* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
+ * \author Angus Leeming
* \author Edwin Leuven
* \author John Levon
*
#include <config.h>
#include "GuiCharacter.h"
+
#include "qt_helpers.h"
-#include "frontend_helpers.h"
-#include "Color.h"
+#include "Font.h"
+#include "Buffer.h"
+#include "BufferParams.h"
+#include "FuncRequest.h"
+#include "Language.h"
-#include <QCloseEvent>
-using std::vector;
+using namespace std;
namespace lyx {
namespace frontend {
-/////////////////////////////////////////////////////////////////////
-//
-// GuiCharacterDialog
-//
-/////////////////////////////////////////////////////////////////////
+static vector<ShapePair> const getShapeData()
+{
+ vector<ShapePair> shape(6);
+
+ ShapePair pr;
+
+ pr.first = qt_("No change");
+ pr.second = IGNORE_SHAPE;
+ shape[0] = pr;
+
+ pr.first = qt_("Upright");
+ pr.second = UP_SHAPE;
+ shape[1] = pr;
+
+ pr.first = qt_("Italic");
+ pr.second = ITALIC_SHAPE;
+ shape[2] = pr;
+
+ pr.first = qt_("Slanted");
+ pr.second = SLANTED_SHAPE;
+ shape[3] = pr;
+
+ pr.first = qt_("Small Caps");
+ pr.second = SMALLCAPS_SHAPE;
+ shape[4] = pr;
+
+ pr.first = qt_("Reset");
+ pr.second = INHERIT_SHAPE;
+ shape[5] = pr;
+
+ return shape;
+}
+
-GuiCharacterDialog::GuiCharacterDialog(GuiCharacter * form)
- : form_(form)
+static vector<SizePair> const getSizeData()
{
- setupUi(this);
- connect(okPB, SIGNAL(clicked()), form_, SLOT(slotOK()));
- connect(applyPB, SIGNAL(clicked()), form_, SLOT(slotApply()));
- connect(closePB, SIGNAL(clicked()), form_, SLOT(slotClose()));
+ vector<SizePair> size(14);
- connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
- connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
+ SizePair pr;
+
+ pr.first = qt_("No change");
+ pr.second = FONT_SIZE_IGNORE;
+ size[0] = pr;
+
+ pr.first = qt_("Tiny");
+ pr.second = FONT_SIZE_TINY;
+ size[1] = pr;
+
+ pr.first = qt_("Smallest");
+ pr.second = FONT_SIZE_SCRIPT;
+ size[2] = pr;
+
+ pr.first = qt_("Smaller");
+ pr.second = FONT_SIZE_FOOTNOTE;
+ size[3] = pr;
+
+ pr.first = qt_("Small");
+ pr.second = FONT_SIZE_SMALL;
+ size[4] = pr;
+
+ pr.first = qt_("Normal");
+ pr.second = FONT_SIZE_NORMAL;
+ size[5] = pr;
+
+ pr.first = qt_("Large");
+ pr.second = FONT_SIZE_LARGE;
+ size[6] = pr;
+
+ pr.first = qt_("Larger");
+ pr.second = FONT_SIZE_LARGER;
+ size[7] = pr;
+
+ pr.first = qt_("Largest");
+ pr.second = FONT_SIZE_LARGEST;
+ size[8] = pr;
+
+ pr.first = qt_("Huge");
+ pr.second = FONT_SIZE_HUGE;
+ size[9] = pr;
+
+ pr.first = qt_("Huger");
+ pr.second = FONT_SIZE_HUGER;
+ size[10] = pr;
+
+ pr.first = qt_("Increase");
+ pr.second = FONT_SIZE_INCREASE;
+ size[11] = pr;
+
+ pr.first = qt_("Decrease");
+ pr.second = FONT_SIZE_DECREASE;
+ size[12] = pr;
+
+ pr.first = qt_("Reset");
+ pr.second = FONT_SIZE_INHERIT;
+ size[13] = pr;
+
+ return size;
}
-void GuiCharacterDialog::change_adaptor()
+static vector<BarPair> const getBarData()
{
- form_->changed();
+ vector<BarPair> bar(5);
- if (!autoapplyCB->isChecked())
- return;
+ BarPair pr;
- // to be really good here, we should set the combos to the values of
- // the current text, and make it appear as "no change" if the values
- // stay the same between applys. Might be difficult though wrt to a
- // moved cursor - jbl
- form_->slotApply();
- familyCO->setCurrentIndex(0);
- seriesCO->setCurrentIndex(0);
- sizeCO->setCurrentIndex(0);
- shapeCO->setCurrentIndex(0);
