virtual void arc(int x, int y, unsigned int w, unsigned int h,
int a1, int a2, Color) = 0;
+ /// draw an ellipse
+ virtual void ellipse(double x, double y, double rx, double ry, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line) = 0;
+
/// draw a pixel
virtual void point(int x, int y, Color) = 0;
/// draw an image from the image cache
virtual void image(int x, int y, int w, int h,
- graphics::Image const & image) = 0;
+ graphics::Image const & image, bool const revert_in_darkmode = false) = 0;
/// draw a string at position x, y (y is the baseline).
virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0;
double pixelRatio() const { return pixel_ratio_; }
- double develMode() const { return devel_mode_; }
+ bool develMode() const { return devel_mode_; }
/// draw the underbar, strikeout, xout, uuline and uwave font attributes
virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
/// leave monochrome painting mode
virtual void leaveMonochromeMode() = 0;
/// draws a wavy line that can be used for underlining.
- virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
+ virtual void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) = 0;
private:
/// Ratio between physical pixels and device-independent pixels
double pixel_ratio_;