#include "GuiCharacter.h"
+#include "GuiApplication.h"
#include "qt_helpers.h"
+
#include "Font.h"
#include "Buffer.h"
#include "BufferParams.h"
+#include "BufferView.h"
+#include "Cursor.h"
#include "FuncRequest.h"
#include "Language.h"
+#include "Paragraph.h"
+#include <QAbstractItemModel>
+#include <QModelIndex>
+#include <QSettings>
+#include <QVariant>
using namespace std;
bars << BarPair(qt_("No change"), IGNORE);
bars << BarPair(qt_("Emph"), EMPH_TOGGLE);
bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE);
+ bars << BarPair(qt_("Double underbar"), UULINE_TOGGLE);
+ bars << BarPair(qt_("Wavy underbar"), UWAVE_TOGGLE);
+ bars << BarPair(qt_("Strikeout"), STRIKEOUT_TOGGLE);
bars << BarPair(qt_("Noun"), NOUN_TOGGLE);
bars << BarPair(qt_("Reset"), INHERIT);
return bars;
}
+static QList<LanguagePair> languageData()
+{
+ QList<LanguagePair> list;
+ // FIXME (Abdel 14/05/2008): it would be nice if we could use this model
+ // directly in the language combo; but, as we need also the 'No Change' and
+ // 'Reset' items, this is not possible right now. Separating those two
+ // entries in radio buttons would be a better GUI IMHO.
+ QAbstractItemModel * language_model = guiApp->languageModel();
+ // Make sure the items are sorted.
+ language_model->sort(0);
+
+ for (int i = 0; i != language_model->rowCount(); ++i) {
+ QModelIndex index = language_model->index(i, 0);
+ list << LanguagePair(index.data(Qt::DisplayRole).toString(),
+ index.data(Qt::UserRole).toString());
+ }
+ return list;
+}
+
+
+namespace {
+
+template<typename T>
+void fillCombo(QComboBox * combo, QList<T> const & list)
+{
+ typename QList<T>::const_iterator cit = list.begin();
+ for (; cit != list.end(); ++cit)
+ combo->addItem(cit->first);
+}
+
+}
+
GuiCharacter::GuiCharacter(GuiView & lv)
- : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font),
+ : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
toggleall_(false), reset_lang_(false)
{
setupUi(this);
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
+ connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
+ SLOT(slotAutoApply()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
-#ifdef Q_WS_MACX
- // On Mac it's common to have tool windows which are always in the
- // foreground and are hidden when the main window is not focused.
- setWindowFlags(Qt::Tool);
- autoapplyCB->setChecked(true);
-#endif
-
family = familyData();
series = seriesData();
shape = shapeData();
size = sizeData();
bar = barData();
color = colorData();
- language = languageData(true);
- for (QList<FamilyPair>::const_iterator cit = family.begin();
- cit != family.end(); ++cit) {
- familyCO->addItem(cit->first);
- }
+ language = languageData();
+ language.prepend(LanguagePair(qt_("Reset"), "reset"));
+ language.prepend(LanguagePair(qt_("No change"), "ignore"));
- for (QList<SeriesPair>::const_iterator cit = series.begin();
- cit != series.end(); ++cit) {
- seriesCO->addItem(cit->first);
- }
- for (QList<ShapePair>::const_iterator cit = shape.begin();
- cit != shape.end(); ++cit) {
- shapeCO->addItem(cit->first);
- }
- for (QList<SizePair>::const_iterator cit = size.begin();
- cit != size.end(); ++cit) {
- sizeCO->addItem(cit->first);
- }
- for (QList<BarPair>::const_iterator cit = bar.begin();
- cit != bar.end(); ++cit) {
- miscCO->addItem(cit->first);
- }
- for (QList<ColorPair>::const_iterator cit = color.begin();
- cit != color.end(); ++cit) {
- colorCO->addItem(cit->first);
- }
- for (QList<LanguagePair>::const_iterator cit = language.begin();
- cit != language.end(); ++cit) {
- langCO->addItem(cit->first);
- }
+ fillCombo(familyCO, family);
+ fillCombo(seriesCO, series);
+ fillCombo(sizeCO, size);
+ fillCombo(shapeCO, shape);
+ fillCombo(miscCO, bar);
+ fillCombo(colorCO, color);
+ fillCombo(langCO, language);
- bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
+ bc().setPolicy(ButtonPolicy::OkApplyCancelAutoReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
+ bc().setAutoApply(autoapplyCB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
+#ifdef Q_WS_MACX
+ // On Mac it's common to have tool windows which are always in the
+ // foreground and are hidden when the main window is not focused.
