// -*- C++ -*-
-/* This file is part of
- * ======================================================
+/**
+ * \file Painter.h
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
*
- * LyX, The Document Processor
+ * \author unknown
+ * \author John Levon
*
- * Copyright 1998-2001 The LyX Team
- *
- *======================================================*/
-
-#ifndef PAINTERBASE_H
-#define PAINTERBASE_H
+ * Full author contact details are available in file CREDITS.
+ */
-#ifdef __GNUG__
-#pragma interface
-#endif
+#ifndef PAINTER_H
+#define PAINTER_H
-#include "LString.h"
-#include "LColor.h"
+#include "support/strfwd.h"
+#include "support/types.h"
-class WorkArea;
-class LyXFont;
-namespace grfx {
- class GImage;
-}
+namespace lyx {
-/** A painter class to encapsulate all graphics parameters and operations
+class Font;
+class FontInfo;
- Every graphics operation in LyX should be made by this class. It will
- be initialized and managed by the Screen class, and will be passed
- as a parameter to inset.
+namespace graphics { class Image; }
- It hides low level windows system parameters so insets and other
- clients don't have to worry about them and we can control graphics and
- GUI toolkit dependent drawing functions inside this single class.
+namespace frontend {
+/**
+ * Painter - A painter class to encapsulate all graphics parameters and operations
+ *
+ * Every graphics operation in LyX should be made by this class. The
+ * painter is used for drawing on the WorkArea, and is passed around
+ * during draw operations.
+ *
+ * It hides low level windows system parameters so insets and other
+ * clients don't have to worry about them and we can control graphics and
+ * GUI toolkit dependent drawing functions inside this single class.
+ *
+ * The intention for a toolkit is that it uses these methods to paint
+ * onto a backing pixmap. Only when expose events arrive via the event
+ * queue, does the copy onto the actual WorkArea widget take place.
+ *
+ * Caution: All char_type and docstring arguments of the text drawing
+ * methods of this class are no UCS4 chars or strings if the font is a
+ * symbol font. They simply denote the code points of the font instead.
+ * You have to keep this in mind when you implement the methods in a
+ * frontend. You must not pass these parameters to a unicode conversion
+ * function in particular.
*/
-class PainterBase {
+class Painter {
public:
- ///
- enum line_width {
- ///
- line_thin,
- ///
- line_thick
- };
+ Painter(double pixel_ratio) : drawing_enabled_(true), pixel_ratio_(pixel_ratio) {}
- ///
+ static const int thin_line;
+
+ /// possible line styles
enum line_style {
- ///
- line_solid,
- ///
- line_doubledash,
- ///
- line_onoffdash
+ line_solid, //< solid line
+ line_solid_aliased, //< solid line, no anti-aliasing (used as a
+ // workaround to painting issues)
+ line_onoffdash //< dashes with spaces
};
- ///
- explicit PainterBase(WorkArea & wa) : owner(wa) {}
-
- ///
- virtual ~PainterBase() {}
-
- /* Screen geometry */
- ///
- int paperMargin() const;
- ///
- int paperWidth() const;
- ///
- int paperHeight() const;
-
- /// Draw a line from point to point
- virtual PainterBase & line(
- int x1, int y1, int x2, int y2,
- LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /** Draw the lines between the lines in xp and yp.
- xp and yp are arrays of points, and np is the
- number of them. */
- virtual PainterBase & lines(
- int const * xp, int const * yp, int np,
- LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /// Here xp and yp are arrays of points
- virtual PainterBase & fillPolygon(
- int const * xp, int const * yp,
- int np,
- LColor::color = LColor::foreground) = 0;
-
- /// Draw lines from x1,y1 to x2,y2. They are arrays
- virtual PainterBase & segments(
- int const * x1, int const * y1,
- int const * x2, int const * y2, int ns,
- LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /// Draw a rectangle
- virtual PainterBase & rectangle(
- int x, int y, int w, int h,
- LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /// Draw a circle, d is the diameter, not the radious
- virtual PainterBase & circle(
- int x, int y, unsigned int d,
- LColor::color = LColor::foreground);
-
- /// Draw an ellipse
- virtual PainterBase & ellipse(
- int x, int y,
- unsigned int w, unsigned int h,
- LColor::color = LColor::foreground);
-
- /// Draw an arc
- virtual PainterBase & arc(
- int x, int y,
- unsigned int w, unsigned int h,
- int a1, int a2,
- LColor::color = LColor::foreground) = 0;
-
- /// Draw a pixel
- virtual PainterBase & point(
- int x, int y,
- LColor::color = LColor::foreground) = 0;
-
- /// Fill a rectangle
- virtual PainterBase & fillRectangle(
- int x, int y, int w, int h,
- LColor::color) = 0;
-
- /// A filled rectangle with the shape of a 3D button
- virtual PainterBase & button(int x, int y, int w, int h);
-
- ///
- virtual PainterBase & buttonFrame(int x, int y, int w, int h);
-
-
- // For the figure inset
- virtual PainterBase & image(int x, int y, int w, int h,
- grfx::GImage const & image) = 0;
-
- /// Draw a string at position x, y (y is the baseline)
- virtual PainterBase & text(int x, int y,
- string const & str, LyXFont const & f) = 0;
-
- /** Draw a string at position x, y (y is the baseline)
- This is just for fast drawing */
- virtual PainterBase & text(int x, int y, char const * str, size_t l,
- LyXFont const & f) = 0;
-
- /// Draw a char at position x, y (y is the baseline)
- virtual PainterBase & text(int x, int y, char c, LyXFont const & f)=0;
+ /// possible fill styles
+ enum fill_style {
+ fill_none,
+ fill_oddeven,
+ fill_winding
+ };
- /** Draws a string and encloses it inside a rectangle. */
- PainterBase & rectText(int x, int baseline,
- string const & string,
- LyXFont const & font,
- LColor::color back,
- LColor::color frame);
+ /// possible character styles of preedit string.
