lw->setGridSize(QSize(w, h));
// the widening by 21 is needed to avoid wrapping
lw->resize(6 * w + 21, 6 * h);
- bulletpaneSW->setMinimumSize(6 * w, 6 * h + 6);
+ bulletpaneSW->setMinimumSize(6 * w + 5, 6 * h + 6);
// get individual bullets from pixmap
for (int row = 0; row < 6; ++row) {
{
// -1 apparently means default...
bullets_[levelLW->currentRow()].setSize(size - 1);
+ changed();
}
} // namespace lyx
-#include "BulletsModule_moc.cpp"
+#include "moc_BulletsModule.cpp"