*
* \author Angus Leeming
*
- * Full author contact details are available in file CREDITS
+ * Full author contact details are available in file CREDITS.
*
* Common to all frontends' Dialogs
*/
#include <config.h>
#include "Dialogs.h"
+
#include "controllers/Dialog.h"
-#include <boost/signals/signal2.hpp>
+
+#include <boost/signal.hpp>
#include <boost/bind.hpp>
+using std::string;
+using lyx::frontend::Dialog;
+
+
// Note that static boost signals break some compilers, so this wrapper
// initialises the signal dynamically when it is first invoked.
template<typename Signal>
};
-boost::signal0<void> & Dialogs::redrawGUI()
+boost::signal<void()> & Dialogs::redrawGUI()
{
- static BugfixSignal<boost::signal0<void> > thesignal;
+ static BugfixSignal<boost::signal<void()> > thesignal;
return thesignal();
}
namespace {
-BugfixSignal<boost::signal2<void, string const &, InsetBase*> > hideSignal;
+BugfixSignal<boost::signal<void(string const &, InsetBase*)> > hideSignal;
}
{
// Connect signals
redrawGUI().connect(boost::bind(&Dialogs::redraw, this));
- hideSignal().connect(boost::bind(&Dialogs::hideSlot, this, _1, _2));
-
- // All this is slated to go
- init_pimpl();
- // reduce the number of connections needed in
- // dialogs by a simple connection here.
- hideAllSignal.connect(hideBufferDependentSignal);
}
-Dialog * Dialogs::find(string const & name)
+Dialog * Dialogs::find_or_build(string const & name)
{
if (!isValidName(name))
return 0;
std::map<string, DialogPtr>::iterator it =
dialogs_.find(name);
- if (it == dialogs_.end()) {
- dialogs_[name] = DialogPtr(build(name));
- return dialogs_[name].get();
- }
+ if (it != dialogs_.end())
+ return it->second.get();
- return it->second.get();
+ dialogs_[name] = build(name);
+ return dialogs_[name].get();
}
void Dialogs::show(string const & name, string const & data)
{
- Dialog * dialog = find(name);
+ Dialog * dialog = find_or_build(name);
if (!dialog)
return;
void Dialogs::show(string const & name, string const & data, InsetBase * inset)
{
- Dialog * dialog = find(name);
+ Dialog * dialog = find_or_build(name);
if (!dialog)
return;
void Dialogs::update(string const & name, string const & data)
{
- Dialog * dialog = find(name);
- if (!dialog)
+ std::map<string, DialogPtr>::const_iterator it =
+ dialogs_.find(name);
+ if (it == dialogs_.end())
return;
+ Dialog * const dialog = it->second.get();
if (dialog->isVisible())
dialog->update(data);
}
void Dialogs::hideSlot(string const & name, InsetBase * inset)
{
- Dialog * dialog = find(name);
- if (!dialog)
+ std::map<string, DialogPtr>::const_iterator it =
+ dialogs_.find(name);
+ if (it == dialogs_.end())
return;
if (inset && inset != getOpenInset(name))
return;
+ Dialog * const dialog = it->second.get();
if (dialog->isVisible())
dialog->hide();
open_insets_[name] = 0;
for(; it != end; ++it) {
it->second->hide();
}
- hideAllSignal();
}
if (dialog->controller().isBufferDependent())
dialog->hide();
}
- hideBufferDependentSignal();
}
dialog->RestoreButton();
}
}
- updateBufferDependentSignal(switched);
}