- miscCO->setCurrentIndex(0);
- langCO->setCurrentIndex(0);
- colorCO->setCurrentIndex(0);
+ pr.first = qt_("No change");
+ pr.second = IGNORE;
+ bar[0] = pr;
+
+ pr.first = qt_("Emph");
+ pr.second = EMPH_TOGGLE;
+ bar[1] = pr;
+
+ pr.first = qt_("Underbar");
+ pr.second = UNDERBAR_TOGGLE;
+ bar[2] = pr;
+
+ pr.first = qt_("Noun");
+ pr.second = NOUN_TOGGLE;
+ bar[3] = pr;
+
+ pr.first = qt_("Reset");
+ pr.second = INHERIT;
+ bar[4] = pr;
+
+ return bar;
}
-void GuiCharacterDialog::closeEvent(QCloseEvent * e)
+static vector<ColorPair> const getColorData()
{
- form_->slotWMHide();
- e->accept();
+ vector<ColorPair> color(11);
+
+ ColorPair pr;
+
+ pr.first = qt_("No change");
+ pr.second = Color_ignore;
+ color[0] = pr;
+
+ pr.first = qt_("No color");
+ pr.second = Color_none;
+ color[1] = pr;
+
+ pr.first = qt_("Black");
+ pr.second = Color_black;
+ color[2] = pr;
+
+ pr.first = qt_("White");
+ pr.second = Color_white;
+ color[3] = pr;
+
+ pr.first = qt_("Red");
+ pr.second = Color_red;
+ color[4] = pr;
+
+ pr.first = qt_("Green");
+ pr.second = Color_green;
+ color[5] = pr;
+
+ pr.first = qt_("Blue");
+ pr.second = Color_blue;
+ color[6] = pr;
+
+ pr.first = qt_("Cyan");
+ pr.second = Color_cyan;
+ color[7] = pr;
+
+ pr.first = qt_("Magenta");
+ pr.second = Color_magenta;
+ color[8] = pr;
+
+ pr.first = qt_("Yellow");
+ pr.second = Color_yellow;
+ color[9] = pr;
+
+ pr.first = qt_("Reset");
+ pr.second = Color_inherit;
+ color[10] = pr;
+
+ return color;
}
-/////////////////////////////////////////////////////////////////////
-//
-// GuiCharacter
-//
-/////////////////////////////////////////////////////////////////////
+static vector<SeriesPair> const getSeriesData()
+{
+ vector<SeriesPair> series(4);
+
+ SeriesPair pr;
+
+ pr.first = qt_("No change");
+ pr.second = IGNORE_SERIES;
+ series[0] = pr;
+ pr.first = qt_("Medium");
+ pr.second = MEDIUM_SERIES;
+ series[1] = pr;
-GuiCharacter::GuiCharacter(GuiDialog & parent)
- : GuiView<GuiCharacterDialog>(parent, _("Text Style"))
+ pr.first = qt_("Bold");
+ pr.second = BOLD_SERIES;
+ series[2] = pr;
+
+ pr.first = qt_("Reset");
+ pr.second = INHERIT_SERIES;
+ series[3] = pr;
+
+ return series;
+}
+
+
+static vector<FamilyPair> const getFamilyData()
{
+ vector<FamilyPair> family(5);
+
+ FamilyPair pr;
+
+ pr.first = qt_("No change");
+ pr.second = IGNORE_FAMILY;
+ family[0] = pr;
+
+ pr.first = qt_("Roman");
+ pr.second = ROMAN_FAMILY;
+ family[1] = pr;
+
+ pr.first = qt_("Sans Serif");
+ pr.second = SANS_FAMILY;
+ family[2] = pr;
+
+ pr.first = qt_("Typewriter");
+ pr.second = TYPEWRITER_FAMILY;
+ family[3] = pr;
+
+ pr.first = qt_("Reset");
+ pr.second = INHERIT_FAMILY;
+ family[4] = pr;
+
+ return family;
}
-void GuiCharacter::build_dialog()
+GuiCharacter::GuiCharacter(GuiView & lv)
+ : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font),
+ toggleall_(false), reset_lang_(false)
{
- dialog_.reset(new GuiCharacterDialog(this));
+ setupUi(this);
+
+ connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
+ connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
+ connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
+
+ connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
+ connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
+
+#ifdef Q_WS_MACX
+ // On Mac it's common to have tool windows which are always in the
+ // foreground and are hidden when the main window is not focused.
