]> git.lyx.org Git - lyx.git/blobdiff - src/frontends/Dialogs.h
Color patch from Angus, KDE patch from Johnm menu patch from Rob, and the usual unint...
[lyx.git] / src / frontends / Dialogs.h
index 07bd1b480ca78acc8c4629991694898ef4693d39..8e7511842f901d07d0d9b729e150ecbf902f90f6 100644 (file)
 #include <vector>
 #include <sigc++/signal_system.h>
 
-using std::vector;
-
-#ifdef SIGC_CXX_NAMESPACES
-using SigC::Signal0;
-using SigC::Signal1;
-#endif
-
 #include "LString.h"
+#include <boost/utility.hpp>
 
 class DialogBase;
 
 // Maybe this should be a UIFunc modelled on LyXFunc
 class LyXView;
 
-class InsetInclude;
-class InsetIndex;
+class InsetGraphics;
 class InsetBibKey;
-class InsetCitation;
 class InsetBibtex;
+class InsetError;
+class InsetInclude;
 class InsetInfo;
 class InsetTabular;
+class InsetCommand;
+
+using std::vector;
+
+#ifdef SIGC_CXX_NAMESPACES
+using SigC::Signal0;
+using SigC::Signal1;
+#endif
 
 /** Container of all dialogs and signals a LyXView needs or uses to access them
     The list of dialog signals isn't comprehensive but should be a good guide
     for any future additions.  Remember don't go overboard -- think minimal.
  */
-class Dialogs
+class Dialogs : public noncopyable
 {
 public:
        /**@name Constructors and Deconstructors */
@@ -58,80 +60,92 @@ public:
        ~Dialogs();
        //@}
        
+       /** Redraw all visible popups because, for example, the GUI colours
+           have been re-mapped. */
+       static Signal0<void> redrawGUI;
+
        /**@name Global Hide and Update Signals */
        //@{
        /// Hide all visible popups
        Signal0<void> hideAll;
        
-       /// Hide any popups that require a buffer for them to operate
+       /// Hide any dialogs that require a buffer for them to operate
        Signal0<void> hideBufferDependent;
        
-       /// Update visible, buffer-dependent popups
-       Signal0<void> updateBufferDependent;
+       /** Update visible, buffer-dependent dialogs
+           If the bool is true then a buffer change has occurred
+           else its still the same buffer.
+        */
+       Signal1<void, bool> updateBufferDependent;
        //@}
 
-       /**@name Dialog Access Signals */
+       /**@name Dialog Access Signals.
+          Put into some sort of alphabetical order */
        //@{
-       /// Opens the Preamble Dialog.
-       Signal0<void> showPreamble;
+       /// Do we really have to push this?
+       Signal1<void, vector<string> const &> SetDocumentClassChoice;
        ///
-       Signal0<void> showLogFile;
+       Signal1<void, InsetBibKey *> showBibkey;
        ///
-       Signal1<void, InsetTabular *> showTabular;
+       Signal1<void, InsetBibtex *> showBibtex;
        ///
-       Signal1<void, InsetTabular *> updateTabular;
+       Signal0<void> showCharacter;
        ///
-       Signal1<void, InsetTabular *> hideTabular;
+       Signal1<void, InsetCommand *> showCitation;
        ///
-       Signal0<void> showTabularCreate;
+       Signal1<void, string const &> createCitation;
        ///
-       Signal0<void> showCharacter;
+       Signal0<void> showCopyright;
        ///
-       Signal0<void> updateCharacter;  // allow update as cursor moves
+       Signal0<void> showCredits;
        ///
-       Signal0<void> showParagraph;
+       Signal1<void, InsetError *> showError;
        ///
-       Signal0<void> showDocument;
-       /// Do we really have to push this?
-       Signal1<void, vector<string> const &> SetDocumentClassChoice;
+       Signal1<void, InsetGraphics *> showGraphics;
        ///
-       Signal0<void> showPrint;
+       Signal1<void, InsetInclude *> showInclude;
        ///
-       Signal0<void> showCopyright;
+       Signal1<void, InsetCommand *> showIndex;
        ///
-       Signal0<void> showCredits;
+       Signal1<void, string const &> createIndex;
+       ///
+       Signal1<void, InsetInfo *> showInfo;
+       ///
+       Signal0<void> showLayoutDocument;
+       ///
+       Signal0<void> showLayoutParagraph;
+       ///
+       Signal0<void> showLogFile;
+       ///
+       Signal0<void> showPreamble;
        ///
        Signal0<void> showPreferences;
        ///
-       Signal1<void, InsetInclude *> showInclude;
+       Signal0<void> showPrint;
        ///
-       Signal1<void, InsetIndex *> showIndex;
+       Signal1<void, InsetCommand *> showRef;
        ///
-       Signal1<void, InsetBibKey *> showBibkey;
+       Signal1<void, string const &> createRef;
        ///
-       Signal1<void, InsetCitation *> showCitation;
+       Signal1<void, InsetTabular *> showTabular;
        ///
-       Signal1<void, string const &> createCitation;
+       Signal1<void, InsetTabular *> updateTabular;
        ///
-       Signal1<void, InsetBibtex *> showBibtex;
+       Signal0<void> showTabularCreate;
        ///
-       Signal1<void, InsetInfo *> showInfo;
+       Signal1<void, InsetCommand *> showTOC;
+       ///
+       Signal1<void, string const &> createTOC;
+       ///
+       Signal1<void, InsetCommand *> showUrl;
+       ///
+       Signal1<void, string const &> createUrl;
+       ///
+       Signal0<void> updateCharacter;  // allow update as cursor moves
        //@}
 private:
-       /// Disallow default constructor
-       Dialogs() {}
-       /// Disallow copy constructor
-       Dialogs(Dialogs &) {}
        ///
        vector<DialogBase *> dialogs_;
 };
 
 #endif
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