*
* \author Angus Leeming
*
- * Full author contact details are available in file CREDITS
+ * Full author contact details are available in file CREDITS.
*
* ControlCommand is a controller class for dialogs that create or modify
* an inset derived from InsetCommand.
#include "Dialog.h"
#include "insets/insetcommandparams.h"
+namespace lyx {
+namespace frontend {
class ControlCommand : public Dialog::Controller {
public:
it knows what to do with the rest of the contents.
An empty name indicates that no action will occur on 'Apply'.
*/
- ControlCommand(Dialog &, string const & lfun_name = string());
+ ControlCommand(Dialog &, std::string const & lfun_name = std::string());
///
InsetCommandParams & params() { return params_; }
///
InsetCommandParams const & params() const { return params_; }
///
- virtual bool initialiseParams(string const & data);
+ virtual bool initialiseParams(std::string const & data);
/// clean-up on hide.
virtual void clearParams();
/// clean-up on hide.
///
InsetCommandParams params_;
/// Flags what action is taken by Kernel::dispatch()
- string const lfun_name_;
+ std::string const lfun_name_;
};
+} // namespace frontend
+} // namespace lyx
#endif // CONTROLCOMMAND_H