// -*- C++ -*-
/* This file is part of
* ======================================================
- *
+ *
* LyX, The Document Processor
* Copyright 1995 Matthias Ettrich
- * Copyright 1995-2000 The LyX Team.
+ * Copyright 1995-2001 The LyX Team.
*
- * This file is Copyright 1996-2000
+ * This file is Copyright 1996-2001
* Lars Gullik Bjønnes
*
* ====================================================== */
class ToolbarDefaults;
/** The LyX GUI independent toolbar class
- The GUI interface is implemented in the corresponding Toolbar_pimpl class.
+ The GUI interface is implemented in the corresponding Toolbar_pimpl class.
*/
class Toolbar {
public:
///
~Toolbar();
-
+
/// (re)sets the toolbar
void set(bool doingmain = false);
frame, where you can change the toolbar realtime. */
void edit();
/// add a new button to the toolbar.
- void add(int , bool doclean = true);
+ void add(int , bool doclean = true);
/// name of func instead of kb_action
void add(string const & , bool doclean = true);
/// invokes the n'th icon in the toolbar
void push(int);
/// activates the toolbar
- void activate();
+ void activate();
/// deactivates the toolbar
- void deactivate();
+ void deactivate();
/// update the state of the icons
void update();
/// update the layout combox
- void setLayout(int layout);
+ void setLayout(string const & layout);
/// Populate the layout combox; re-do everything if force is true.
void updateLayoutList(bool force);
/// Drop down the layout list
private:
struct Pimpl;
+ ///
friend struct Toolbar::Pimpl;
+ ///
Pimpl * pimpl_;
};
#endif