]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/qt4/GuiCharacter.cpp
do what the FIXME suggested
[lyx.git] / src / frontends / qt4 / GuiCharacter.cpp
index e49e5c3328a9760b4cff98b850af4840ae10b428..a5bf25cbe79513870acf4d367e2f535bc849bbd3 100644 (file)
@@ -3,6 +3,7 @@
  * This file is part of LyX, the document processor.
  * Licence details can be found in the file COPYING.
  *
+ * \author Angus Leeming
  * \author Edwin Leuven
  * \author John Levon
  *
 #include <config.h>
 
 #include "GuiCharacter.h"
+
 #include "qt_helpers.h"
-#include "frontend_helpers.h"
-#include "Color.h"
+#include "Font.h"
+#include "Buffer.h"
+#include "BufferParams.h"
+#include "FuncRequest.h"
+#include "Language.h"
 
-#include <QCloseEvent>
 
-using std::vector;
+using namespace std;
 
 namespace lyx {
 namespace frontend {
 
-/////////////////////////////////////////////////////////////////////
-//
-// GuiCharacterDialog
-//
-/////////////////////////////////////////////////////////////////////
+static vector<ShapePair> const getShapeData()
+{
+       vector<ShapePair> shape(6);
+
+       ShapePair pr;
+
+       pr.first = qt_("No change");
+       pr.second = IGNORE_SHAPE;
+       shape[0] = pr;
+
+       pr.first = qt_("Upright");
+       pr.second = UP_SHAPE;
+       shape[1] = pr;
+
+       pr.first = qt_("Italic");
+       pr.second = ITALIC_SHAPE;
+       shape[2] = pr;
+
+       pr.first = qt_("Slanted");
+       pr.second = SLANTED_SHAPE;
+       shape[3] = pr;
+
+       pr.first = qt_("Small Caps");
+       pr.second = SMALLCAPS_SHAPE;
+       shape[4] = pr;
+
+       pr.first = qt_("Reset");
+       pr.second = INHERIT_SHAPE;
+       shape[5] = pr;
+
+       return shape;
+}
+
 
-GuiCharacterDialog::GuiCharacterDialog(GuiCharacter * form)
-       : form_(form)
+static vector<SizePair> const getSizeData()
 {
-       setupUi(this);
-       connect(okPB, SIGNAL(clicked()), form_, SLOT(slotOK()));
-       connect(applyPB, SIGNAL(clicked()), form_, SLOT(slotApply()));
-       connect(closePB, SIGNAL(clicked()), form_, SLOT(slotClose()));
+       vector<SizePair> size(14);
 
-       connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
-       connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
+       SizePair pr;
+
+       pr.first = qt_("No change");
+       pr.second = FONT_SIZE_IGNORE;
+       size[0] = pr;
+
+       pr.first = qt_("Tiny");
+       pr.second = FONT_SIZE_TINY;
+       size[1] = pr;
+
+       pr.first = qt_("Smallest");
+       pr.second = FONT_SIZE_SCRIPT;
+       size[2] = pr;
+
+       pr.first = qt_("Smaller");
+       pr.second = FONT_SIZE_FOOTNOTE;
+       size[3] = pr;
+
+       pr.first = qt_("Small");
+       pr.second = FONT_SIZE_SMALL;
+       size[4] = pr;
+
+       pr.first = qt_("Normal");
+       pr.second = FONT_SIZE_NORMAL;
+       size[5] = pr;
+
+       pr.first = qt_("Large");
+       pr.second = FONT_SIZE_LARGE;
+       size[6] = pr;
+
+       pr.first = qt_("Larger");
+       pr.second = FONT_SIZE_LARGER;
+       size[7] = pr;
+
+       pr.first = qt_("Largest");
+       pr.second = FONT_SIZE_LARGEST;
+       size[8] = pr;
+
+       pr.first = qt_("Huge");
+       pr.second = FONT_SIZE_HUGE;
+       size[9] = pr;
+
+       pr.first = qt_("Huger");
+       pr.second = FONT_SIZE_HUGER;
+       size[10] = pr;
+
+       pr.first = qt_("Increase");
+       pr.second = FONT_SIZE_INCREASE;
+       size[11] = pr;
+
+       pr.first = qt_("Decrease");
+       pr.second = FONT_SIZE_DECREASE;
+       size[12] = pr;
+
+       pr.first = qt_("Reset");
+       pr.second = FONT_SIZE_INHERIT;
+       size[13] = pr;
+
+       return size;
 }
 
