/// return the distance from the base line to where the strike out line
/// should be drawn.
virtual int strikeoutPos() const = 0;
+ /// return true if font is not upright (italic or oblique)
+ virtual bool italic() const = 0;
+ /// return slope for italic font
+ virtual double italicSlope() const = 0;
/// return the width of the char in the font
virtual int width(char_type c) const = 0;