#include <config.h>
-#include "WorkArea.h"
-
#include "WorkAreaManager.h"
-using std::list;
+#include "Application.h"
+#include "WorkArea.h"
+
namespace lyx {
namespace frontend {
}
-void WorkAreaManager::redrawAll()
+void WorkAreaManager::redrawAll(bool update_metrics)
{
- for (list<WorkArea *>::iterator it = work_areas_.begin();
- it != work_areas_.end(); ) {
- (*it)->redraw();
- ++it;
- }
+ for (WorkArea * wa : work_areas_)
+ wa->redraw(update_metrics);
}
void WorkAreaManager::closeAll()
{
- for (list<WorkArea *>::iterator it = work_areas_.begin();
- it != work_areas_.end(); ) {
- (*it)->close();
- if (work_areas_.empty())
- break;
- ++it;
- }
+ while (!work_areas_.empty())
+ // WorkArea is de-registering itself.
+ (*work_areas_.begin())->close();
}
+
+bool WorkAreaManager::unhide(Buffer * buf)
+{
+ if (!work_areas_.empty())
+ return true;
+ return theApp()->unhide(buf);
+}
+
+
+void WorkAreaManager::updateTitles()
+{
+ for (WorkArea * wa : work_areas_)
+ wa->updateWindowTitle();
+}
+
+
} // namespace frontend
} // namespace lyx