+ setWindowFlags(Qt::Tool);
+ autoapplyCB->setChecked(true);
+#endif
+
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
slotApply();
- familyCO->setCurrentIndex(0);
- seriesCO->setCurrentIndex(0);
- sizeCO->setCurrentIndex(0);
- shapeCO->setCurrentIndex(0);
- miscCO->setCurrentIndex(0);
- langCO->setCurrentIndex(0);
- colorCO->setCurrentIndex(0);
}
void GuiCharacter::updateContents()
{
- familyCO->setCurrentIndex(findPos2nd(family, getFamily()));
- seriesCO->setCurrentIndex(findPos2nd(series, getSeries()));
- shapeCO->setCurrentIndex(findPos2nd(shape, getShape()));
- sizeCO->setCurrentIndex(findPos2nd(size, getSize()));
- miscCO->setCurrentIndex(findPos2nd(bar, getBar()));
- colorCO->setCurrentIndex(findPos2nd(color, getColor()));
- langCO->setCurrentIndex(findPos2nd(language, getLanguage()));
-
- toggleallCB->setChecked(toggleall_);
+ if (!autoapplyCB->isChecked()) {
+ bc().setValid(true);
+ return;
+ }
+ if (bufferview()->cursor().selection()) {
+ //FIXME: it would be better to check if each font attribute is constant
+ // for the selection range.
+ font_ = Font(ignore_font, ignore_language);
+ } else
+ font_ = bufferview()->cursor().current_font;
+
+ paramsToDialog(font_);
}
-void GuiCharacter::applyView()
+static FontState getBar(FontInfo const & fi)
{
- setFamily(family[familyCO->currentIndex()].second);
- setSeries(series[seriesCO->currentIndex()].second);
- setShape(shape[shapeCO->currentIndex()].second);
- setSize(size[sizeCO->currentIndex()].second);
- setBar(bar[miscCO->currentIndex()].second);
- setColor(color[colorCO->currentIndex()].second);
- setLanguage(language[langCO->currentIndex()].second);
+ if (fi.emph() == FONT_TOGGLE)
+ return EMPH_TOGGLE;
- toggleall_ = toggleallCB->isChecked();
-}
+ if (fi.underbar() == FONT_TOGGLE)
+ return UNDERBAR_TOGGLE;
+ if (fi.strikeout() == FONT_TOGGLE)
+ return STRIKEOUT_TOGGLE;
-bool GuiCharacter::initialiseParams(string const &)
-{
- // so that the user can press Ok
- if (getFamily() != IGNORE_FAMILY
- || getSeries() != IGNORE_SERIES
- || getShape() != IGNORE_SHAPE
- || getSize() != FONT_SIZE_IGNORE
- || getBar() != IGNORE
- || getColor() != Color_ignore
- || font_.language() != ignore_language)
- setButtonsValid(true);
+ if (fi.uuline() == FONT_TOGGLE)
