+               font_ = Font(ignore_font, ignore_language);
+       } else
+               font_ = bufferview()->cursor().current_font;
+
+       paramsToDialog(font_);
 }
 
 
-FontState GuiCharacter::getBar() const
+static FontState getBar(FontInfo const & fi)
 {
-       if (font_.fontInfo().emph() == FONT_TOGGLE)
+       if (fi.emph() == FONT_TOGGLE)
                return EMPH_TOGGLE;
 
-       if (font_.fontInfo().underbar() == FONT_TOGGLE)
+       if (fi.underbar() == FONT_TOGGLE)
                return UNDERBAR_TOGGLE;
 
-       if (font_.fontInfo().noun() == FONT_TOGGLE)
+       if (fi.noun() == FONT_TOGGLE)
                return NOUN_TOGGLE;
 
-       if (font_.fontInfo().emph() == FONT_IGNORE
-           && font_.fontInfo().underbar() == FONT_IGNORE
-           && font_.fontInfo().noun() == FONT_IGNORE)
+       if (fi.emph() == FONT_IGNORE
+           && fi.underbar() == FONT_IGNORE
+           && fi.noun() == FONT_IGNORE)
                return IGNORE;
 
        return INHERIT;
 }
 
 
-void GuiCharacter::setBar(FontState val)
+static void setBar(FontInfo & fi, FontState val)
 {
        switch (val) {
        case IGNORE:
-               font_.fontInfo().setEmph(FONT_IGNORE);
-               font_.fontInfo().setUnderbar(FONT_IGNORE);
-               font_.fontInfo().setNoun(FONT_IGNORE);
+               fi.setEmph(FONT_IGNORE);
+               fi.setUnderbar(FONT_IGNORE);
+               fi.setNoun(FONT_IGNORE);
                break;
 
        case EMPH_TOGGLE:
-               font_.fontInfo().setEmph(FONT_TOGGLE);
+               fi.setEmph(FONT_TOGGLE);
                break;
 
        case UNDERBAR_TOGGLE:
-               font_.fontInfo().setUnderbar(FONT_TOGGLE);
+               fi.setUnderbar(FONT_TOGGLE);
                break;
 
        case NOUN_TOGGLE:
-               font_.fontInfo().setNoun(FONT_TOGGLE);
+               fi.setNoun(FONT_TOGGLE);
                break;
 
        case INHERIT:
-               font_.fontInfo().setEmph(FONT_INHERIT);
-               font_.fontInfo().setUnderbar(FONT_INHERIT);
-               font_.fontInfo().setNoun(FONT_INHERIT);
+               fi.setEmph(FONT_INHERIT);
+               fi.setUnderbar(FONT_INHERIT);
+               fi.setNoun(FONT_INHERIT);
                break;
        }
 }
 
 
-ColorCode GuiCharacter::getColor() const
+void GuiCharacter::paramsToDialog(Font const & font)
 {
-       return font_.fontInfo().color();
+       FontInfo const & fi = font.fontInfo();
+       familyCO->setCurrentIndex(findPos2nd(family, fi.family()));
+       seriesCO->setCurrentIndex(findPos2nd(series, fi.series()));
+       shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape()));
+       sizeCO->setCurrentIndex(findPos2nd(size, fi.size()));
+       miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
+       colorCO->setCurrentIndex(findPos2nd(color, fi.color()));
+
+       // reset_language is a null pointer.
+       QString const lang = (font.language() == reset_language)
+               ? "reset" : toqstr(font.language()->lang());
+       langCO->setCurrentIndex(findPos2nd(language, lang));
+
+       toggleallCB->setChecked(toggleall_);
 }
 
 
-void GuiCharacter::setColor(ColorCode val)
+void GuiCharacter::applyView()
 {
-       switch (val) {
-       case Color_ignore:
-       case Color_none:
-       case Color_black:
-       case Color_white:
-       case Color_red:
-       case Color_green:
-       case Color_blue:
-       case Color_cyan:
-       case Color_magenta:
-       case Color_yellow:
-       case Color_inherit:
-               font_.fontInfo().setColor(val);
-               break;
-       default:
-               break;
-       }
+       FontInfo & fi = font_.fontInfo();
+       fi.setFamily(family[familyCO->currentIndex()].second);
+       fi.setSeries(series[seriesCO->currentIndex()].second);
+       fi.setShape(shape[shapeCO->currentIndex()].second);
+       fi.setSize(size[sizeCO->currentIndex()].second);
+       setBar(fi, bar[miscCO->currentIndex()].second);
+       fi.setColor(color[colorCO->currentIndex()].second);
+
+       font_.setLanguage(languages.getLanguage(
+               fromqstr(language[langCO->currentIndex()].second)));
+
+       toggleall_ = toggleallCB->isChecked();
+}
+
+
+bool GuiCharacter::initialiseParams(string const &)
+{
+       if (autoapplyCB->isChecked())
+               return true;
+
+       FontInfo & fi = font_.fontInfo();
+
+       // so that the user can press Ok
+       if (fi.family()    != IGNORE_FAMILY
+           || fi.series() != IGNORE_SERIES
+           || fi.shape()  != IGNORE_SHAPE
+           || fi.size()   != FONT_SIZE_IGNORE
+           || getBar(fi)  != IGNORE
+           || fi.color()  != Color_ignore
+           || font_.language() != ignore_language)
+               setButtonsValid(true);
+
+       paramsToDialog(font_);
+       return true;
 }
 
 
-QString GuiCharacter::getLanguage() const
+void GuiCharacter::dispatchParams()
 {
-       if (reset_lang_)
-               return "reset";
-       if (font_.language())
-               return toqstr(font_.language()->lang());
-       return "ignore";
+       dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
 }
 
 
-void GuiCharacter::setLanguage(QString const & val)
+void GuiCharacter::saveSession() const
 {
-       if (val == "ignore")
-               font_.setLanguage(ignore_language);
-       else if (val == "reset") {
-               reset_lang_ = true;
-               // Ignored in getLanguage, but needed for dispatchParams
-               font_.setLanguage(buffer().params().language);
-       } else {
-               font_.setLanguage(languages.getLanguage(fromqstr(val)));
-       }
+       Dialog::saveSession();
+       QSettings settings;
+       settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
+       settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
+}
+
+
+void GuiCharacter::restoreSession()
+{
+       Dialog::restoreSession();
+       QSettings settings;
+       toggleallCB->setChecked(
+               settings.value(sessionKey() + "/toggleall").toBool());
+       autoapplyCB->setChecked(
+               settings.value(sessionKey() + "/autoapply").toBool());
 }