// -*- C++ -*-
-/* This file is part of
- * ======================================================
+/**
+ * \file Painter.h
+ * Copyright 1998-2002 the LyX Team
+ * Read the file COPYING
*
- * LyX, The Document Processor
- *
- * Copyright 1998-2001 The LyX Team
- *
- *======================================================*/
+ * \author unknown
+ * \author John Levon <moz@compsoc.man.ac.uk>
+ */
-#ifndef PAINTERBASE_H
-#define PAINTERBASE_H
+#ifndef PAINTER_H
+#define PAINTER_H
#ifdef __GNUG__
#pragma interface
#include "LString.h"
#include "LColor.h"
-class WorkArea;
class LyXFont;
+
namespace grfx {
- class GImage;
+ class Image;
}
-/** A painter class to encapsulate all graphics parameters and operations
-
- Every graphics operation in LyX should be made by this class. It will
- be initialized and managed by the Screen class, and will be passed
- as a parameter to inset.
-
- It hides low level windows system parameters so insets and other
- clients don't have to worry about them and we can control graphics and
- GUI toolkit dependent drawing functions inside this single class.
-
+/**
+ * Painter - A painter class to encapsulate all graphics parameters and operations
+ *
+ * Every graphics operation in LyX should be made by this class. The
+ * painter is used for drawing on the WorkArea, and is passed around
+ * during draw operations.
+ *
+ * It hides low level windows system parameters so insets and other
+ * clients don't have to worry about them and we can control graphics and
+ * GUI toolkit dependent drawing functions inside this single class.
+ *
+ * The intention for a toolkit is that it uses these methods to paint
+ * onto a backing pixmap. Only when expose events arrive via the event
+ * queue (perhaps generated via Screen::expose), does the copy onto
+ * the actual WorkArea widget take place. Paints are wrapped in (possibly
+ * recursive) calls to start() and end() to facilitate the backing pixmap
+ * management.
+ *
+ * Note that the methods return *this for convenience.
*/
-class PainterBase {
+class Painter {
public:
- ///
+ /// possible line widths
enum line_width {
- ///
- line_thin,
- ///
- line_thick
+ line_thin, //< thin line
+ line_thick //< thick line
};
- ///
+ /// possible line styles
enum line_style {
- ///
- line_solid,
- ///
- line_doubledash,
- ///
- line_onoffdash
+ line_solid, //< solid line
+ line_onoffdash //< dashes with spaces
};
- ///
- explicit PainterBase(WorkArea & wa) : owner(wa) {}
-
- ///
- virtual ~PainterBase() {}
-
- /* Screen geometry */
- ///
- int paperMargin() const;
- ///
- int paperWidth() const;
- ///
- int paperHeight() const;
+ virtual ~Painter() {}
- /// Draw a line from point to point
- virtual PainterBase & line(
- int x1, int y1, int x2, int y2,
- LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /** Draw the lines between the lines in xp and yp.
- xp and yp are arrays of points, and np is the
- number of them. */
- virtual PainterBase & lines(
- int const * xp, int const * yp, int np,
+ /// begin painting
+ virtual void start() {}
+
+ /// end painting
+ virtual void end() {}
+
+ /// return the width of the work area in pixels
+ virtual int paperWidth() const = 0;
+ /// return the height of the work area in pixels
+ virtual int paperHeight() const = 0;
+
+ /// draw a line from point to point
+ virtual Painter & line(
+ int x1, int y1,
+ int x2, int y2,
LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /// Here xp and yp are arrays of points
- virtual PainterBase & fillPolygon(
- int const * xp, int const * yp,
+ line_style = line_solid,
+ line_width = line_thin) = 0;
+
+ /**
+ * lines - draw a set of lines
+ * @param xp array of points' x co-ords
+ * @param yp array of points' y co-ords
+ * @param np size of the points array
+ */
+ virtual Painter & lines(
+ int const * xp,
+ int const * yp,
int np,
- LColor::color = LColor::foreground) = 0;
-
- /// Draw lines from x1,y1 to x2,y2. They are arrays
- virtual PainterBase & segments(
- int const * x1, int const * y1,
- int const * x2, int const * y2, int ns,
LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
+ line_style = line_solid,
