#include "character.h"
-class EnumLColor;
+class LColor_color;
class ControlCharacter : public Dialog::Controller {
///
void setBar(frnt::FONT_STATE);
///
- void setColor(EnumLColor);
+ void setColor(LColor_color);
///
void setLanguage(string const &);
///
///
frnt::FONT_STATE getBar() const;
///
- EnumLColor getColor() const;
+ LColor_color getColor() const;
///
string getLanguage() const;
///