GuiCharacter::GuiCharacter(GuiView & lv)
: GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language),
- toggleall_(false), reset_lang_(false)
+ toggleall_(false)
{
setupUi(this);
fi.setEmph(FONT_IGNORE);
fi.setUnderbar(FONT_IGNORE);
fi.setStrikeout(FONT_IGNORE);
+ fi.setUuline(FONT_IGNORE);
+ fi.setUwave(FONT_IGNORE);
fi.setNoun(FONT_IGNORE);
break;
case EMPH_TOGGLE:
+ setBar(fi, INHERIT);
fi.setEmph(FONT_TOGGLE);
break;
case UNDERBAR_TOGGLE:
+ setBar(fi, INHERIT);
fi.setUnderbar(FONT_TOGGLE);
break;
case STRIKEOUT_TOGGLE:
+ setBar(fi, INHERIT);
fi.setStrikeout(FONT_TOGGLE);
break;
case UULINE_TOGGLE:
+ setBar(fi, INHERIT);
fi.setUuline(FONT_TOGGLE);
break;
case UWAVE_TOGGLE:
+ setBar(fi, INHERIT);
fi.setUwave(FONT_TOGGLE);
break;
case NOUN_TOGGLE:
+ setBar(fi, INHERIT);
fi.setNoun(FONT_TOGGLE);
break;