 
-void GuiCharacterDialog::change_adaptor()
+static vector<BarPair> const getBarData()
 {
-       form_->changed();
+       vector<BarPair> bar(5);
 
-       if (!autoapplyCB->isChecked())
-               return;
+       BarPair pr;
 
-       // to be really good here, we should set the combos to the values of
-       // the current text, and make it appear as "no change" if the values
-       // stay the same between applys. Might be difficult though wrt to a
-       // moved cursor - jbl
-       form_->slotApply();
-       familyCO->setCurrentIndex(0);
-       seriesCO->setCurrentIndex(0);
-       sizeCO->setCurrentIndex(0);
-       shapeCO->setCurrentIndex(0);
-       miscCO->setCurrentIndex(0);
-       langCO->setCurrentIndex(0);
-       colorCO->setCurrentIndex(0);
+       pr.first = qt_("No change");
+       pr.second = IGNORE;
+       bar[0] = pr;
+
+       pr.first = qt_("Emph");
+       pr.second = EMPH_TOGGLE;
+       bar[1] = pr;
+
+       pr.first = qt_("Underbar");
+       pr.second = UNDERBAR_TOGGLE;
+       bar[2] = pr;
+
+       pr.first = qt_("Noun");
+       pr.second = NOUN_TOGGLE;
+       bar[3] = pr;
+
+       pr.first = qt_("Reset");
+       pr.second = INHERIT;
+       bar[4] = pr;
+
+       return bar;
 }
 
 
-void GuiCharacterDialog::closeEvent(QCloseEvent * e)
+static vector<ColorPair> const getColorData()
 {
-       form_->slotWMHide();
-       e->accept();
+       vector<ColorPair> color(11);
+
+       ColorPair pr;
+
+       pr.first = qt_("No change");
+       pr.second = Color_ignore;
+       color[0] = pr;
+
+       pr.first = qt_("No color");
+       pr.second = Color_none;
+       color[1] = pr;
+
+       pr.first = qt_("Black");
+       pr.second = Color_black;
+       color[2] = pr;
+
+       pr.first = qt_("White");
+       pr.second = Color_white;
+       color[3] = pr;
+
+       pr.first = qt_("Red");
+       pr.second = Color_red;
+       color[4] = pr;
+
+       pr.first = qt_("Green");
+       pr.second = Color_green;
+       color[5] = pr;
+
+       pr.first = qt_("Blue");
+       pr.second = Color_blue;
+       color[6] = pr;
+
+       pr.first = qt_("Cyan");
+       pr.second = Color_cyan;
+       color[7] = pr;
+
+       pr.first = qt_("Magenta");
+       pr.second = Color_magenta;
+       color[8] = pr;
+
+       pr.first = qt_("Yellow");
+       pr.second = Color_yellow;
+       color[9] = pr;
+
+       pr.first = qt_("Reset");
+       pr.second = Color_inherit;
+       color[10] = pr;
+
+       return color;
 }
 
 
-/////////////////////////////////////////////////////////////////////
-//
-// GuiCharacter
-//
-/////////////////////////////////////////////////////////////////////
+static vector<SeriesPair> const getSeriesData()
+{
+       vector<SeriesPair> series(4);
+
+       SeriesPair pr;
+
+       pr.first = qt_("No change");
+       pr.second = IGNORE_SERIES;
+       series[0] = pr;
 
+       pr.first = qt_("Medium");
+       pr.second = MEDIUM_SERIES;
+       series[1] = pr;
 
-GuiCharacter::GuiCharacter(GuiDialog & parent)
-       : GuiView<GuiCharacterDialog>(parent, _("Text Style"))
+       pr.first = qt_("Bold");
+       pr.second = BOLD_SERIES;
+       series[2] = pr;
+
+       pr.first = qt_("Reset");
+       pr.second = INHERIT_SERIES;
+       series[3] = pr;
+
+       return series;
+}
+
+
+static vector<FamilyPair> const getFamilyData()
 {
+       vector<FamilyPair> family(5);
+
+       FamilyPair pr;
+
+       pr.first = qt_("No change");
+       pr.second = IGNORE_FAMILY;
+       family[0] = pr;
+
+       pr.first = qt_("Roman");
+       pr.second = ROMAN_FAMILY;
+       family[1] = pr;
+
+       pr.first = qt_("Sans Serif");
+       pr.second = SANS_FAMILY;
+       family[2] = pr;
+
+       pr.first = qt_("Typewriter");
+       pr.second = TYPEWRITER_FAMILY;
+       family[3] = pr;
+
+       pr.first = qt_("Reset");
+       pr.second = INHERIT_FAMILY;
+       family[4] = pr;
+
+       return family;
 }
 
