* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
+ * \author Angus Leeming
* \author Edwin Leuven
* \author John Levon
*
#include "GuiCharacter.h"
-#include "ControlCharacter.h"
+#include "GuiApplication.h"
#include "qt_helpers.h"
-#include "frontend_helpers.h"
-#include "Color.h"
-#include <QCloseEvent>
+#include "Font.h"
+#include "Buffer.h"
+#include "BufferParams.h"
+#include "BufferView.h"
+#include "Cursor.h"
+#include "FuncRequest.h"
+#include "Language.h"
+#include "Paragraph.h"
-using std::vector;
+#include <QAbstractItemModel>
+#include <QModelIndex>
+#include <QSettings>
+#include <QVariant>
+
+using namespace std;
namespace lyx {
namespace frontend {
-GuiCharacterDialog::GuiCharacterDialog(LyXView & lv)
- : GuiDialog(lv, "character")
+static QList<ShapePair> shapeData()
+{
+ QList<ShapePair> shapes;
+ shapes << ShapePair(qt_("No change"), IGNORE_SHAPE);
+ shapes << ShapePair(qt_("Upright"), UP_SHAPE);
+ shapes << ShapePair(qt_("Italic"), ITALIC_SHAPE);
+ shapes << ShapePair(qt_("Slanted"), SLANTED_SHAPE);
+ shapes << ShapePair(qt_("Small Caps"), SMALLCAPS_SHAPE);
+ shapes << ShapePair(qt_("Reset"), INHERIT_SHAPE);
+ return shapes;
+}
+
+
+static QList<SizePair> sizeData()
+{
+ QList<SizePair> sizes;
+ sizes << SizePair(qt_("No change"), FONT_SIZE_IGNORE);
+ sizes << SizePair(qt_("Tiny"), FONT_SIZE_TINY);
+ sizes << SizePair(qt_("Smallest"), FONT_SIZE_SCRIPT);
+ sizes << SizePair(qt_("Smaller"), FONT_SIZE_FOOTNOTE);
+ sizes << SizePair(qt_("Small"), FONT_SIZE_SMALL);
+ sizes << SizePair(qt_("Normal"), FONT_SIZE_NORMAL);
+ sizes << SizePair(qt_("Large"), FONT_SIZE_LARGE);
+ sizes << SizePair(qt_("Larger"), FONT_SIZE_LARGER);
+ sizes << SizePair(qt_("Largest"), FONT_SIZE_LARGEST);
+ sizes << SizePair(qt_("Huge"), FONT_SIZE_HUGE);
+ sizes << SizePair(qt_("Huger"), FONT_SIZE_HUGER);
+ sizes << SizePair(qt_("Increase"), FONT_SIZE_INCREASE);
+ sizes << SizePair(qt_("Decrease"), FONT_SIZE_DECREASE);
+ sizes << SizePair(qt_("Reset"), FONT_SIZE_INHERIT);
+ return sizes;
+}
+
+
+static QList<BarPair> barData()
+{
+ QList<BarPair> bars;
+ bars << BarPair(qt_("No change"), IGNORE);
+ bars << BarPair(qt_("Emph"), EMPH_TOGGLE);
+ bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE);
+ bars << BarPair(qt_("Double underbar"), UULINE_TOGGLE);
+ bars << BarPair(qt_("Wavy underbar"), UWAVE_TOGGLE);
+ bars << BarPair(qt_("Strikeout"), STRIKEOUT_TOGGLE);
+ bars << BarPair(qt_("Noun"), NOUN_TOGGLE);
+ bars << BarPair(qt_("Reset"), INHERIT);
+ return bars;
+}
+
+
+static QList<ColorPair> colorData()
+{
+ QList<ColorPair> colors;
+ colors << ColorPair(qt_("No change"), Color_ignore);
+ colors << ColorPair(qt_("No color"), Color_none);
+ colors << ColorPair(qt_("Black"), Color_black);
+ colors << ColorPair(qt_("White"), Color_white);
+ colors << ColorPair(qt_("Red"), Color_red);
+ colors << ColorPair(qt_("Green"), Color_green);
+ colors << ColorPair(qt_("Blue"), Color_blue);
+ colors << ColorPair(qt_("Cyan"), Color_cyan);
+ colors << ColorPair(qt_("Magenta"), Color_magenta);
+ colors << ColorPair(qt_("Yellow"), Color_yellow);
+ colors << ColorPair(qt_("Reset"), Color_inherit);
+ return colors;
+}
+
+
+static QList<SeriesPair> seriesData()
+{
+ QList<SeriesPair> series;
+ series << SeriesPair(qt_("No change"), IGNORE_SERIES);
+ series << SeriesPair(qt_("Medium"), MEDIUM_SERIES);
+ series << SeriesPair(qt_("Bold"), BOLD_SERIES);
+ series << SeriesPair(qt_("Reset"), INHERIT_SERIES);
+ return series;
+}
+
+
+static QList<FamilyPair> familyData()
+{
+ QList<FamilyPair> families;
+ families << FamilyPair(qt_("No change"), IGNORE_FAMILY);
+ families << FamilyPair(qt_("Roman"), ROMAN_FAMILY);
+ families << FamilyPair(qt_("Sans Serif"), SANS_FAMILY);
+ families << FamilyPair(qt_("Typewriter"), TYPEWRITER_FAMILY);
+ families << FamilyPair(qt_("Reset"), INHERIT_FAMILY);
+ return families;
+}
+
+
+static QList<LanguagePair> languageData()
+{
+ QList<LanguagePair> list;
+ // FIXME (Abdel 14/05/2008): it would be nice if we could use this model
+ // directly in the language combo; but, as we need also the 'No Change' and
+ // 'Reset' items, this is not possible right now. Separating those two
+ // entries in radio buttons would be a better GUI IMHO.
