#include "gettext.h"
#include "Dialogs.h"
+#include "BufferView.h"
#include "gnomeBC.h"
-#include "ControlSplash.h"
#include "ControlBibitem.h"
#include "ControlBibtex.h"
#include "ControlCharacter.h"
#include "FormPrint.h"
#include "FormRef.h"
#include "FormSearch.h"
-#include "FormSplash.h"
#include "FormTabular.h"
#include "FormTabularCreate.h"
#include "FormToc.h"
add(new GUITabularCreate<FormTabularCreate, gnomeBC>(*lv, *this));
/*
- splash_.reset(new FormSplash(lv, this));
-
add(new GUIBibitem<FormBibitem, xformsBC>(*lv, *this));
add(new GUIBibtex<FormBibtex, xformsBC>(*lv, *this));
add(new GUICharacter<FormCharacter, xformsBC>(*lv, *this));
add(new FormPrint(lv, this));
add(new FormRef(lv, this));
add(new FormSearch(lv, this));
- add(new FormSplash(lv, this));
add(new FormTabular(lv, this));
add(new FormTabularCreate(lv, this));
add(new FormToc(lv, this));
code wrapped up like that in the form_copyright.[Ch] which is awkward
but will at least allow multiple instances of the same dialog.
- Signals will also be a great help in controlling the splashscreen --
- once signalled to hide it can disconnect from the signal and remove
- itself from memory.
-
LyXFuncs will be used for requesting/setting LyX internal info. This
will ensure that scripts or LyXServer-connected applications can all
have access to the same calls as the internal user-interface.