*
* \author Angus Leeming
*
- * Full author contact details are available in file CREDITS
- *
- * The dialogs use a Model-Controller-View split, instantiated here
- * by class Dialog.
+ * Full author contact details are available in file CREDITS.
*/
#ifndef DIALOG_H
#define DIALOG_H
-
#include "Kernel.h"
-#include "LString.h"
+#include "lfuns.h"
+
#include <boost/utility.hpp>
#include <boost/scoped_ptr.hpp>
-
class LyXView;
-class ButtonControllerBase;
+namespace lyx {
+namespace frontend {
+
+class ButtonController;
+/** \c Dialog collects the different parts of a Model-Controller-View
+ * split of a generic dialog together.
+ */
class Dialog : boost::noncopyable {
public:
- /** the Dialog's "name" is the means with which a dialog identifies
+ /// \param lv is the access point for the dialog to the LyX kernel.
+ /// \param name is the identifier given to the dialog by its parent
+ /// container.
+ Dialog(LyXView & lv, std::string const & name);
+ ~Dialog();
+
+ /** The Dialog's name is the means by which a dialog identifies
* itself to the kernel.
*/
- Dialog(LyXView &, string const & name);
+ std::string const & name() const { return name_; }
- ///
- string const & name() const { return name_; }
-
- /** These methods are publicly accessible because they are invoked
- by the View.
- */
+ /** \name Buttons
+ * These methods are publicly accessible because they are invoked
+ * by the View when the user presses... guess what ;-)
+ */
//@{
- ///
void ApplyButton();
- ///
void OKButton();
- ///
void CancelButton();
- ///
void RestoreButton();
//@}
- /** These methods are publicly accessible because they are invoked
- * by the Dialogs class.
+ /** \name Container Access
+ * These methods are publicly accessible because they are invoked
+ * by the parent container acting on commands from the LyX kernel.
*/
//@{
- /** Some dialogs, eg the Tabular or Preferences dialog, can extract
- the information they require from the kernel. These dialogs will
- probably be passed an empty string by the calling Dialogs class.
- The inset dialogs, however, require information specific to
- an individual inset. This information will be encoded in "data"
- and must be translated into a set of parameters that can be
- updated from the dialog.
- */
- void show(string const & data = string());
- ///
- void update(string const & data = string());
- ///
+ /// \param data is a string encoding of the data to be displayed.
+ /// It is passed to the Controller to be translated into a useable form.
+ void show(std::string const & data);
+ void update(std::string const & data);
+
void hide();
- ///
bool isVisible() const;
- /// (Eg, the GUI colours have been changed.)
+
+ /** This function is called, for example, if the GUI colours
+ * have been changed.
+ */
void redraw();
//@}
- /** When Applying it's useful to know whether the dialog is about
+ /** Check wether we may apply our data.
+ *
+ * The buttons are disabled if not and (re-)enabled if yes.
+ */
+ void checkStatus();
+
+ /** When applying, it's useful to know whether the dialog is about
* to close or not (no point refreshing the display for example).
*/
bool isClosing() const { return is_closing_; }
- /// The LyX kernel is made available through this.
+ /** The LyX kernel is made available through this wrapper class.
+ * In an ideal world, it will shrink as more info is passed to the
+ * show() and update() methods.
+ */
Kernel & kernel() { return kernel_; }
- /** Different dialogs will have different
- Controllers, Views and ButtonControllers.
- */
+ /** Different dialogs will have different Controllers and Views.
+ * deriving from these base classes.
+ */
//@{
- ///
class Controller;
- ///
class View;
+ //@}
- ///
- void setController(Controller *);
- ///
- void setView(View *);
- ///
- void setButtonController(ButtonControllerBase *);
+ /** \name Dialog Specialization
+ * Methods to set the Controller and View and so specialise
+ * to a particular dialog.
+ */
+ //@{
+ /// \param ptr is stored and destroyed by \c Dialog.
+ void setController(Controller * ptr);
+ /// \param ptr is stored and destroyed by \c Dialog.
+ void setView(View * ptr);
+ //@}
- ///
+ /** \name Dialog Components
+ * Methods to access the various components making up a dialog.
+ */
+ //@{
Controller & controller() const;
- ///
- ButtonControllerBase & bc() const;
- ///
+ ButtonController & bc() const;
View & view() const;
//@}
private:
- ///
void apply();
- ///
bool is_closing_;
- ///
Kernel kernel_;
- ///
- string name_;
- ///
- boost::scoped_ptr<ButtonControllerBase> bc_ptr_;
- ///
+ std::string name_;
+ boost::scoped_ptr<ButtonController> bc_ptr_;
boost::scoped_ptr<Controller> controller_ptr_;
- ///
boost::scoped_ptr<View> view_ptr_;
};
+/** \c Dialog::Controller is an abstract base class for the Controller
+ * of a Model-Controller-View split of a generic dialog.
+ */
class Dialog::Controller : boost::noncopyable {
public:
- ///
- Controller(Dialog & parent) : parent_(parent) {}
- ///
+ /// \param parent Dialog owning this Controller.
