class Painter {
public:
Painter() : drawing_enabled_(true) {}
- /// possible line widths
- enum line_width {
- line_thin, //< thin line
- line_thick //< thick line
- };
+
+ float line_width;
+ static const float thin_line;
/// possible line styles
enum line_style {
/// draw a line from point to point
virtual void line(int x1, int y1, int x2, int y2, Color,
- line_style = line_solid, line_width = line_thin) = 0;
+ line_style = line_solid, float line_width = thin_line) = 0;
/**
* lines - draw a set of lines
* @param np size of the points array
*/
virtual void lines(int const * xp, int const * yp, int np, Color,
- line_style = line_solid, line_width = line_thin) = 0;
+ line_style = line_solid, float line_width = thin_line) = 0;
/// draw a rectangle
virtual void rectangle(int x, int y, int w, int h, Color,
- line_style = line_solid, line_width = line_thin) = 0;
+ line_style = line_solid, float line_width = thin_line) = 0;
/// draw a filled rectangle
virtual void fillRectangle(int x, int y, int w, int h, Color) = 0;
*/
virtual int text(int x, int y, char_type c, FontInfo const & f) = 0;
+ /// draw the underbar, strikeout, uuline and uwave font attributes
+ virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
+
/**
* Draw a string and enclose it inside a rectangle. If
* back color is specified, the background is cleared with
Color const & max) = 0;
/// leave monochrome painting mode
virtual void leaveMonochromeMode() = 0;
-
+ /// draws a wavy line that can be used for underlining.
+ virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
private:
///
bool drawing_enabled_;