 
-void GuiCharacter::build_dialog()
+GuiCharacter::GuiCharacter(GuiView & lv)
+       : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font),
+         toggleall_(false), reset_lang_(false)
 {
-       dialog_.reset(new GuiCharacterDialog(this));
+       setupUi(this);
+
+       connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
+       connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
+       connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
+
+       connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+       connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
+
+#ifdef Q_WS_MACX
+       // On Mac it's common to have tool windows which are always in the
+       // foreground and are hidden when the main window is not focused.
+       setWindowFlags(Qt::Tool);
+       autoapplyCB->setChecked(true);
+#endif
 
        family = getFamilyData();
        series = getSeriesData();
@@ -104,109 +303,296 @@ void GuiCharacter::build_dialog()
 
        for (vector<FamilyPair>::const_iterator cit = family.begin();
                cit != family.end(); ++cit) {
-               dialog_->familyCO->addItem(toqstr(cit->first));
+               familyCO->addItem(cit->first);
        }
 
        for (vector<SeriesPair>::const_iterator cit = series.begin();
                cit != series.end(); ++cit) {
-               dialog_->seriesCO->addItem(toqstr(cit->first));
+               seriesCO->addItem(cit->first);
        }
        for (vector<ShapePair>::const_iterator cit = shape.begin();
                cit != shape.end(); ++cit) {
-               dialog_->shapeCO->addItem(toqstr(cit->first));
+               shapeCO->addItem(cit->first);
        }
        for (vector<SizePair>::const_iterator cit = size.begin();
                cit != size.end(); ++cit) {
-               dialog_->sizeCO->addItem(toqstr(cit->first));
+               sizeCO->addItem(cit->first);
        }
        for (vector<BarPair>::const_iterator cit = bar.begin();
                cit != bar.end(); ++cit) {
-               dialog_->miscCO->addItem(toqstr(cit->first));
+               miscCO->addItem(cit->first);
        }
        for (vector<ColorPair>::const_iterator cit = color.begin();
                cit != color.end(); ++cit) {
-               dialog_->colorCO->addItem(toqstr(cit->first));
+               colorCO->addItem(cit->first);
        }
        for (vector<LanguagePair>::const_iterator cit = language.begin();
                cit != language.end(); ++cit) {
-               dialog_->langCO->addItem(toqstr(cit->first));
+               langCO->addItem(toqstr(cit->first));
        }
 
-       bc().setOK(dialog_->okPB);
-       bc().setApply(dialog_->applyPB);
-       bc().setCancel(dialog_->closePB);
-       bc().addReadOnly(dialog_->familyCO);
-       bc().addReadOnly(dialog_->seriesCO);
-       bc().addReadOnly(dialog_->sizeCO);
-       bc().addReadOnly(dialog_->shapeCO);
-       bc().addReadOnly(dialog_->miscCO);
-       bc().addReadOnly(dialog_->langCO);
-       bc().addReadOnly(dialog_->colorCO);
-       bc().addReadOnly(dialog_->toggleallCB);
-       bc().addReadOnly(dialog_->autoapplyCB);
+       bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
+       bc().setOK(okPB);
+       bc().setApply(applyPB);
+       bc().setCancel(closePB);
+       bc().addReadOnly(familyCO);
+       bc().addReadOnly(seriesCO);
+       bc().addReadOnly(sizeCO);
+       bc().addReadOnly(shapeCO);
+       bc().addReadOnly(miscCO);
+       bc().addReadOnly(langCO);
+       bc().addReadOnly(colorCO);
+       bc().addReadOnly(toggleallCB);
+       bc().addReadOnly(autoapplyCB);
 
 // FIXME: hack to work around resizing bug in Qt >= 4.2
 // bug verified with Qt 4.2.{0-3} (JSpitzm)
 #if QT_VERSION >= 0x040200
        // qt resizes the comboboxes only after show(), so ...
-       dialog_->show();
+       QDialog::show();
 #endif
 }
 