+ return UULINE_TOGGLE;
- return true;
-}
+ if (fi.uwave() == FONT_TOGGLE)
+ return UWAVE_TOGGLE;
+ if (fi.noun() == FONT_TOGGLE)
+ return NOUN_TOGGLE;
-void GuiCharacter::dispatchParams()
-{
- dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
-}
-
+ if (fi.emph() == FONT_IGNORE
+ && fi.underbar() == FONT_IGNORE
+ && fi.noun() == FONT_IGNORE)
+ return IGNORE;
-FontFamily GuiCharacter::getFamily() const
-{
- return font_.fontInfo().family();
+ return INHERIT;
}
-void GuiCharacter::setFamily(FontFamily val)
+static void setBar(FontInfo & fi, FontState val)
{
- font_.fontInfo().setFamily(val);
-}
-
+ switch (val) {
+ case IGNORE:
+ fi.setEmph(FONT_IGNORE);
+ fi.setUnderbar(FONT_IGNORE);
+ fi.setStrikeout(FONT_IGNORE);
+ fi.setNoun(FONT_IGNORE);
+ break;
-FontSeries GuiCharacter::getSeries() const
-{
- return font_.fontInfo().series();
-}
+ case EMPH_TOGGLE:
+ fi.setEmph(FONT_TOGGLE);
+ break;
+ case UNDERBAR_TOGGLE:
+ fi.setUnderbar(FONT_TOGGLE);
+ break;
-void GuiCharacter::setSeries(FontSeries val)
-{
- font_.fontInfo().setSeries(val);
-}
+ case STRIKEOUT_TOGGLE:
+ fi.setStrikeout(FONT_TOGGLE);
+ break;
+ case UULINE_TOGGLE:
+ fi.setUuline(FONT_TOGGLE);
+ break;
-FontShape GuiCharacter::getShape() const
-{
- return font_.fontInfo().shape();
-}
+ case UWAVE_TOGGLE:
+ fi.setUwave(FONT_TOGGLE);
+ break;
+ case NOUN_TOGGLE:
+ fi.setNoun(FONT_TOGGLE);
+ break;
-void GuiCharacter::setShape(FontShape val)
-{
- font_.fontInfo().setShape(val);
+ case INHERIT:
+ fi.setEmph(FONT_INHERIT);
+ fi.setUnderbar(FONT_INHERIT);
+ fi.setStrikeout(FONT_INHERIT);
+ fi.setUuline(FONT_INHERIT);
+ fi.setUwave(FONT_INHERIT);
+ fi.setNoun(FONT_INHERIT);
+ break;
+ }
}
-FontSize GuiCharacter::getSize() const
+void GuiCharacter::paramsToDialog(Font const & font)
{
- return font_.fontInfo().size();
-}
-
+ FontInfo const & fi = font.fontInfo();
+ familyCO->setCurrentIndex(findPos2nd(family, fi.family()));
+ seriesCO->setCurrentIndex(findPos2nd(series, fi.series()));
+ shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape()));
+ sizeCO->setCurrentIndex(findPos2nd(size, fi.size()));
+ miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
+ colorCO->setCurrentIndex(findPos2nd(color, fi.color()));
+
+ // reset_language is a null pointer.
