#include <sigc++/signal_system.h>
#include "LString.h"
-#include "support/utility.hpp"
+#include <boost/utility.hpp>
+#include <boost/smart_ptr.hpp>
-class DialogBase;
+#ifdef __GNUG__
+#pragma interface
+#endif
+
+#include "DialogBase.h"
+#include "support/LAssert.h"
// Maybe this should be a UIFunc modelled on LyXFunc
class LyXView;
class InsetGraphics;
class InsetBibKey;
class InsetBibtex;
-class InsetCitation;
+class InsetError;
+class InsetExternal;
class InsetInclude;
-class InsetIndex;
class InsetInfo;
class InsetTabular;
-class InsetUrl;
-
-using std::vector;
-
-#ifdef SIGC_CXX_NAMESPACES
-using SigC::Signal0;
-using SigC::Signal1;
-#endif
+class InsetCommand;
/** Container of all dialogs and signals a LyXView needs or uses to access them
The list of dialog signals isn't comprehensive but should be a good guide
for any future additions. Remember don't go overboard -- think minimal.
*/
-class Dialogs : public noncopyable
+class Dialogs : public boost::noncopyable
{
public:
- /**@name Constructors and Deconstructors */
+ ///
+ typedef boost::shared_ptr<DialogBase> db_ptr;
+ /**@name Constructor */
//@{
///
Dialogs(LyXView *);
- ///
- ~Dialogs();
//@}
-
+
+ /** Redraw all visible popups because, for example, the GUI colours
+ have been re-mapped. */
+ static SigC::Signal0<void> redrawGUI;
+
/**@name Global Hide and Update Signals */
//@{
/// Hide all visible popups
- Signal0<void> hideAll;
+ SigC::Signal0<void> hideAll;
- /// Hide any popups that require a buffer for them to operate
- Signal0<void> hideBufferDependent;
+ /// Hide any dialogs that require a buffer for them to operate
+ SigC::Signal0<void> hideBufferDependent;
- /// Update visible, buffer-dependent popups
- Signal0<void> updateBufferDependent;
+ /** Update visible, buffer-dependent dialogs
+ If the bool is true then a buffer change has occurred
+ else its still the same buffer.
+ */
+ SigC::Signal1<void, bool> updateBufferDependent;
//@}
- /**@name Dialog Access Signals */
+ /**@name Dialog Access Signals.
+ Put into some sort of alphabetical order */
//@{
- /// Opens the Preamble Dialog.
- Signal0<void> showPreamble;
+ /// Do we really have to push this?
+ SigC::Signal1<void, std::vector<string> const &> SetDocumentClassChoice;
+ /// show the key and label of a bibliography entry
+ SigC::Signal1<void, InsetCommand *> showBibitem;
+ /// show the bibtex dialog
+ SigC::Signal1<void, InsetCommand *> showBibtex;
///
- Signal0<void> showLogFile;
+ SigC::Signal0<void> showCharacter;
///
- Signal1<void, InsetTabular *> showTabular;
+ SigC::Signal1<void, InsetCommand *> showCitation;
///
- Signal1<void, InsetTabular *> updateTabular;
+ SigC::Signal1<void, string const &> createCitation;
///
- Signal1<void, InsetTabular *> hideTabular;
+ SigC::Signal0<void> showCopyright;
///
- Signal0<void> showTabularCreate;
+ SigC::Signal0<void> showCredits;
///
- Signal0<void> showCharacter;
+ SigC::Signal1<void, InsetError *> showError;
+ /// show the external inset dialog
+ SigC::Signal1<void, InsetExternal *> showExternal;
///
- Signal0<void> updateCharacter; // allow update as cursor moves
+ SigC::Signal1<void, InsetGraphics *> showGraphics;
+ /// show the details of a LyX file include inset
+ SigC::Signal1<void, InsetInclude *> showInclude;
///
- Signal0<void> showParagraph;
+ SigC::Signal1<void, InsetCommand *> showIndex;
///
- Signal0<void> showDocument;
- /// Do we really have to push this?
- Signal1<void, vector<string> const &> SetDocumentClassChoice;
+ SigC::Signal1<void, string const &> createIndex;
+ ///
+ SigC::Signal1<void, InsetInfo *> showInfo;
+ ///
+ SigC::Signal0<void> showLayoutDocument;
///
- Signal0<void> showPrint;
+ SigC::Signal0<void> showLayoutParagraph;
///
- Signal0<void> showCopyright;
+ SigC::Signal0<void> showLayoutCharacter;
///
- Signal0<void> showCredits;
+ SigC::Signal0<void> setUserFreeFont;
+ /// show the version control log
+ SigC::Signal0<void> showVCLogFile;
+ /// show the LaTeX log or build file
+ SigC::Signal0<void> showLogFile;
///
- Signal0<void> showPreferences;
+ SigC::Signal0<void> showPreamble;
///
- Signal1<void, InsetGraphics *> showGraphics;
+ SigC::Signal0<void> showPreferences;
///
- Signal1<void, InsetInclude *> showInclude;
+ SigC::Signal0<void> showPrint;
///
- Signal1<void, InsetIndex *> showIndex;
+ SigC::Signal1<void, InsetCommand *> showRef;
///
- Signal1<void, InsetBibKey *> showBibkey;
+ SigC::Signal1<void, string const &> createRef;
///
- Signal1<void, InsetCitation *> showCitation;
+ SigC::Signal0<void> showSearch;
+ /// pop up the splash
+ SigC::Signal0<void> showSplash;
+ /// destroy the splash dialog
+ void destroySplash();
///
- Signal1<void, string const &> createCitation;
+ SigC::Signal1<void, InsetTabular *> showTabular;
///
- Signal1<void, InsetUrl *> showUrl;
+ SigC::Signal1<void, InsetTabular *> updateTabular;
///
- Signal1<void, string const &> createUrl;
+ SigC::Signal0<void> showTabularCreate;
///
- Signal1<void, InsetBibtex *> showBibtex;
+ SigC::Signal1<void, InsetCommand *> showTOC;
///
- Signal1<void, InsetInfo *> showInfo;
+ SigC::Signal1<void, string const &> createTOC;
+ ///
+ SigC::Signal1<void, InsetCommand *> showUrl;
+ ///
+ SigC::Signal1<void, string const &> createUrl;
+ ///
+ SigC::Signal0<void> updateCharacter; // allow update as cursor moves
//@}
private:
- ///
- vector<DialogBase *> dialogs_;
+ /// Add a dialog to the vector of dialogs.
+ void add(DialogBase *);
+ /// the dialogs being managed
+ std::vector<db_ptr> dialogs_;
+ /// the splash dialog
+ boost::scoped_ptr<DialogBase> splash_;
};
-#endif
-
-
-
-
-
-
+inline void Dialogs::add(DialogBase * ptr)
+{
+ Assert(ptr);
+ dialogs_.push_back(db_ptr(ptr));
+}
+inline void Dialogs::destroySplash()
+{
+ splash_.reset();
+}
+#endif