+ QAbstractItemModel * language_model = guiApp->languageModel();
+ // Make sure the items are sorted.
+ language_model->sort(0);
+
+ for (int i = 0; i != language_model->rowCount(); ++i) {
+ QModelIndex index = language_model->index(i, 0);
+ list << LanguagePair(index.data(Qt::DisplayRole).toString(),
+ index.data(Qt::UserRole).toString());
+ }
+ return list;
+}
+
+
+namespace {
+
+template<typename T>
+void fillCombo(QComboBox * combo, QList<T> const & list)
+{
+ typename QList<T>::const_iterator cit = list.begin();
+ for (; cit != list.end(); ++cit)
+ combo->addItem(cit->first);
+}
+
+}
+
+GuiCharacter::GuiCharacter(GuiView & lv)
+ : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
+ toggleall_(false), reset_lang_(false)
{
setupUi(this);
- setController(new ControlCharacter(*this));
- setViewTitle(_("Text Style"));
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
+ connect(autoapplyCB, SIGNAL(stateChanged(int)), this,
+ SLOT(slotAutoApply()));
connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor()));
connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor()));
- family = getFamilyData();
- series = getSeriesData();
- shape = getShapeData();
- size = getSizeData();
- bar = getBarData();
- color = getColorData();
- language = getLanguageData(true);
-
- for (vector<FamilyPair>::const_iterator cit = family.begin();
- cit != family.end(); ++cit) {
- familyCO->addItem(toqstr(cit->first));
- }
-
- for (vector<SeriesPair>::const_iterator cit = series.begin();
- cit != series.end(); ++cit) {
- seriesCO->addItem(toqstr(cit->first));
- }
- for (vector<ShapePair>::const_iterator cit = shape.begin();
- cit != shape.end(); ++cit) {
- shapeCO->addItem(toqstr(cit->first));
- }
- for (vector<SizePair>::const_iterator cit = size.begin();
- cit != size.end(); ++cit) {
- sizeCO->addItem(toqstr(cit->first));
- }
- for (vector<BarPair>::const_iterator cit = bar.begin();
- cit != bar.end(); ++cit) {
- miscCO->addItem(toqstr(cit->first));
- }
- for (vector<ColorPair>::const_iterator cit = color.begin();
- cit != color.end(); ++cit) {
- colorCO->addItem(toqstr(cit->first));
- }
- for (vector<LanguagePair>::const_iterator cit = language.begin();
- cit != language.end(); ++cit) {
- langCO->addItem(toqstr(cit->first));
- }
-
- bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy);
+ family = familyData();
+ series = seriesData();
+ shape = shapeData();
+ size = sizeData();
+ bar = barData();
+ color = colorData();
+
+ language = languageData();
+ language.prepend(LanguagePair(qt_("Reset"), "reset"));
+ language.prepend(LanguagePair(qt_("No change"), "ignore"));
+
+ fillCombo(familyCO, family);
+ fillCombo(seriesCO, series);
+ fillCombo(sizeCO, size);
+ fillCombo(shapeCO, shape);
+ fillCombo(miscCO, bar);
+ fillCombo(colorCO, color);
+ fillCombo(langCO, language);
+
+ bc().setPolicy(ButtonPolicy::OkApplyCancelAutoReadOnlyPolicy);
bc().setOK(okPB);
bc().setApply(applyPB);
bc().setCancel(closePB);
+ bc().setAutoApply(autoapplyCB);
bc().addReadOnly(familyCO);
bc().addReadOnly(seriesCO);
bc().addReadOnly(sizeCO);
bc().addReadOnly(toggleallCB);
bc().addReadOnly(autoapplyCB);
+#ifdef Q_WS_MACX
+ // On Mac it's common to have tool windows which are always in the
+ // foreground and are hidden when the main window is not focused.