+ Controller(Dialog & parent);
virtual ~Controller() {}
- ///
- virtual void initialiseParams(string const & data) = 0;
- ///
+
+ /** \name Generic Controller
+ * These few methods are all that a generic dialog needs of a
+ * controller.
+ */
+ //@{
+ /** Enable the controller to initialise its data structures.
+ * \param data is a string encoding of the parameters to be displayed.
+ * \return true if the translation was successful.
+ */
+ virtual bool initialiseParams(std::string const & data) = 0;
+
+ /// Enable the controller to clean up its data structures.
virtual void clearParams() = 0;
- ///
+
+ /// Enable the Controller to dispatch its data back to the LyX kernel.
virtual void dispatchParams() = 0;
- ///
+
+ /** \return true if the dialog should be shown only when
+ * a buffer is open.
+ */
virtual bool isBufferDependent() const = 0;
- ///
+
+ /** The lfun that is sent for applying the data.
+ *
+ * This method is used by the default implementation of canApply()
+ * for buffer dependant dialogs that send one lfun when applying the
+ * data.
+ * It should be used in dispatchParams(), too for consistency reasons.
+ * \returns the lfun that is sent for applying the data.
+ */
+ virtual kb_action getLfun() const { return LFUN_INSET_APPLY; }
+
+ /** Check whether we may apply our data.
+ *
+ * The default implementation works for all dialogs that send one
+ * lfun when applying the data. Dialogs that send none or more than
+ * one lfun need to reimplement it.
+ * \returns whether the data can be applied or not.
+ */
+ virtual bool canApply() const;
+
+ /** \return true if the kernel should disconnect the dialog from
+ * a particular inset after the data has been applied to it.
+ * Clearly this makes sense only for dialogs modifying the contents
+ * of an inset :-)
+ * In practise, only a very few dialogs (e.g. the citation dialog)
+ * return true.
+ */
virtual bool disconnectOnApply() const { return false; }
- ///
+
+ /** \return true if Dialog::View::show() should not display the dialog
+ * after running update. Currently, only ControlSpellchecker
+ * makes use of that.
+ */
+ virtual bool exitEarly() const { return false; }
+ //@}
+
+protected:
+ /** \name Controller Access
+ * Enable the derived classes to access the other parts of the whole.
+ */
+ //@{
Dialog & dialog() { return parent_; }
- ///
Dialog const & dialog() const { return parent_; }
- ///
+
Kernel & kernel() { return parent_.kernel(); }
- ///
Kernel const & kernel() const { return parent_.kernel(); }
+ //@}
private:
- ///
Dialog & parent_;
};
+/** \c Dialog::View is an abstract base class to the View
+ * of a Model-Controller-View split of a generic dialog.
+ */
class Dialog::View : boost::noncopyable {
public:
- ///
- View(Dialog & parent) : p_(parent) {}
- ///
+ /** \param parent Dialog owning this Controller.
+ * \param title is the dialog title displayed by the WM.
+ */
+ View(Dialog & parent, std::string title);
virtual ~View() {}
- /// Apply changes to LyX data from dialog.
+ /** \name Generic View
+ * These few methods are all that a generic dialog needs of a
+ * view.
+ */
+ //@{
+ /** A request to modify the data structures stored by the
+ * accompanying Controller in preparation for their dispatch to
+ * the LyX kernel.
+ */
virtual void apply() = 0;
- /// Hide the dialog.
+
+ /// Hide the dialog from sight
virtual void hide() = 0;
+
/// Redraw the dialog (e.g. if the colors have been remapped).
virtual void redraw() {}
+
/// Create the dialog if necessary, update it and display it.
virtual void show() = 0;
- /// Update dialog before/whilst showing it.
+
+ /// Update the display of the dialog whilst it is still visible.
virtual void update() = 0;
- ///
+
+ /// \return true if the dialog is visible.
virtual bool isVisible() const = 0;
+ //@}
- /** Defaults to nothing. Can be used by the controller, however, to
- * indicate to the view that something has changed and that the
+ /** Defaults to nothing. Can be used by the Controller, however, to
+ * indicate to the View that something has changed and that the
* dialog therefore needs updating.
+ * \param id identifies what should be updated.
*/
- virtual void partialUpdate(int) {}
+ virtual void partialUpdate(int id);
- ///
+ /// sets the title of the dialog (window caption)
+ void setTitle(std::string const &);
+ /// gets the title of the dialog (window caption)
+ std::string const & getTitle() const;
+
+ /** \name View Access
+ * Enable the derived classes to access the other parts of the whole.
+ */
+ //@{
Dialog & dialog() { return p_; }
- ///
Dialog const & dialog() const { return p_; }
- ///
+protected:
Kernel & kernel() { return p_.kernel(); }
- ///
Kernel const & kernel() const { return p_.kernel(); }
- ///
Controller & getController() { return p_.controller(); }
- ///
Controller const & getController() const { return p_.controller(); }
-protected:
- ///
+ ButtonController & bc() { return p_.bc(); }
+ ButtonController const & bc() const { return p_.bc(); }
+ //@}
+
+private:
Dialog & p_;
+ std::string title_;
};
+} // namespace frontend
+} // namespace lyx
#endif // DIALOG_H