#include "WorkAreaManager.h"
+#include "Application.h"
#include "WorkArea.h"
}
+bool WorkAreaManager::unhide(Buffer * buf)
+{
+ if (!work_areas_.empty())
+ return true;
+ return theApp()->unhide(buf);
+}
+
+
void WorkAreaManager::updateTitles()
{
for (WorkArea * wa : work_areas_)