+ setWindowFlags(Qt::Tool);
+ autoapplyCB->setChecked(true);
+#endif
+
// FIXME: hack to work around resizing bug in Qt >= 4.2
// bug verified with Qt 4.2.{0-3} (JSpitzm)
#if QT_VERSION >= 0x040200
}
-ControlCharacter & GuiCharacterDialog::controller() const
-{
- return static_cast<ControlCharacter &>(Dialog::controller());
-}
-
-
-void GuiCharacterDialog::change_adaptor()
+void GuiCharacter::change_adaptor()
{
changed();
// stay the same between applys. Might be difficult though wrt to a
// moved cursor - jbl
slotApply();
- familyCO->setCurrentIndex(0);
- seriesCO->setCurrentIndex(0);
- sizeCO->setCurrentIndex(0);
- shapeCO->setCurrentIndex(0);
- miscCO->setCurrentIndex(0);
- langCO->setCurrentIndex(0);
- colorCO->setCurrentIndex(0);
}
-void GuiCharacterDialog::closeEvent(QCloseEvent * e)
+template<class P, class B>
+static int findPos2nd(QList<P> const & vec, B const & val)
{
- slotWMHide();
- e->accept();
+ for (int i = 0; i != vec.size(); ++i)
+ if (vec[i].second == val)
+ return i;
+ return 0;
}
-template<class A, class B>
-static int findPos2nd(vector<std::pair<A,B> > const & vec, B const & val)
+void GuiCharacter::updateContents()
{
- typedef typename vector<std::pair<A, B> >::const_iterator
- const_iterator;
+ if (!autoapplyCB->isChecked()) {
+ bc().setValid(true);
+ return;
+ }
+ if (bufferview()->cursor().selection()) {
+ //FIXME: it would be better to check if each font attribute is constant
+ // for the selection range.
+ font_ = Font(ignore_font, ignore_language);
+ } else
+ font_ = bufferview()->cursor().current_font;
+
+ paramsToDialog(font_);
+}
+
+
+static FontState getBar(FontInfo const & fi)
+{
+ if (fi.emph() == FONT_TOGGLE)
+ return EMPH_TOGGLE;
+
+ if (fi.underbar() == FONT_TOGGLE)
+ return UNDERBAR_TOGGLE;
+
+ if (fi.strikeout() == FONT_TOGGLE)
+ return STRIKEOUT_TOGGLE;
+
+ if (fi.uuline() == FONT_TOGGLE)
+ return UULINE_TOGGLE;
+
+ if (fi.uwave() == FONT_TOGGLE)
+ return UWAVE_TOGGLE;
+
+ if (fi.noun() == FONT_TOGGLE)
+ return NOUN_TOGGLE;
- const_iterator cit = vec.begin();
- for (; cit != vec.end(); ++cit) {
- if (cit->second == val)
- return int(cit - vec.begin());
+ if (fi.emph() == FONT_IGNORE
+ && fi.underbar() == FONT_IGNORE
+ && fi.noun() == FONT_IGNORE)
+ return IGNORE;
+
+ return INHERIT;
+}
+
+
+static void setBar(FontInfo & fi, FontState val)
+{
+ switch (val) {
+ case IGNORE:
+ fi.setEmph(FONT_IGNORE);
+ fi.setUnderbar(FONT_IGNORE);
+ fi.setStrikeout(FONT_IGNORE);
+ fi.setNoun(FONT_IGNORE);
+ break;
+
+ case EMPH_TOGGLE:
+ fi.setEmph(FONT_TOGGLE);
+ break;
+
+ case UNDERBAR_TOGGLE:
+ fi.setUnderbar(FONT_TOGGLE);
+ break;
+
+ case STRIKEOUT_TOGGLE:
+ fi.setStrikeout(FONT_TOGGLE);
+ break;
+
+ case UULINE_TOGGLE:
+ fi.setUuline(FONT_TOGGLE);
+ break;
+
+ case UWAVE_TOGGLE:
+ fi.setUwave(FONT_TOGGLE);
+ break;
+
+ case NOUN_TOGGLE:
+ fi.setNoun(FONT_TOGGLE);
+ break;
+
+ case INHERIT:
+ fi.setEmph(FONT_INHERIT);
+ fi.setUnderbar(FONT_INHERIT);
+ fi.setStrikeout(FONT_INHERIT);
+ fi.setUuline(FONT_INHERIT);
+ fi.setUwave(FONT_INHERIT);
+ fi.setNoun(FONT_INHERIT);
+ break;
}
- return 0;
}
-void GuiCharacterDialog::update_contents()
+void GuiCharacter::paramsToDialog(Font const & font)
{
- ControlCharacter const & ctrl = controller();
+ FontInfo const & fi = font.fontInfo();
+ familyCO->setCurrentIndex(findPos2nd(family, fi.family()));
+ seriesCO->setCurrentIndex(findPos2nd(series, fi.series()));
+ shapeCO->setCurrentIndex(findPos2nd(shape, fi.shape()));
+ sizeCO->setCurrentIndex(findPos2nd(size, fi.size()));
+ miscCO->setCurrentIndex(findPos2nd(bar, getBar(fi)));
+ colorCO->setCurrentIndex(findPos2nd(color, fi.color()));
+
+ // reset_language is a null pointer.
