]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/qt4/GuiCharacter.cpp
I assume this was a c&p error
[lyx.git] / src / frontends / qt4 / GuiCharacter.cpp
index 71fcf979efa5c06d56459b4cb9be3bfd05a75351..53ca720d2f2ac129451d935ffa76fa5d8bd1ff3c 100644 (file)
@@ -14,7 +14,9 @@
 
 #include "GuiCharacter.h"
 
+#include "GuiApplication.h"
 #include "qt_helpers.h"
+
 #include "Font.h"
 #include "Buffer.h"
 #include "BufferParams.h"
 #include "Language.h"
 #include "Paragraph.h"
 
+#include <QAbstractItemModel>
+#include <QModelIndex>
+#include <QSettings>
+#include <QVariant>
 
 using namespace std;
 
@@ -70,6 +76,9 @@ static QList<BarPair> barData()
        bars << BarPair(qt_("No change"), IGNORE);
        bars << BarPair(qt_("Emph"),      EMPH_TOGGLE);
        bars << BarPair(qt_("Underbar"),  UNDERBAR_TOGGLE);
+       bars << BarPair(qt_("Double underbar"),  UULINE_TOGGLE);
+       bars << BarPair(qt_("Wavy underbar"),  UWAVE_TOGGLE);
+       bars << BarPair(qt_("Strikeout"),  STRIKEOUT_TOGGLE);
        bars << BarPair(qt_("Noun"),      NOUN_TOGGLE);
        bars << BarPair(qt_("Reset"),     INHERIT);
        return bars;
@@ -116,12 +125,33 @@ static QList<FamilyPair> familyData()
        return families;
 }
 
+
+static QList<LanguagePair> languageData()
+{
+       QList<LanguagePair> list;
+       // FIXME (Abdel 14/05/2008): it would be nice if we could use this model
+       // directly in the language combo; but, as we need also the 'No Change' and
+       // 'Reset' items, this is not possible right now. Separating those two
+       // entries in radio buttons would be a better GUI IMHO.
+       QAbstractItemModel * language_model = guiApp->languageModel();
+       // Make sure the items are sorted.
+       language_model->sort(0);
+
+       for (int i = 0; i != language_model->rowCount(); ++i) {
+               QModelIndex index = language_model->index(i, 0);
+               list << LanguagePair(index.data(Qt::DisplayRole).toString(),
+                       index.data(Qt::UserRole).toString());
+       }
+       return list;
+}
+
+
 namespace {
 
-template<class T>
-void fillCombo(QComboBox * combo, QList<T> list)
+template<typename T>
+void fillCombo(QComboBox * combo, QList<T> const & list)
 {
-       QList<T>::const_iterator cit = list.begin();
+       typename QList<T>::const_iterator cit = list.begin();
        for (; cit != list.end(); ++cit)
                combo->addItem(cit->first);
 }
@@ -137,6 +167,8 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
        connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
        connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
+       connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
+               SLOT(slotAutoApply()));
 
        connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
        connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
@@ -147,13 +179,6 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
        connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
 
-#ifdef Q_WS_MACX
-       // On Mac it's common to have tool windows which are always in the
-       // foreground and are hidden when the main window is not focused.
-       setWindowFlags(Qt::Tool);
-       autoapplyCB->setChecked(true);
-#endif
-
        family = familyData();
        series = seriesData();
        shape  = shapeData();
@@ -173,10 +198,11 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        fillCombo(colorCO, color);
        fillCombo(langCO, language);
 
-       bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
+       bc().setPolicy(ButtonPolicy::OkApplyCancelAutoReadOnlyPolicy);
        bc().setOK(okPB);
        bc().setApply(applyPB);
        bc().setCancel(closePB);
+       bc().setAutoApply(autoapplyCB);
        bc().addReadOnly(familyCO);
        bc().addReadOnly(seriesCO);
        bc().addReadOnly(sizeCO);
@@ -187,6 +213,13 @@ GuiCharacter::GuiCharacter(GuiView & lv)
        bc().addReadOnly(toggleallCB);
        bc().addReadOnly(autoapplyCB);
 
