class Buffer;
class Toolbar;
+class InsetOld;
class Intl;
class Menubar;
class ControlCommandBuffer;
/// dispatch to current BufferView
void dispatch(FuncRequest const & req);
+ /** redraw \c inset in all the BufferViews in which it is currently
+ * visible. If successful return a pointer to the owning Buffer.
+ */
+ Buffer const * const updateInset(InsetOld const *) const;
+
protected:
/// view of a buffer. Eventually there will be several.
boost::shared_ptr<BufferView> bufferview_;