+ setWindowFlags(Qt::Tool);
+ autoapplyCB->setChecked(true);
+#endif
family = getFamilyData();
series = getSeriesData();
for (vector<FamilyPair>::const_iterator cit = family.begin();
cit != family.end(); ++cit) {
- dialog_->familyCO->addItem(toqstr(cit->first));
+ familyCO->addItem(cit->first);
}
for (vector<SeriesPair>::const_iterator cit = series.begin();
cit != series.end(); ++cit) {
- dialog_->seriesCO->addItem(toqstr(cit->first));
+ seriesCO->addItem(cit->first);
}
for (vector<ShapePair>::const_iterator cit = shape.begin();
cit != shape.end(); ++cit) {
- dialog_->shapeCO->addItem(toqstr(cit->first));
+ shapeCO->addItem(cit->first);
}
for (vector<SizePair>::const_iterator cit = size.begin();
cit != size.end(); ++cit) {
- dialog_->sizeCO->addItem(toqstr(cit->first));
+ sizeCO->addItem(cit->first);
}
for (vector<BarPair>::const_iterator cit = bar.begin();
cit != bar.end(); ++cit) {
- dialog_->miscCO->addItem(toqstr(cit->first));
+ miscCO->addItem(cit->first);
}
for (vector<ColorPair>::const_iterator cit = color.begin();
cit != color.end(); ++cit) {
- dialog_->colorCO->addItem(toqstr(cit->first));
+ colorCO->addItem(cit->first);
}
for (vector<LanguagePair>::const_iterator cit = language.begin();
cit != language.end(); ++cit) {
- dialog_->langCO->addItem(toqstr(cit->first));
+ langCO->addItem(toqstr(cit->first));
}
- bc().setOK(dialog_->okPB);
- bc().setApply(dialog_->applyPB);
- bc().setCancel(dialog_->closePB);
- bc().addReadOnly(dialog_->familyCO);
- bc().addReadOnly(dialog_->seriesCO);
- bc().addReadOnly(dialog_->sizeCO);
- bc().addReadOnly(dialog_->shapeCO);
- bc().addReadOnly(dialog_->miscCO);
- bc().addReadOnly(dialog_->langCO);
- bc().addReadOnly(dialog_->colorCO);
- bc().addReadOnly(dialog_->toggleallCB);
- bc().addReadOnly(dialog_->autoapplyCB);
+ bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
+ bc().setOK(okPB);
+ bc().setApply(applyPB);
+ bc().setCancel(closePB);
+ bc().addReadOnly(familyCO);
+ bc().addReadOnly(seriesCO);
+ bc().addReadOnly(sizeCO);
+ bc().addReadOnly(shapeCO);
+ bc().addReadOnly(miscCO);
+ bc().addReadOnly(langCO);
+ bc().addReadOnly(colorCO);
+ bc().addReadOnly(toggleallCB);
+ bc().addReadOnly(autoapplyCB);
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
// qt resizes the comboboxes only after show(), so ...
