#ifndef PAINTER_H
#define PAINTER_H
-#include "LColor.h"
-
#include "support/docstring.h"
-
namespace lyx {
+class LColor_color;
class LyXFont;
namespace graphics { class Image; }
* management.
*
* Note that the methods return *this for convenience.
+ *
+ * Caution: All char_type and docstring arguments of the text drawing
+ * methods of this class are no UCS4 chars or strings if the font is a
+ * symbol font. They simply denote the code points of the font instead.
+ * You have to keep this in mind when you implement the methods in a
+ * frontend. You must not pass these parameters to a unicode conversion
+ * function in particular.
*/
class Painter {
public:
virtual ~Painter() {}
- /// begin painting
- //virtual void start() {}
-
- /// end painting
- ////virtual void end() {}
-
/// draw a line from point to point
virtual void line(
int x1, int y1,
/// draw a filled rectangle with the shape of a 3D button
virtual void button(int x, int y,
- int w, int h);
+ int w, int h, bool mouseHover);
/// draw an image from the image cache
virtual void image(int x, int y,
* the given color. If frame is specified, a thin frame is drawn
* around the text with the given color.
*/
- virtual void rectText(int x, int baseline,
+ void rectText(int x, int baseline,
docstring const & str,
LyXFont const & font,
LColor_color back,
LColor_color frame);
/// draw a string and enclose it inside a button frame
- virtual void buttonText(int x,
- int baseline, docstring const & s, LyXFont const & font);
+ void buttonText(int x, int baseline, docstring const & s,
+ LyXFont const & font, bool mouseHover);
protected:
/// check the font, and if set, draw an underline
- virtual void underline(LyXFont const & f,
+ void underline(LyXFont const & f,
int x, int y, int width);
/// draw a bevelled button border
- virtual void buttonFrame(int x, int y, int w, int h);
+ void buttonFrame(int x, int y, int w, int h);
/// Indicate wether real screen drawing shall be done or not.
bool isDrawingEnabled() const { return drawing_enabled_; }