+ line_width = line_thin) = 0;
- /// Draw a rectangle
- virtual PainterBase & rectangle(
- int x, int y, int w, int h,
+ /// draw a rectangle
+ virtual Painter & rectangle(
+ int x, int y,
+ int w, int h,
LColor::color = LColor::foreground,
- enum line_style = line_solid,
- enum line_width = line_thin) = 0;
-
- /// Draw a circle, d is the diameter, not the radious
- virtual PainterBase & circle(
- int x, int y, unsigned int d,
- LColor::color = LColor::foreground);
-
- /// Draw an ellipse
- virtual PainterBase & ellipse(
+ line_style = line_solid,
+ line_width = line_thin) = 0;
+
+ /// draw a filled rectangle
+ virtual Painter & fillRectangle(
int x, int y,
- unsigned int w, unsigned int h,
- LColor::color = LColor::foreground);
+ int w, int h,
+ LColor::color) = 0;
+
+ /// draw a filled (irregular) polygon
+ virtual Painter & fillPolygon(
+ int const * xp,
+ int const * yp,
+ int np,
+ LColor::color = LColor::foreground) = 0;
- /// Draw an arc
- virtual PainterBase & arc(
+ /// draw an arc
+ virtual Painter & arc(
int x, int y,
unsigned int w, unsigned int h,
int a1, int a2,
LColor::color = LColor::foreground) = 0;
- /// Draw a pixel
- virtual PainterBase & point(
+ /// draw a pixel
+ virtual Painter & point(
int x, int y,
LColor::color = LColor::foreground) = 0;
+
+ /// draw a filled rectangle with the shape of a 3D button
+ virtual Painter & button(int x, int y,
+ int w, int h);
+
+ /// draw an image from the image cache
+ virtual Painter & image(int x, int y,
+ int w, int h,
+ grfx::Image const & image) = 0;
+
+ /// draw a string at position x, y (y is the baseline)
+ virtual Painter & text(int x, int y,
+ string const & str, LyXFont const & f) = 0;
+
+ /**
+ * Draw a string at position x, y (y is the baseline)
+ * This is just for fast drawing
+ */
+ virtual Painter & text(int x, int y,
+ char const * str, size_t l,
+ LyXFont const & f) = 0;
+
+ /// draw a char at position x, y (y is the baseline)
+ virtual Painter & text(int x, int y,
+ char c, LyXFont const & f) = 0;
+
+ /**
+ * Draw a string and enclose it inside a rectangle. If
+ * back color is specified, the background is cleared with
+ * the given color. If frame is specified, a thin frame is drawn
+ * around the text with the given color.
+ */
+ Painter & rectText(int x, int baseline,
+ string const & string,
+ LyXFont const & font,
+ LColor::color back = LColor::none,
+ LColor::color frame = LColor::none);
+
+ /// draw a string and enclose it inside a button frame
+ Painter & buttonText(int x,
+ int baseline, string const & s,
+ LyXFont const & font);
- /// Fill a rectangle
- virtual PainterBase & fillRectangle(
- int x, int y, int w, int h,
- LColor::color) = 0;
-
- /// A filled rectangle with the shape of a 3D button
- virtual PainterBase & button(int x, int y, int w, int h);
-
- ///
- virtual PainterBase & buttonFrame(int x, int y, int w, int h);
-
-
- // For the figure inset
- virtual PainterBase & image(int x, int y, int w, int h,
- grfx::GImage const & image) = 0;
-
- /// Draw a string at position x, y (y is the baseline)
- virtual PainterBase & text(int x, int y,
- string const & str, LyXFont const & f) = 0;
-
- /** Draw a string at position x, y (y is the baseline)
- This is just for fast drawing */
- virtual PainterBase & text(int x, int y, char const * str, size_t l,
- LyXFont const & f) = 0;
-
- /// Draw a char at position x, y (y is the baseline)
- virtual PainterBase & text(int x, int y, char c, LyXFont const & f)=0;
-
- /** Draws a string and encloses it inside a rectangle. */
- PainterBase & rectText(int x, int baseline,
- string const & string,
- LyXFont const & font,
- LColor::color back,
- LColor::color frame);
-
- /** Draw a string and encloses it inside a button frame. */
- PainterBase & buttonText(int x, int baseline, string const & s,
- LyXFont const & font);
protected:
- ///
- WorkArea & owner;
+ /// check the font, and if set, draw an underline
+ void underline(LyXFont const & f,
+ int x, int y, int width);
+
+ /// draw a bevelled button border
+ Painter & buttonFrame(int x, int y, int w, int h);
};
-// VERY temporary
-#include "xforms/XPainter.h"
-
-#endif
+#endif // PAINTER_H