+#ifdef Q_WS_MACX
+       // On Mac it's common to have tool windows which are always in the
+       // foreground and are hidden when the main window is not focused.
+       setWindowFlags(Qt::Tool);
+       autoapplyCB->setChecked(true);
+#endif
+
 // FIXME: hack to work around resizing bug in Qt >= 4.2
 // bug verified with Qt 4.2.{0-3} (JSpitzm)
 #if QT_VERSION >= 0x040200
@@ -223,8 +256,10 @@ static int findPos2nd(QList<P> const & vec, B const & val)
 
 void GuiCharacter::updateContents()
 {
-       if (!autoapplyCB->isChecked())
+       if (!autoapplyCB->isChecked()) {
+               bc().setValid(true);
                return;
+       }
        if (bufferview()->cursor().selection()) {
                //FIXME: it would be better to check if each font attribute is constant
                // for the selection range.
@@ -244,6 +279,15 @@ static FontState getBar(FontInfo const & fi)
        if (fi.underbar() == FONT_TOGGLE)
                return UNDERBAR_TOGGLE;
 
+       if (fi.strikeout() == FONT_TOGGLE)
+               return STRIKEOUT_TOGGLE;
+
+       if (fi.uuline() == FONT_TOGGLE)
+               return UULINE_TOGGLE;
+
+       if (fi.uwave() == FONT_TOGGLE)
+               return UWAVE_TOGGLE;
+
        if (fi.noun() == FONT_TOGGLE)
                return NOUN_TOGGLE;
 
@@ -262,6 +306,7 @@ static void setBar(FontInfo & fi, FontState val)
        case IGNORE:
                fi.setEmph(FONT_IGNORE);
                fi.setUnderbar(FONT_IGNORE);
+               fi.setStrikeout(FONT_IGNORE);
                fi.setNoun(FONT_IGNORE);
                break;
 
@@ -273,6 +318,18 @@ static void setBar(FontInfo & fi, FontState val)
                fi.setUnderbar(FONT_TOGGLE);
                break;
 
+       case STRIKEOUT_TOGGLE:
+               fi.setStrikeout(FONT_TOGGLE);
+               break;
+
+       case UULINE_TOGGLE:
+               fi.setUuline(FONT_TOGGLE);
+               break;
+
+       case UWAVE_TOGGLE:
+               fi.setUwave(FONT_TOGGLE);
+               break;
+
        case NOUN_TOGGLE:
                fi.setNoun(FONT_TOGGLE);
                break;
@@ -280,6 +337,9 @@ static void setBar(FontInfo & fi, FontState val)
        case INHERIT:
                fi.setEmph(FONT_INHERIT);
                fi.setUnderbar(FONT_INHERIT);
+               fi.setStrikeout(FONT_INHERIT);
+               fi.setUuline(FONT_INHERIT);
+               fi.setUwave(FONT_INHERIT);
                fi.setNoun(FONT_INHERIT);
                break;
        }
@@ -296,8 +356,9 @@ void GuiCharacter::paramsToDialog(Font const & font)
        miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
        colorCO->setCurrentIndex(findPos2nd(color, fi.color()));
 
-       QString const lang = (font.language() == ignore_language)
-               ? "ignore" : toqstr(font.language()->lang());
+       // reset_language is a null pointer.
+       QString const lang = (font.language() == reset_language)
+               ? "reset" : toqstr(font.language()->lang());
        langCO->setCurrentIndex(findPos2nd(language, lang));
 
        toggleallCB->setChecked(toggleall_);
@@ -323,6 +384,9 @@ void GuiCharacter::applyView()
 
 bool GuiCharacter::initialiseParams(string const &)
 {
+       if (autoapplyCB->isChecked())
+               return true;
+
        FontInfo & fi = font_.fontInfo();
 
        // so that the user can press Ok
@@ -346,10 +410,30 @@ void GuiCharacter::dispatchParams()
 }
 
 
+void GuiCharacter::saveSession() const
+{
+       Dialog::saveSession();
+       QSettings settings;
+       settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
+       settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
+}
+
+
+void GuiCharacter::restoreSession()
+{
+       Dialog::restoreSession();
+       QSettings settings;
+       toggleallCB->setChecked(
+               settings.value(sessionKey() + "/toggleall").toBool());
+       autoapplyCB->setChecked(
+               settings.value(sessionKey() + "/autoapply").toBool());
+}
+
+
 Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
 
 
 } // namespace frontend
 } // namespace lyx
 
-#include "GuiCharacter_moc.cpp"
+#include "moc_GuiCharacter.cpp"