- dialog_->show();
+ QDialog::show();
#endif
}
-namespace {
+void GuiCharacter::change_adaptor()
+{
+ changed();
+
+ if (!autoapplyCB->isChecked())
+ return;
+
+ // to be really good here, we should set the combos to the values of
+ // the current text, and make it appear as "no change" if the values
+ // stay the same between applys. Might be difficult though wrt to a
+ // moved cursor - jbl
+ slotApply();
+ familyCO->setCurrentIndex(0);
+ seriesCO->setCurrentIndex(0);
+ sizeCO->setCurrentIndex(0);
+ shapeCO->setCurrentIndex(0);
+ miscCO->setCurrentIndex(0);
+ langCO->setCurrentIndex(0);
+ colorCO->setCurrentIndex(0);
+}
+
template<class A, class B>
-int findPos2nd(vector<std::pair<A,B> > const & vec, B const & val)
+static int findPos2nd(vector<pair<A, B> > const & vec, B const & val)
{
- typedef typename vector<std::pair<A, B> >::const_iterator
+ typedef typename vector<pair<A, B> >::const_iterator
const_iterator;
- const_iterator cit = vec.begin();
- for (; cit != vec.end(); ++cit) {
+ for (const_iterator cit = vec.begin(); cit != vec.end(); ++cit)
if (cit->second == val)
return int(cit - vec.begin());
- }
+
return 0;
}
-} // namespace anon
+void GuiCharacter::updateContents()
+{
+ familyCO->setCurrentIndex(findPos2nd(family, getFamily()));
+ seriesCO->setCurrentIndex(findPos2nd(series, getSeries()));
+ shapeCO->setCurrentIndex(findPos2nd(shape, getShape()));
+ sizeCO->setCurrentIndex(findPos2nd(size, getSize()));
+ miscCO->setCurrentIndex(findPos2nd(bar, getBar()));
+ colorCO->setCurrentIndex(findPos2nd(color, getColor()));
+ langCO->setCurrentIndex(findPos2nd(language, getLanguage()));
+
+ toggleallCB->setChecked(toggleall_);
+}
-void GuiCharacter::update_contents()
+
+void GuiCharacter::applyView()
{
- ControlCharacter const & ctrl = controller();
+ setFamily(family[familyCO->currentIndex()].second);
+ setSeries(series[seriesCO->currentIndex()].second);
+ setShape(shape[shapeCO->currentIndex()].second);
+ setSize(size[sizeCO->currentIndex()].second);
+ setBar(bar[miscCO->currentIndex()].second);
+ setColor(color[colorCO->currentIndex()].second);
+ setLanguage(language[langCO->currentIndex()].second);
+
+ toggleall_ = toggleallCB->isChecked();
+}
- dialog_->familyCO->setCurrentIndex(findPos2nd(family,
- ctrl.getFamily()));
- dialog_->seriesCO->setCurrentIndex(findPos2nd(series,
- ctrl.getSeries()));
- dialog_->shapeCO->setCurrentIndex(findPos2nd(shape, ctrl.getShape()));
- dialog_->sizeCO->setCurrentIndex(findPos2nd(size, ctrl.getSize()));
- dialog_->miscCO->setCurrentIndex(findPos2nd(bar, ctrl.getBar()));
- dialog_->colorCO->setCurrentIndex(findPos2nd(color, ctrl.getColor()));
- dialog_->langCO->setCurrentIndex(findPos2nd(language,
- ctrl.getLanguage()));
- dialog_->toggleallCB->setChecked(ctrl.getToggleAll());
+bool GuiCharacter::initialiseParams(string const &)
+{
+ // so that the user can press Ok
+ if (getFamily() != IGNORE_FAMILY
+ || getSeries() != IGNORE_SERIES
+ || getShape() != IGNORE_SHAPE
+ || getSize() != FONT_SIZE_IGNORE
+ || getBar() != IGNORE
+ || getColor() != Color_ignore
+ || font_.language() != ignore_language)
+ setButtonsValid(true);
+
+ return true;
}
-void GuiCharacter::applyView()
+void GuiCharacter::dispatchParams()
+{
+ dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
+}
+
+
+FontFamily GuiCharacter::getFamily() const