+ QString const lang = (font.language() == reset_language)
+ ? "reset" : toqstr(font.language()->lang());
+ langCO->setCurrentIndex(findPos2nd(language, lang));
+
+ toggleallCB->setChecked(toggleall_);
+}
- familyCO->setCurrentIndex(findPos2nd(family,
- ctrl.getFamily()));
- seriesCO->setCurrentIndex(findPos2nd(series,
- ctrl.getSeries()));
- shapeCO->setCurrentIndex(findPos2nd(shape, ctrl.getShape()));
- sizeCO->setCurrentIndex(findPos2nd(size, ctrl.getSize()));
- miscCO->setCurrentIndex(findPos2nd(bar, ctrl.getBar()));
- colorCO->setCurrentIndex(findPos2nd(color, ctrl.getColor()));
- langCO->setCurrentIndex(findPos2nd(language,
- ctrl.getLanguage()));
- toggleallCB->setChecked(ctrl.getToggleAll());
+void GuiCharacter::applyView()
+{
+ FontInfo & fi = font_.fontInfo();
+ fi.setFamily(family[familyCO->currentIndex()].second);
+ fi.setSeries(series[seriesCO->currentIndex()].second);
+ fi.setShape(shape[shapeCO->currentIndex()].second);
+ fi.setSize(size[sizeCO->currentIndex()].second);
+ setBar(fi, bar[miscCO->currentIndex()].second);
+ fi.setColor(color[colorCO->currentIndex()].second);
+
+ font_.setLanguage(languages.getLanguage(
+ fromqstr(language[langCO->currentIndex()].second)));
+
+ toggleall_ = toggleallCB->isChecked();
}
-void GuiCharacterDialog::applyView()
+bool GuiCharacter::initialiseParams(string const &)
{
- ControlCharacter & ctrl = controller();
+ if (autoapplyCB->isChecked())
+ return true;
+
+ FontInfo & fi = font_.fontInfo();
+
+ // so that the user can press Ok
+ if (fi.family() != IGNORE_FAMILY
+ || fi.series() != IGNORE_SERIES
+ || fi.shape() != IGNORE_SHAPE
+ || fi.size() != FONT_SIZE_IGNORE
+ || getBar(fi) != IGNORE
+ || fi.color() != Color_ignore
+ || font_.language() != ignore_language)
+ setButtonsValid(true);
+
+ paramsToDialog(font_);
+ return true;
+}
- ctrl.setFamily(family[familyCO->currentIndex()].second);
- ctrl.setSeries(series[seriesCO->currentIndex()].second);
- ctrl.setShape(shape[shapeCO->currentIndex()].second);
- ctrl.setSize(size[sizeCO->currentIndex()].second);
- ctrl.setBar(bar[miscCO->currentIndex()].second);
- ctrl.setColor(color[colorCO->currentIndex()].second);
- ctrl.setLanguage(language[langCO->currentIndex()].second);
- ctrl.setToggleAll(toggleallCB->isChecked());
+void GuiCharacter::dispatchParams()
+{
+ dispatch(FuncRequest(getLfun(), font_.toString(toggleall_)));
}
+
+void GuiCharacter::saveSession() const
+{
+ Dialog::saveSession();
+ QSettings settings;
+ settings.setValue(sessionKey() + "/toggleall", toggleallCB->isChecked());
+ settings.setValue(sessionKey() + "/autoapply", autoapplyCB->isChecked());
+}
+
+
+void GuiCharacter::restoreSession()
+{
+ Dialog::restoreSession();
+ QSettings settings;
+ toggleallCB->setChecked(
+ settings.value(sessionKey() + "/toggleall").toBool());
+ autoapplyCB->setChecked(
+ settings.value(sessionKey() + "/autoapply").toBool());
+}
+
+
+Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); }
+
+
} // namespace frontend
} // namespace lyx
-#include "GuiCharacter_moc.cpp"
+#include "moc_GuiCharacter.cpp"