#include "GuiCharacter.h"
+#include "GuiApplication.h"
#include "qt_helpers.h"
+
#include "Font.h"
#include "Buffer.h"
#include "BufferParams.h"
#include "BufferView.h"
+#include "Color.h"
+#include "ColorCache.h"
+#include "ColorSet.h"
#include "Cursor.h"
#include "FuncRequest.h"
#include "Language.h"
#include "Paragraph.h"
+#include "support/gettext.h"
+#include "support/lstrings.h"
+
+#include <QAbstractItemModel>
+#include <QComboBox>
+#include <QModelIndex>
+#include <QSettings>
+#include <QVariant>
using namespace std;
bars << BarPair(qt_("No change"), IGNORE);
bars << BarPair(qt_("Emph"), EMPH_TOGGLE);
bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE);
+ bars << BarPair(qt_("Double underbar"), UULINE_TOGGLE);
+ bars << BarPair(qt_("Wavy underbar"), UWAVE_TOGGLE);
+ bars << BarPair(qt_("Strikeout"), STRIKEOUT_TOGGLE);
bars << BarPair(qt_("Noun"), NOUN_TOGGLE);
bars << BarPair(qt_("Reset"), INHERIT);
return bars;
}
-static QList<ColorPair> colorData()
+static QList<ColorCode> colorData()
{
- QList<ColorPair> colors;
- colors << ColorPair(qt_("No change"), Color_ignore);
- colors << ColorPair(qt_("No color"), Color_none);
- colors << ColorPair(qt_("Black"), Color_black);
- colors << ColorPair(qt_("White"), Color_white);
- colors << ColorPair(qt_("Red"), Color_red);
- colors << ColorPair(qt_("Green"), Color_green);
- colors << ColorPair(qt_("Blue"), Color_blue);
- colors << ColorPair(qt_("Cyan"), Color_cyan);
- colors << ColorPair(qt_("Magenta"), Color_magenta);
- colors << ColorPair(qt_("Yellow"), Color_yellow);
- colors << ColorPair(qt_("Reset"), Color_inherit);
+ QList<ColorCode> colors;
+ colors << Color_black;
+ colors << Color_blue;
+ colors << Color_brown;
+ colors << Color_cyan;
+ colors << Color_darkgray;
+ colors << Color_gray;
+ colors << Color_green;
+ colors << Color_lightgray;
+ colors << Color_lime;
+ colors << Color_magenta;
+ colors << Color_olive;
+ colors << Color_orange;
+ colors << Color_pink;
+ colors << Color_purple;
+ colors << Color_red;
+ colors << Color_teal;
+ colors << Color_violet;
+ colors << Color_white;
+ colors << Color_yellow;
return colors;
}
static QList<LanguagePair> languageData()
{
QList<LanguagePair> list;
- Languages::const_iterator it = languages.begin();
- for (; it != languages.end(); ++it) {
- list << LanguagePair(
- qt_(it->second.display()), toqstr(it->second.lang()));
+ // FIXME (Abdel 14/05/2008): it would be nice if we could use this model
+ // directly in the language combo; but, as we need also the 'No Change' and
+ // 'Reset' items, this is not possible right now. Separating those two
+ // entries in radio buttons would be a better GUI IMHO.
+ QAbstractItemModel * language_model = guiApp->languageModel();
+ // Make sure the items are sorted.
+ language_model->sort(0);
+
+ for (int i = 0; i != language_model->rowCount(); ++i) {
+ QModelIndex index = language_model->index(i, 0);
+ list << LanguagePair(index.data(Qt::DisplayRole).toString(),
+ index.data(Qt::UserRole).toString());
}
return list;
}
combo->addItem(cit->first);
}
+template<typename T>
+void fillComboColor(QComboBox * combo, QList<T> const & list)
+{
+ // at first add the 2 colors "No change" and "No color"
+ combo->addItem(qt_("No change"), "ignore");
+ combo->addItem(qt_("No color"), "none");
+ // now add the real colors
+ QPixmap coloritem(32, 32);
+ QColor color;
+ QList<ColorCode>::const_iterator cit = list.begin();
+ for (; cit != list.end(); ++cit) {
+ QString const lyxname = toqstr(lcolor.getLyXName(*cit));
+ QString const guiname = toqstr(translateIfPossible(lcolor.getGUIName(*cit)));
+ color = QColor(guiApp->colorCache().get(*cit, false));
+ coloritem.fill(color);
+ combo->addItem(QIcon(coloritem), guiname, lyxname);
+ }
+ //the last color is "Reset"
+ combo->addItem(qt_("Reset"), "inherit");
}
+} // namespace anon
+
GuiCharacter::GuiCharacter(GuiView & lv)
: GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
- toggleall_(false), reset_lang_(false)
+ toggleall_(false)
{
setupUi(this);
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
+ connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
+ SLOT(slotAutoApply()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
- connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
- SLOT(change_adaptor()));
-
-#ifdef Q_WS_MACX
- // On Mac it's common to have tool windows which are always in the
- // foreground and are hidden when the main window is not focused.