 
-namespace {
+void GuiCharacter::change_adaptor()
+{
+       changed();
+
+       if (!autoapplyCB->isChecked())
+               return;
+
+       // to be really good here, we should set the combos to the values of
+       // the current text, and make it appear as "no change" if the values
+       // stay the same between applys. Might be difficult though wrt to a
+       // moved cursor - jbl
+       slotApply();
+       familyCO->setCurrentIndex(0);
+       seriesCO->setCurrentIndex(0);
+       sizeCO->setCurrentIndex(0);
+       shapeCO->setCurrentIndex(0);
+       miscCO->setCurrentIndex(0);
+       langCO->setCurrentIndex(0);
+       colorCO->setCurrentIndex(0);
+}
+
 
 template<class A, class B>
-int findPos2nd(vector<std::pair<A,B> > const & vec, B const & val)
+static int findPos2nd(vector<pair<A, B> > const & vec, B const & val)
 {
-       typedef typename vector<std::pair<A, B> >::const_iterator
+       typedef typename vector<pair<A, B> >::const_iterator
                const_iterator;
 
-       const_iterator cit = vec.begin();
-       for (; cit != vec.end(); ++cit) {
+       for (const_iterator cit = vec.begin(); cit != vec.end(); ++cit)
                if (cit->second == val)
                        return int(cit - vec.begin());
-       }
+
        return 0;
 }
 
-} // namespace anon
 
+void GuiCharacter::updateContents()
+{
+       familyCO->setCurrentIndex(findPos2nd(family, getFamily()));
+       seriesCO->setCurrentIndex(findPos2nd(series, getSeries()));
+       shapeCO->setCurrentIndex(findPos2nd(shape, getShape()));
+       sizeCO->setCurrentIndex(findPos2nd(size, getSize()));
+       miscCO->setCurrentIndex(findPos2nd(bar, getBar()));
+       colorCO->setCurrentIndex(findPos2nd(color, getColor()));
+       langCO->setCurrentIndex(findPos2nd(language, getLanguage()));
+
+       toggleallCB->setChecked(toggleall_);
+}
 
-void GuiCharacter::update_contents()
+
+void GuiCharacter::applyView()
 {
-       ControlCharacter const & ctrl = controller();
+       setFamily(family[familyCO->currentIndex()].second);
+       setSeries(series[seriesCO->currentIndex()].second);
+       setShape(shape[shapeCO->currentIndex()].second);
+       setSize(size[sizeCO->currentIndex()].second);
+       setBar(bar[miscCO->currentIndex()].second);
+       setColor(color[colorCO->currentIndex()].second);
+       setLanguage(language[langCO->currentIndex()].second);
+
+       toggleall_ = toggleallCB->isChecked();
+}
 
-       dialog_->familyCO->setCurrentIndex(findPos2nd(family,
-                                                    ctrl.getFamily()));
-       dialog_->seriesCO->setCurrentIndex(findPos2nd(series,
-                                                    ctrl.getSeries()));
-       dialog_->shapeCO->setCurrentIndex(findPos2nd(shape, ctrl.getShape()));
-       dialog_->sizeCO->setCurrentIndex(findPos2nd(size, ctrl.getSize()));
-       dialog_->miscCO->setCurrentIndex(findPos2nd(bar, ctrl.getBar()));
-       dialog_->colorCO->setCurrentIndex(findPos2nd(color, ctrl.getColor()));
-       dialog_->langCO->setCurrentIndex(findPos2nd(language,
-                                                  ctrl.getLanguage()));
 
-       dialog_->toggleallCB->setChecked(ctrl.getToggleAll());
+bool GuiCharacter::initialiseParams(string const &)
+{
+       // so that the user can press Ok
+       if (getFamily()    != IGNORE_FAMILY
+           || getSeries() != IGNORE_SERIES
+           || getShape()  != IGNORE_SHAPE
+           || getSize()   != FONT_SIZE_IGNORE
+           || getBar()    != IGNORE
+           || getColor()  != Color_ignore
+           || font_.language() != ignore_language)
+               setButtonsValid(true);
+
+       return true;
 }
 
 
-void GuiCharacter::applyView()
+void GuiCharacter::dispatchParams()
+{
+       dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
+}
+
+
+FontFamily GuiCharacter::getFamily() const
 {
-       ControlCharacter & ctrl = controller();
+       return font_.fontInfo().family();
+}
 
