#ifndef PAINTER_H
#define PAINTER_H
-#include "ColorCode.h"
+#include "Color.h"
#include "support/strfwd.h"
virtual ~Painter() {}
/// draw a line from point to point
- virtual void line(int x1, int y1, int x2, int y2, ColorCode,
+ virtual void line(int x1, int y1, int x2, int y2, Color,
line_style = line_solid, line_width = line_thin) = 0;
/**
* @param yp array of points' y co-ords
* @param np size of the points array
*/
- virtual void lines(int const * xp, int const * yp, int np, ColorCode,
+ virtual void lines(int const * xp, int const * yp, int np, Color,
line_style = line_solid, line_width = line_thin) = 0;
/// draw a rectangle
- virtual void rectangle(int x, int y, int w, int h, ColorCode,
+ virtual void rectangle(int x, int y, int w, int h, Color,
line_style = line_solid, line_width = line_thin) = 0;
/// draw a filled rectangle
- virtual void fillRectangle(int x, int y, int w, int h, ColorCode) = 0;
+ virtual void fillRectangle(int x, int y, int w, int h, Color) = 0;
/// draw an arc
virtual void arc(int x, int y, unsigned int w, unsigned int h,
- int a1, int a2, ColorCode) = 0;
+ int a1, int a2, Color) = 0;
/// draw a pixel
- virtual void point(int x, int y, ColorCode) = 0;
+ virtual void point(int x, int y, Color) = 0;
/// draw a filled rectangle with the shape of a 3D button
virtual void button(int x, int y, int w, int h, bool mouseHover) = 0;
*/
virtual int text(int x, int y, docstring const & str, FontInfo const & f) = 0;
- void setDrawingEnabled(bool drawing_enabled = true)
+ void setDrawingEnabled(bool drawing_enabled)
{ drawing_enabled_ = drawing_enabled; }
/// Indicate wether real screen drawing shall be done or not.
* around the text with the given color.
*/
virtual void rectText(int x, int baseline, docstring const & str,
- FontInfo const & font, ColorCode back, ColorCode frame) = 0;
+ FontInfo const & font, Color back, Color frame) = 0;
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
char_type c, FontInfo const & f, preedit_style style) = 0;
/// start monochrome painting mode, i.e. map every color into [min,max]
- virtual void enterMonochromeMode(ColorCode const & min,
- ColorCode const & max) = 0;
+ virtual void enterMonochromeMode(Color const & min,
+ Color const & max) = 0;
/// leave monochrome painting mode
virtual void leaveMonochromeMode() = 0;
-
+ /// draws a wavy line that can be used for underlining.
+ virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
private:
///
bool drawing_enabled_;