- setWindowFlags(Qt::Tool);
- autoapplyCB->setChecked(true);
-#endif
family = familyData();
series = seriesData();
size = sizeData();
bar = barData();
color = colorData();
+ qSort(color.begin(), color.end(), ColorSorter);
language = languageData();
language.prepend(LanguagePair(qt_("Reset"), "reset"));
fillCombo(sizeCO, size);
fillCombo(shapeCO, shape);
fillCombo(miscCO, bar);
- fillCombo(colorCO, color);
+ fillComboColor(colorCO, color);
fillCombo(langCO, language);
- bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
+ bc().setPolicy(ButtonPolicy::OkApplyCancelAutoReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
+ bc().setAutoApply(autoapplyCB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
+#ifdef Q_OS_MAC
+ // On Mac it's common to have tool windows which are always in the
+ // foreground and are hidden when the main window is not focused.
+ setWindowFlags(Qt::Tool);
+ autoapplyCB->setChecked(true);
+#endif
+
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
void GuiCharacter::updateContents()
{
- if (!autoapplyCB->isChecked())
+ if (!autoapplyCB->isChecked()) {
+ bc().setValid(true);
return;
+ }
if (bufferview()->cursor().selection()) {
//FIXME: it would be better to check if each font attribute is constant
// for the selection range.
if (fi.underbar() == FONT_TOGGLE)
return UNDERBAR_TOGGLE;
+ if (fi.strikeout() == FONT_TOGGLE)
+ return STRIKEOUT_TOGGLE;
+
+ if (fi.uuline() == FONT_TOGGLE)
+ return UULINE_TOGGLE;
+
+ if (fi.uwave() == FONT_TOGGLE)
+ return UWAVE_TOGGLE;
+
if (fi.noun() == FONT_TOGGLE)
return NOUN_TOGGLE;
case IGNORE:
fi.setEmph(FONT_IGNORE);
fi.setUnderbar(FONT_IGNORE);
+ fi.setStrikeout(FONT_IGNORE);
+ fi.setUuline(FONT_IGNORE);
+ fi.setUwave(FONT_IGNORE);
fi.setNoun(FONT_IGNORE);
break;
case EMPH_TOGGLE:
+ setBar(fi, INHERIT);
fi.setEmph(FONT_TOGGLE);
break;
case UNDERBAR_TOGGLE:
+ setBar(fi, INHERIT);
fi.setUnderbar(FONT_TOGGLE);
break;
+ case STRIKEOUT_TOGGLE:
+ setBar(fi, INHERIT);
+ fi.setStrikeout(FONT_TOGGLE);
+ break;
+
+ case UULINE_TOGGLE:
+ setBar(fi, INHERIT);
+ fi.setUuline(FONT_TOGGLE);
+ break;
+
+ case UWAVE_TOGGLE:
+ setBar(fi, INHERIT);
+ fi.setUwave(FONT_TOGGLE);
+ break;
+
case NOUN_TOGGLE:
+ setBar(fi, INHERIT);
fi.setNoun(FONT_TOGGLE);
break;
case INHERIT:
fi.setEmph(FONT_INHERIT);
fi.setUnderbar(FONT_INHERIT);
+ fi.setStrikeout(FONT_INHERIT);
+ fi.setUuline(FONT_INHERIT);
+ fi.setUwave(FONT_INHERIT);
fi.setNoun(FONT_INHERIT);
break;
}
shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape()));
sizeCO->setCurrentIndex(findPos2nd(size, fi.size()));
miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
- colorCO->setCurrentIndex(findPos2nd(color, fi.color()));
+ colorCO->setCurrentIndex(colorCO->findData(toqstr(lcolor.getLyXName(fi.color()))));
// reset_language is a null pointer.
QString const lang = (font.language() == reset_language)
fi.setShape(shape[shapeCO->currentIndex()].second);
fi.setSize(size[sizeCO->currentIndex()].second);
setBar(fi, bar[miscCO->currentIndex()].second);
- fi.setColor(color[colorCO->currentIndex()].second);
+ fi.setColor(lcolor.getFromLyXName(fromqstr(colorCO->itemData(colorCO->currentIndex()).toString())));
font_.setLanguage(languages.getLanguage(
fromqstr(language[langCO->currentIndex()].second)));
}
+void GuiCharacter::saveSession() const
+{
+ Dialog::saveSession();
+ QSettings settings;
+ settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
+ settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
+}
+
+
+void GuiCharacter::restoreSession()
+{
+ Dialog::restoreSession();
+ QSettings settings;
+ toggleallCB->setChecked(
+ settings.value(sessionKey() + "/toggleall").toBool());
+ autoapplyCB->setChecked(
+ settings.value(sessionKey() + "/autoapply").toBool());
+}
+
+
Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
} // namespace frontend
} // namespace lyx
-#include "GuiCharacter_moc.cpp"
+#include "moc_GuiCharacter.cpp"