{
- ControlCharacter & ctrl = controller();
+ return font_.fontInfo().family();
+}
- ctrl.setFamily(family[dialog_->familyCO->currentIndex()].second);
- ctrl.setSeries(series[dialog_->seriesCO->currentIndex()].second);
- ctrl.setShape(shape[dialog_->shapeCO->currentIndex()].second);
- ctrl.setSize(size[dialog_->sizeCO->currentIndex()].second);
- ctrl.setBar(bar[dialog_->miscCO->currentIndex()].second);
- ctrl.setColor(color[dialog_->colorCO->currentIndex()].second);
- ctrl.setLanguage(language[dialog_->langCO->currentIndex()].second);
- ctrl.setToggleAll(dialog_->toggleallCB->isChecked());
+void GuiCharacter::setFamily(FontFamily val)
+{
+ font_.fontInfo().setFamily(val);
+}
+
+
+FontSeries GuiCharacter::getSeries() const
+{
+ return font_.fontInfo().series();
+}
+
+
+void GuiCharacter::setSeries(FontSeries val)
+{
+ font_.fontInfo().setSeries(val);
+}
+
+
+FontShape GuiCharacter::getShape() const
+{
+ return font_.fontInfo().shape();
}
+
+void GuiCharacter::setShape(FontShape val)
+{
+ font_.fontInfo().setShape(val);
+}
+
+
+FontSize GuiCharacter::getSize() const
+{
+ return font_.fontInfo().size();
+}
+
+
+void GuiCharacter::setSize(FontSize val)
+{
+ font_.fontInfo().setSize(val);
+}
+
+
+FontState GuiCharacter::getBar() const
+{
+ if (font_.fontInfo().emph() == FONT_TOGGLE)
+ return EMPH_TOGGLE;
+
+ if (font_.fontInfo().underbar() == FONT_TOGGLE)
+ return UNDERBAR_TOGGLE;
+
+ if (font_.fontInfo().noun() == FONT_TOGGLE)
+ return NOUN_TOGGLE;
+
+ if (font_.fontInfo().emph() == FONT_IGNORE
+ && font_.fontInfo().underbar() == FONT_IGNORE
+ && font_.fontInfo().noun() == FONT_IGNORE)
+ return IGNORE;
+
+ return INHERIT;
+}
+
+
+void GuiCharacter::setBar(FontState val)
+{
+ switch (val) {
+ case IGNORE:
+ font_.fontInfo().setEmph(FONT_IGNORE);
+ font_.fontInfo().setUnderbar(FONT_IGNORE);
+ font_.fontInfo().setNoun(FONT_IGNORE);
+ break;
+
+ case EMPH_TOGGLE:
+ font_.fontInfo().setEmph(FONT_TOGGLE);
+ break;
+
+ case UNDERBAR_TOGGLE:
+ font_.fontInfo().setUnderbar(FONT_TOGGLE);
+ break;
+
+ case NOUN_TOGGLE:
+ font_.fontInfo().setNoun(FONT_TOGGLE);
+ break;
+
+ case INHERIT:
+ font_.fontInfo().setEmph(FONT_INHERIT);
+ font_.fontInfo().setUnderbar(FONT_INHERIT);
+ font_.fontInfo().setNoun(FONT_INHERIT);
+ break;
+ }
+}
+
+
+ColorCode GuiCharacter::getColor() const
+{
+ return font_.fontInfo().color();
+}
+
+
+void GuiCharacter::setColor(ColorCode val)
+{
+ switch (val) {
+ case Color_ignore:
+ case Color_none:
+ case Color_black:
+ case Color_white:
+ case Color_red:
+ case Color_green:
+ case Color_blue:
+ case Color_cyan:
+ case Color_magenta:
+ case Color_yellow:
+ case Color_inherit:
+ font_.fontInfo().setColor(val);
+ break;
+ default:
+ break;
+ }
+}
+
+
+string GuiCharacter::getLanguage() const
+{
+ if (reset_lang_)
+ return "reset";
+ if (font_.language())
+ return font_.language()->lang();
+ return "ignore";
+}
+
+
+void GuiCharacter::setLanguage(string const & val)
+{
+ if (val == "ignore")
+ font_.setLanguage(ignore_language);
+ else if (val == "reset") {
+ reset_lang_ = true;
+ // Ignored in getLanguage, but needed for dispatchParams
+ font_.setLanguage(buffer().params().language);
+ } else {
+ font_.setLanguage(languages.getLanguage(val));
+ }
+}
+
+
+Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
+
+
} // namespace frontend
} // namespace lyx