#ifndef PAINTER_H
#define PAINTER_H
-#include "LColor.h"
-
#include "support/docstring.h"
-
namespace lyx {
-class LyXFont;
+class Color_color;
+class Font;
namespace graphics { class Image; }
* management.
*
* Note that the methods return *this for convenience.
+ *
+ * Caution: All char_type and docstring arguments of the text drawing
+ * methods of this class are no UCS4 chars or strings if the font is a
+ * symbol font. They simply denote the code points of the font instead.
+ * You have to keep this in mind when you implement the methods in a
+ * frontend. You must not pass these parameters to a unicode conversion
+ * function in particular.
*/
class Painter {
public:
line_onoffdash //< dashes with spaces
};
- virtual ~Painter() {}
-
- /// begin painting
- //virtual void start() {}
+ /// possible character styles of preedit string.
+ /// This is used for CJK input method support.
+ enum preedit_style {
+ preedit_default, //< when unselecting, no cursor and dashed underline.
+ preedit_selecting, //< when selecting.
+ preedit_cursor //< with cursor.
+ };
- /// end painting
- ////virtual void end() {}
+ virtual ~Painter() {}
/// draw a line from point to point
virtual void line(
int x1, int y1,
int x2, int y2,
- LColor_color,
+ Color_color,
line_style = line_solid,
line_width = line_thin) = 0;
int const * xp,
int const * yp,
int np,
- LColor_color,
+ Color_color,
line_style = line_solid,
line_width = line_thin) = 0;
virtual void rectangle(
int x, int y,
int w, int h,
- LColor_color,
+ Color_color,
line_style = line_solid,
line_width = line_thin) = 0;
virtual void fillRectangle(
int x, int y,
int w, int h,
- LColor_color) = 0;
+ Color_color) = 0;
/// draw an arc
virtual void arc(
int x, int y,
unsigned int w, unsigned int h,
int a1, int a2,
- LColor_color) = 0;
+ Color_color) = 0;
/// draw a pixel
virtual void point(
int x, int y,
- LColor_color) = 0;
+ Color_color) = 0;
/// draw a filled rectangle with the shape of a 3D button
virtual void button(int x, int y,
- int w, int h);
+ int w, int h, bool mouseHover);
/// draw an image from the image cache
virtual void image(int x, int y,
* \return the width of the drawn text.
*/
virtual int text(int x, int y,
- docstring const & str, LyXFont const & f) = 0;
+ docstring const & str, Font const & f) = 0;
void setDrawingEnabled(bool drawing_enabled = true)
{ drawing_enabled_ = drawing_enabled; }
- /**
- * Draw a string at position x, y (y is the baseline)
- * This is just for fast drawing
- * \return the width of the drawn text.
- */
- virtual int text(int x, int y,
- char_type const * str, size_t l, LyXFont const & f) = 0;
-
/// draw a char at position x, y (y is the baseline)
/**
* \return the width of the drawn text.
*/
- virtual int text(int x, int y, char_type c, LyXFont const & f) = 0;
+ virtual int text(int x, int y, char_type c, Font const & f) = 0;
/**
* Draw a string and enclose it inside a rectangle. If
* the given color. If frame is specified, a thin frame is drawn
* around the text with the given color.
*/
- virtual void rectText(int x, int baseline,
+ void rectText(int x, int baseline,
docstring const & str,
- LyXFont const & font,
- LColor_color back,
- LColor_color frame);
+ Font const & font,
+ Color_color back,
+ Color_color frame);
/// draw a string and enclose it inside a button frame
- virtual void buttonText(int x,
- int baseline, docstring const & s, LyXFont const & font);
+ void buttonText(int x, int baseline, docstring const & s,
+ Font const & font, bool mouseHover);
+
+ /// draw a character of a preedit string for cjk support.
+ int preeditText(int x, int y,
+ char_type c, Font const & f, preedit_style style);
protected:
/// check the font, and if set, draw an underline
- virtual void underline(LyXFont const & f,
+ void underline(Font const & f,
+ int x, int y, int width);
+
+ /// check the font, and if set, draw an dashed underline
+ void dashedUnderline(Font const & f,
int x, int y, int width);
/// draw a bevelled button border
- virtual void buttonFrame(int x, int y, int w, int h);
+ void buttonFrame(int x, int y, int w, int h);
/// Indicate wether real screen drawing shall be done or not.
- bool const isDrawingEnabled() { return drawing_enabled_; }
+ bool isDrawingEnabled() const { return drawing_enabled_; }
private:
///