#endif
#include "ControlFloat.h"
-#include "ViewBase.h"
-#include "ButtonControllerBase.h"
-#include "Dialogs.h"
-#include "buffer.h"
#include "BufferView.h"
-
-#include "insets/insetfloat.h"
-#include "frontends/LyXView.h"
-
-#include <boost/bind.hpp>
-
-using std::vector;
+#include "buffer.h"
ControlFloat::ControlFloat(LyXView & lv, Dialogs & d)
: ControlInset<InsetFloat, FloatParams>(lv, d)
-{
- d_.showFloat = boost::bind(&ControlFloat::showInset, this, _1);
-
- // We could have an extra method updateInset that calls
- // view().update() rather than view().show(), but I don't see why
- // it is really needed.
- //d_.updateFloat.connect(slot(this, &ControlFloat::showInset));
-}
+{}
void ControlFloat::applyParamsToInset()
{
inset()->placement(params().placement);
+ inset()->wide(params().wide, bufferview()->buffer()->params);
+ bufferview()->updateInset(inset(), true);
+
}
FloatParams::FloatParams()
: placement("htbp"),
- allow_here_definitely(true)
+ wide(false)
{}
FloatParams::FloatParams(InsetFloat const & inset)
: placement(inset.placement()),
- allow_here_definitely(!inset.wide())
+ wide(inset.wide())
{}