-       ctrl.setFamily(family[dialog_->familyCO->currentIndex()].second);
-       ctrl.setSeries(series[dialog_->seriesCO->currentIndex()].second);
-       ctrl.setShape(shape[dialog_->shapeCO->currentIndex()].second);
-       ctrl.setSize(size[dialog_->sizeCO->currentIndex()].second);
-       ctrl.setBar(bar[dialog_->miscCO->currentIndex()].second);
-       ctrl.setColor(color[dialog_->colorCO->currentIndex()].second);
-       ctrl.setLanguage(language[dialog_->langCO->currentIndex()].second);
 
-       ctrl.setToggleAll(dialog_->toggleallCB->isChecked());
+void GuiCharacter::setFamily(FontFamily val)
+{
+       font_.fontInfo().setFamily(val);
+}
+
+
+FontSeries GuiCharacter::getSeries() const
+{
+       return font_.fontInfo().series();
+}
+
+
+void GuiCharacter::setSeries(FontSeries val)
+{
+       font_.fontInfo().setSeries(val);
+}
+
+
+FontShape GuiCharacter::getShape() const
+{
+       return font_.fontInfo().shape();
 }
 
+
+void GuiCharacter::setShape(FontShape val)
+{
+       font_.fontInfo().setShape(val);
+}
+
+
+FontSize GuiCharacter::getSize() const
+{
+       return font_.fontInfo().size();
+}
+
+
+void GuiCharacter::setSize(FontSize val)
+{
+       font_.fontInfo().setSize(val);
+}
+
+
+FontState GuiCharacter::getBar() const
+{
+       if (font_.fontInfo().emph() == FONT_TOGGLE)
+               return EMPH_TOGGLE;
+
+       if (font_.fontInfo().underbar() == FONT_TOGGLE)
+               return UNDERBAR_TOGGLE;
+
+       if (font_.fontInfo().noun() == FONT_TOGGLE)
+               return NOUN_TOGGLE;
+
+       if (font_.fontInfo().emph() == FONT_IGNORE
+           && font_.fontInfo().underbar() == FONT_IGNORE
+           && font_.fontInfo().noun() == FONT_IGNORE)
+               return IGNORE;
+
+       return INHERIT;
+}
+
+
+void GuiCharacter::setBar(FontState val)
+{
+       switch (val) {
+       case IGNORE:
+               font_.fontInfo().setEmph(FONT_IGNORE);
+               font_.fontInfo().setUnderbar(FONT_IGNORE);
+               font_.fontInfo().setNoun(FONT_IGNORE);
+               break;
+
+       case EMPH_TOGGLE:
+               font_.fontInfo().setEmph(FONT_TOGGLE);
+               break;
+
+       case UNDERBAR_TOGGLE:
+               font_.fontInfo().setUnderbar(FONT_TOGGLE);
+               break;
+
+       case NOUN_TOGGLE:
+               font_.fontInfo().setNoun(FONT_TOGGLE);
+               break;
+
+       case INHERIT:
+               font_.fontInfo().setEmph(FONT_INHERIT);
+               font_.fontInfo().setUnderbar(FONT_INHERIT);
+               font_.fontInfo().setNoun(FONT_INHERIT);
+               break;
+       }
+}
+
+
+ColorCode GuiCharacter::getColor() const
+{
+       return font_.fontInfo().color();
+}
+
+
+void GuiCharacter::setColor(ColorCode val)
+{
+       switch (val) {
+       case Color_ignore:
+       case Color_none:
+       case Color_black:
+       case Color_white:
+       case Color_red:
+       case Color_green:
+       case Color_blue:
+       case Color_cyan:
+       case Color_magenta:
+       case Color_yellow:
+       case Color_inherit:
+               font_.fontInfo().setColor(val);
+               break;
+       default:
+               break;
+       }
+}
+
+
+string GuiCharacter::getLanguage() const
+{
+       if (reset_lang_)
+               return "reset";
+       if (font_.language())
+               return font_.language()->lang();
+       return "ignore";
+}
+
+
+void GuiCharacter::setLanguage(string const & val)
+{
+       if (val == "ignore")
+               font_.setLanguage(ignore_language);
+       else if (val == "reset") {
+               reset_lang_ = true;
+               // Ignored in getLanguage, but needed for dispatchParams
+               font_.setLanguage(buffer().params().language);
+       } else {
+               font_.setLanguage(languages.getLanguage(val));
+       }
+}
+
+
+Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
+
+
 } // namespace frontend
 } // namespace lyx