void setDrawingEnabled(bool drawing_enabled = true)
{ drawing_enabled_ = drawing_enabled; }
+ /// Indicate wether real screen drawing shall be done or not.
+ bool isDrawingEnabled() const { return drawing_enabled_; }
+
/// draw a char at position x, y (y is the baseline)
/**
* \return the width of the drawn text.
/// draw a bevelled button border
void buttonFrame(int x, int y, int w, int h);
- /// Indicate wether real screen drawing shall be done or not.
- bool isDrawingEnabled() const { return drawing_enabled_; }
-
private:
///
bool drawing_enabled_;