#ifndef PAINTER_H
#define PAINTER_H
-#include "ColorCode.h"
-
#include "support/strfwd.h"
+#include "support/types.h"
namespace lyx {
+class Color;
+class Font;
class FontInfo;
namespace graphics { class Image; }
*
* The intention for a toolkit is that it uses these methods to paint
* onto a backing pixmap. Only when expose events arrive via the event
- * queue (perhaps generated via Screen::expose), does the copy onto
- * the actual WorkArea widget take place. Paints are wrapped in (possibly
- * recursive) calls to start() and end() to facilitate the backing pixmap
- * management.
- *
- * Note that the methods return *this for convenience.
+ * queue, does the copy onto the actual WorkArea widget take place.
*
* Caution: All char_type and docstring arguments of the text drawing
* methods of this class are no UCS4 chars or strings if the font is a
*/
class Painter {
public:
- Painter() : drawing_enabled_(true) {}
- /// possible line widths
- enum line_width {
- line_thin, //< thin line
- line_thick //< thick line
- };
+ Painter(double pixel_ratio, bool devel_mode)
+ : pixel_ratio_(pixel_ratio), devel_mode_(devel_mode) {}
+
+ static const int thin_line;
/// possible line styles
enum line_style {
line_solid, //< solid line
+ line_solid_aliased, //< solid line, no anti-aliasing (used as a
+ // workaround to painting issues)
line_onoffdash //< dashes with spaces
};
+ /// possible fill styles
+ enum fill_style {
+ fill_none,
+ fill_oddeven,
+ fill_winding
+ };
+
/// possible character styles of preedit string.
/// This is used for CJK input method support.
enum preedit_style {
virtual ~Painter() {}
/// draw a line from point to point
- virtual void line(int x1, int y1, int x2, int y2, ColorCode,
- line_style = line_solid, line_width = line_thin) = 0;
+ virtual void line(int x1, int y1, int x2, int y2, Color,
+ line_style = line_solid, int line_width = thin_line) = 0;
/**
* lines - draw a set of lines
* @param yp array of points' y co-ords
* @param np size of the points array
*/
- virtual void lines(int const * xp, int const * yp, int np, ColorCode,
- line_style = line_solid, line_width = line_thin) = 0;
+ virtual void lines(int const * xp, int const * yp, int np, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line) = 0;
+
+ /**
+ * path - draw a path with bezier curves
+ * @param xp array of points' x co-ords
+ * @param yp array of points' y co-ords
+ * @param c1x array of first control points' x co-ords
+ * @param c1y array of first control points' y co-ords
+ * @param c2x array of second control points' x co-ords
+ * @param c2y array of second control points' y co-ords
+ * @param np size of the points array
+ */
+ virtual void path(int const * xp, int const * yp,
+ int const * c1x, int const * c1y,
+ int const * c2x, int const * c2y,
+ int np, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line) = 0;
/// draw a rectangle
- virtual void rectangle(int x, int y, int w, int h, ColorCode,
- line_style = line_solid, line_width = line_thin) = 0;
+ virtual void rectangle(int x, int y, int w, int h, Color,
+ line_style = line_solid, int line_width = thin_line) = 0;
/// draw a filled rectangle
- virtual void fillRectangle(int x, int y, int w, int h, ColorCode) = 0;
+ virtual void fillRectangle(int x, int y, int w, int h, Color) = 0;
/// draw an arc
virtual void arc(int x, int y, unsigned int w, unsigned int h,
- int a1, int a2, ColorCode) = 0;
+ int a1, int a2, Color) = 0;
- /// draw a pixel
- virtual void point(int x, int y, ColorCode) = 0;
+ /// draw an ellipse
+ virtual void ellipse(double x, double y, double rx, double ry, Color,
+ fill_style = fill_none, line_style = line_solid,
+ int line_width = thin_line) = 0;
- /// draw a filled rectangle with the shape of a 3D button
- virtual void button(int x, int y, int w, int h, bool mouseHover) = 0;
+ /// draw a pixel
+ virtual void point(int x, int y, Color) = 0;
/// draw an image from the image cache
virtual void image(int x, int y, int w, int h,
- graphics::Image const & image) = 0;
+ graphics::Image const & image, bool const revert_in_darkmode = false) = 0;
- /// draw a string at position x, y (y is the baseline)
- /**
- * \return the width of the drawn text.
- */
- virtual int text(int x, int y, docstring const & str, FontInfo const & f) = 0;
+ /// draw a string at position x, y (y is the baseline).
+ virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0;
- void setDrawingEnabled(bool drawing_enabled = true)
- { drawing_enabled_ = drawing_enabled; }
+ /// draw a char at position x, y (y is the baseline)
+ virtual void text(int x, int y, char_type c, FontInfo const & f) = 0;
- /// Indicate wether real screen drawing shall be done or not.
- bool isDrawingEnabled() const { return drawing_enabled_; }
+ /** draw a string at position x, y (y is the baseline). The
+ * text direction is enforced by the \c Font.
+ */
+ virtual void text(int x, int y, docstring const & str, Font const & f,
+ double wordspacing, double textwidth) = 0;
- /// draw a char at position x, y (y is the baseline)
- /**
- * \return the width of the drawn text.
- */
- virtual int text(int x, int y, char_type c, FontInfo const & f) = 0;
+ /** draw a string at position x, y (y is the baseline), but
+ * make sure that the part between \c from and \c to is in
+ * \c other color. The text direction is enforced by the \c Font.
+ */
+ virtual void text(int x, int y, docstring const & str, Font const & f,
+ Color other, size_type from, size_type to,
+ double wordspacing, double textwidth) = 0;
+
+ // Returns true if the painter does not actually paint.
+ virtual bool isNull() const = 0;
+
+ double pixelRatio() const { return pixel_ratio_; }
+
+ bool develMode() const { return devel_mode_; }
+
+ /// draw the underbar, strikeout, xout, uuline and uwave font attributes
+ virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
/**
* Draw a string and enclose it inside a rectangle. If
* around the text with the given color.
*/
virtual void rectText(int x, int baseline, docstring const & str,
- FontInfo const & font, ColorCode back, ColorCode frame) = 0;
+ FontInfo const & font, Color back, Color frame) = 0;
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
- FontInfo const & font, bool mouseHover) = 0;
+ FontInfo const & font, Color back, Color frame, int offset) = 0;
/// draw a character of a preedit string for cjk support.
virtual int preeditText(int x, int y,
char_type c, FontInfo const & f, preedit_style style) = 0;
- /// start monochrome painting mode, i.e. map every color into [min,max]
- virtual void enterMonochromeMode(ColorCode const & min,
- ColorCode const & max) = 0;
+ /// start monochrome painting mode, i.e. map every color a shade of \c blend.
+ virtual void enterMonochromeMode(Color const & blend) = 0;
/// leave monochrome painting mode
virtual void leaveMonochromeMode() = 0;
-
+ /// draws a wavy line that can be used for underlining.
+ virtual void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) = 0;
private:
- ///
- bool drawing_enabled_;
+ /// Ratio between physical pixels and device-independent pixels
+ double pixel_ratio_;
+ /// True when developer more is on at application-level.
+ bool devel_mode_;
};
} // namespace frontend