*/
class Painter {
public:
- Painter(double pixel_ratio) : drawing_enabled_(true), pixel_ratio_(pixel_ratio) {}
+ Painter(double pixel_ratio, bool devel_mode)
+ : pixel_ratio_(pixel_ratio), devel_mode_(devel_mode) {}
static const int thin_line;
Color other, size_type from, size_type to,
double wordspacing, double textwidth) = 0;
- void setDrawingEnabled(bool drawing_enabled)
- { drawing_enabled_ = drawing_enabled; }
-
- /// Indicate wether real screen drawing shall be done or not.
- bool isDrawingEnabled() const { return drawing_enabled_; }
+ // Returns true if the painter does not actually paint.
+ virtual bool isNull() const = 0;
double pixelRatio() const { return pixel_ratio_; }
+ double develMode() const { return devel_mode_; }
+
/// draw the underbar, strikeout, xout, uuline and uwave font attributes
virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
/// draws a wavy line that can be used for underlining.
virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
private:
- ///
- bool drawing_enabled_;
/// Ratio between physical pixels and device-independent pixels
double pixel_ratio_;
+ /// True when developer more is on at application-level.
+ bool devel_mode_;
};
} // namespace frontend