+ /// This is used for CJK input method support.
+ enum preedit_style {
+ preedit_default, //< when unselecting, no cursor and dashed underline.
+ preedit_selecting, //< when selecting.
+ preedit_cursor //< with cursor.
+ };
- /** Draw a string and encloses it inside a button frame. */
- PainterBase & buttonText(int x, int baseline, string const & s,
- LyXFont const & font);
-protected:
+ virtual ~Painter() {}
+
+ /// draw a line from point to point
+ virtual void line(int x1, int y1, int x2, int y2, Color,
+ line_style = line_solid, int line_width = thin_line) = 0;
+
+ /**
+ * lines - draw a set of lines
+ * @param xp array of points' x co-ords
+ * @param yp array of points' y co-ords
+ * @param np size of the points array
+ */
+ virtual void lines(int const * xp, int const * yp, int np, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line) = 0;
+
+ /**
+ * path - draw a path with bezier curves
+ * @param xp array of points' x co-ords
+ * @param yp array of points' y co-ords
+ * @param c1x array of first control points' x co-ords
+ * @param c1y array of first control points' y co-ords
+ * @param c2x array of second control points' x co-ords
+ * @param c2y array of second control points' y co-ords
+ * @param np size of the points array
+ */
+ virtual void path(int const * xp, int const * yp,
+ int const * c1x, int const * c1y,
+ int const * c2x, int const * c2y,
+ int np, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line) = 0;
+
+ /// draw a rectangle
+ virtual void rectangle(int x, int y, int w, int h, Color,
+ line_style = line_solid, int line_width = thin_line) = 0;
+
+ /// draw a filled rectangle
+ virtual void fillRectangle(int x, int y, int w, int h, Color) = 0;
+
+ /// draw an arc
+ virtual void arc(int x, int y, unsigned int w, unsigned int h,
+ int a1, int a2, Color) = 0;
+
+ /// draw a pixel
+ virtual void point(int x, int y, Color) = 0;
+
+ /// draw a filled rectangle with the shape of a 3D button
+ virtual void button(int x, int y, int w, int h, bool mouseHover) = 0;
+
+ /// draw an image from the image cache
+ virtual void image(int x, int y, int w, int h,
+ graphics::Image const & image) = 0;
+
+ /// draw a string at position x, y (y is the baseline).
+ virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0;
+
+ /// draw a char at position x, y (y is the baseline)
+ virtual void text(int x, int y, char_type c, FontInfo const & f) = 0;
+
+ /** draw a string at position x, y (y is the baseline). The
+ * text direction is enforced by the \c Font.
+ */
+ virtual void text(int x, int y, docstring const & str, Font const & f,
+ double wordspacing, double textwidth) = 0;
+
+ /** draw a string at position x, y (y is the baseline), but
+ * make sure that the part between \c from and \c to is in
+ * \c other color. The text direction is enforced by the \c Font.
+ */
+ virtual void text(int x, int y, docstring const & str, Font const & f,
+ Color other, size_type from, size_type to,
+ double wordspacing, double textwidth) = 0;
+
+ void setDrawingEnabled(bool drawing_enabled)
+ { drawing_enabled_ = drawing_enabled; }
+
+ /// Indicate wether real screen drawing shall be done or not.
+ bool isDrawingEnabled() const { return drawing_enabled_; }
+
+ double pixelRatio() const { return pixel_ratio_; }
+
+ /// draw the underbar, strikeout, uuline and uwave font attributes
+ virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
+
+ /**
+ * Draw a string and enclose it inside a rectangle. If
+ * back color is specified, the background is cleared with
+ * the given color. If frame is specified, a thin frame is drawn
+ * around the text with the given color.
+ */
+ virtual void rectText(int x, int baseline, docstring const & str,
+ FontInfo const & font, Color back, Color frame) = 0;
+
+ /// draw a string and enclose it inside a button frame
+ virtual void buttonText(int x, int baseline, docstring const & s,
+ FontInfo const & font, bool mouseHover) = 0;
+
+ /// draw a character of a preedit string for cjk support.
+ virtual int preeditText(int x, int y,
+ char_type c, FontInfo const & f, preedit_style style) = 0;
+
+ /// start monochrome painting mode, i.e. map every color into [min,max]
+ virtual void enterMonochromeMode(Color const & min,
+ Color const & max) = 0;
+ /// leave monochrome painting mode
+ virtual void leaveMonochromeMode() = 0;
+ /// draws a wavy line that can be used for underlining.
+ virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
+private:
///
- WorkArea & owner;
+ bool drawing_enabled_;
+ /// Ratio between physical pixels and device-independent pixels
+ double pixel_ratio_;
};
-// VERY temporary
-#include "xforms/XPainter.h"
+} // namespace frontend
+} // namespace lyx
-#endif
+#endif // PAINTER_H