#include "Buffer.h"
#include "BufferParams.h"
#include "BufferView.h"
-#include "ButtonController.h"
#include "Cursor.h"
#include "FuncRequest.h"
#include "Lexer.h"
// If "update", then set the activation status of the button controller
if (action > 0) {
bool const accept = action == 1;
- dialog().bc().valid(accept);
+ dialog().setButtonsValid(accept);
}
return true;
}