+ QString const lang = (font.language() == reset_language)
+ ? "reset" : toqstr(font.language()->lang());
+ langCO->setCurrentIndex(findPos2nd(language, lang));
-void GuiCharacter::setSize(FontSize val)
-{
- font_.fontInfo().setSize(val);
+ toggleallCB->setChecked(toggleall_);
}
-FontState GuiCharacter::getBar() const
+void GuiCharacter::applyView()
{
- if (font_.fontInfo().emph() == FONT_TOGGLE)
- return EMPH_TOGGLE;
-
- if (font_.fontInfo().underbar() == FONT_TOGGLE)
- return UNDERBAR_TOGGLE;
+ FontInfo & fi = font_.fontInfo();
+ fi.setFamily(family[familyCO->currentIndex()].second);
+ fi.setSeries(series[seriesCO->currentIndex()].second);
+ fi.setShape(shape[shapeCO->currentIndex()].second);
+ fi.setSize(size[sizeCO->currentIndex()].second);
+ setBar(fi, bar[miscCO->currentIndex()].second);
+ fi.setColor(color[colorCO->currentIndex()].second);
- if (font_.fontInfo().noun() == FONT_TOGGLE)
- return NOUN_TOGGLE;
-
- if (font_.fontInfo().emph() == FONT_IGNORE
- && font_.fontInfo().underbar() == FONT_IGNORE
- && font_.fontInfo().noun() == FONT_IGNORE)
- return IGNORE;
+ font_.setLanguage(languages.getLanguage(
+ fromqstr(language[langCO->currentIndex()].second)));
- return INHERIT;
+ toggleall_ = toggleallCB->isChecked();
}
-void GuiCharacter::setBar(FontState val)
+bool GuiCharacter::initialiseParams(string const &)
{
- switch (val) {
- case IGNORE:
- font_.fontInfo().setEmph(FONT_IGNORE);
- font_.fontInfo().setUnderbar(FONT_IGNORE);
- font_.fontInfo().setNoun(FONT_IGNORE);
- break;
-
- case EMPH_TOGGLE:
- font_.fontInfo().setEmph(FONT_TOGGLE);
- break;
-
- case UNDERBAR_TOGGLE:
- font_.fontInfo().setUnderbar(FONT_TOGGLE);
- break;
+ if (autoapplyCB->isChecked())
+ return true;
- case NOUN_TOGGLE:
- font_.fontInfo().setNoun(FONT_TOGGLE);
- break;
-
- case INHERIT:
- font_.fontInfo().setEmph(FONT_INHERIT);
- font_.fontInfo().setUnderbar(FONT_INHERIT);
- font_.fontInfo().setNoun(FONT_INHERIT);
- break;
- }
-}
+ FontInfo & fi = font_.fontInfo();
+ // so that the user can press Ok
+ if (fi.family() != IGNORE_FAMILY
+ || fi.series() != IGNORE_SERIES
+ || fi.shape() != IGNORE_SHAPE
+ || fi.size() != FONT_SIZE_IGNORE
+ || getBar(fi) != IGNORE
+ || fi.color() != Color_ignore
+ || font_.language() != ignore_language)
+ setButtonsValid(true);
-ColorCode GuiCharacter::getColor() const
-{
- return font_.fontInfo().color();
+ paramsToDialog(font_);
+ return true;
}
-void GuiCharacter::setColor(ColorCode val)
+void GuiCharacter::dispatchParams()
{
- switch (val) {
- case Color_ignore:
- case Color_none:
- case Color_black:
- case Color_white:
- case Color_red:
- case Color_green:
- case Color_blue:
- case Color_cyan:
- case Color_magenta:
- case Color_yellow:
- case Color_inherit:
- font_.fontInfo().setColor(val);
- break;
- default:
- break;
- }
+ dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
}
-QString GuiCharacter::getLanguage() const
+void GuiCharacter::saveSession() const
{
- if (reset_lang_)
- return "reset";
- if (font_.language())
- return toqstr(font_.language()->lang());
- return "ignore";
+ Dialog::saveSession();
+ QSettings settings;
+ settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
+ settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
}
-void GuiCharacter::setLanguage(QString const & val)
+void GuiCharacter::restoreSession()
{
- if (val == "ignore")
- font_.setLanguage(ignore_language);
- else if (val == "reset") {
- reset_lang_ = true;
- // Ignored in getLanguage, but needed for dispatchParams
- font_.setLanguage(buffer().params().language);
- } else {
- font_.setLanguage(languages.getLanguage(fromqstr(val)));
- }
+ Dialog::restoreSession();
+ QSettings settings;
+ toggleallCB->setChecked(
+ settings.value(sessionKey() + "/toggleall").toBool());
+ autoapplyCB->setChecked(
+ settings.value(sessionKey() + "/autoapply").toBool());
}
} // namespace frontend
} // namespace lyx
-#include "GuiCharacter_moc.cpp"
+#include "moc_GuiCharacter.cpp"