/// leave monochrome painting mode
virtual void leaveMonochromeMode() = 0;
/// draws a wavy line that can be used for underlining.
- virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
+ virtual void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) = 0;
private:
/// Ratio between physical pixels and device-independent pixels
double pixel_ratio_;