#ifndef LYX_APPLICATION_H
#define LYX_APPLICATION_H
-#include <boost/scoped_ptr.hpp>
+#include <boost/function.hpp>
#include <string>
-class BufferList;
+namespace lyx {
+
class BufferView;
-class LyXFunc;
-class LyXServer;
-class LyXServerSocket;
class LyXView;
-
-namespace lyx {
+class Color_color;
+struct RGBColor;
+
namespace frontend {
-struct Application_pimpl;
class Clipboard;
+class FontLoader;
class Gui;
class Selection;
initialisation should be done before the instanciation of this class.
\todo The work areas handling could be moved to a base virtual class
-comon to all frontends.
+common to all frontends.
+
+ Model/View/Controller separation in LyX:
+
+ 1) The Model: \c Buffer
+
+ The Buffer is the in-memory representation of a LyX file format. The
+ Buffer does not (should not) have any information on what part of it
+ is represented on screen. There is one unique Buffer per opened LyX
+ file.
+
+
+ 2) The Controller: \c BufferView / \c Painter
+
+ The BufferView is a tool used by the view that translates a part of
+ the Buffer contents into drawing routines. The BufferView asks each
+ inset of the Buffer to draw itself onto the screen using the Painter.
+ There can be only one Buffer displayed in a BufferView. While there
+ is the possibility to switch Buffer inside the BufferView, the goal
+ is to instantiate a new BufferView on each Buffer switch.
+
+ \todo Instantiate a new BufferView on each Buffer switch.
+
+ The \c Painter is just a virtual interface to formalize each kind of
+ drawing routines (text, line, rectangle, etc).
+
+ The \c BufferView also contains a Cursor which may or may not be
+ visible on screen. The cursor is really just a bookmark to remember
+ where the next Buffer insertion/deletion is going to take place.
+
+
+ 3) The View: \c WorkArea (and it's qt4 specialisation GuiWorkArea)
+
+ This contains the real screen area where the drawing is done by the
+ Painter. One WorkArea holds one unique \c BufferView. While it could be
+ possible that multiple WorkArea share one BufferView, this is not
+ possible right now.
+ The WorkArea also provide a scrollbar which position is translated
+ into scrolling command to the inner \c BufferView.
+
+ The WorkArea use the BufferView to translate each keyboard or mouse
+ events into terms that the Buffer can understand:
+ - insert/delete char
+ - select char
+ - etc.
+
+
+ 4) The Window: \c LyXView (and its qt4 specialisation \c GuiView)
+
+ This is a full window containing a menubar, toolbars, a tabbar and a
+ WorkArea. One LyXView could in theory contain multiple WorkArea
+ (ex: with split window) but this number is limited to one only for
+ now. In any case, there would be only one WorkArea that gets the focus
+ at a time.
+
+ Now, concerning the TabBar versus TabWidget issue. Right now, there is
+ only one WorkArea and the TabBar just used to tell the BufferView inside
+ the WorkArea to switch to this another Buffer.
+
+ With a TabWidget, each Tab would own its own \c WorkArea. Clicking on a tab
+ would switch a WorkArea instead of a Buffer.
*/
class Application
{
///
virtual ~Application() {}
- int start(std::string const & batch);
///
virtual Gui & gui() = 0;
- ///
+
+ /// Start the main event loop.
+ /// The batch command is programmed to be execute once
+ /// the event loop is started.
virtual int const exec() = 0;
- ///
+
+ /// Quit running LyX.
+ /**
+ * This may either quit directly or record the exit status
+ * and only stop the event loop.
+ */
virtual void exit(int status) = 0;
+ /**
+ * Synchronise all pending events.
+ */
+ virtual void syncEvents() = 0;
///
virtual Clipboard & clipboard() = 0;
///
virtual Selection & selection() = 0;
+ ///
+ virtual FontLoader & fontLoader() = 0;
/// return a suitable serif font name.
virtual std::string const romanFontName() = 0;
/// return a suitable monospaced font name.
virtual std::string const typewriterFontName() = 0;
- ///
- LyXFunc & lyxFunc();
- LyXFunc const & lyxFunc() const;
- ///
- LyXServer & server();
- LyXServer const & server() const;
- ///
- LyXServerSocket & socket();
- LyXServerSocket const & socket() const;
- ///
- BufferList & bufferList();
- BufferList const & bufferList() const;
-
- ///
+ /**
+ * Given col, fills r, g, b in the range 0-255.
+ * The function returns true if successful.
+ * It returns false on failure and sets r, g, b to 0.
+ */
+ virtual bool getRgbColor(Color_color col, RGBColor & rgbcol) = 0;
+
+ /** Eg, passing Color::black returns "000000",
+ * passing Color::white returns "ffffff".
+ */
+ virtual std::string const hexName(Color_color col) = 0;
+
+ /**
+ * update an altered GUI color
+ */
+ virtual void updateColor(Color_color col) = 0;
+
+ /**
+ * add a callback for socket read notification
+ * @param fd socket descriptor (file/socket/etc)
+ */
+ virtual void registerSocketCallback(
+ int fd, boost::function<void()> func) = 0;
+
+ /**
+ * remove a I/O read callback
+ * @param fd socket descriptor (file/socket/etc)
+ */
+ virtual void unregisterSocketCallback(int fd) = 0;
+
+ /// Create the main window with given geometry settings.
LyXView & createView(unsigned int width, unsigned int height,
- int posx, int posy, bool maximize);
+ int posx, int posy, int maximized,
+ unsigned int iconSizeXY, const std::string & geometryArg);
- ///
- void setBufferView(BufferView * buffer_view);
+ ///
+ LyXView const * currentView() const;
-protected:
- /// This BufferView is the one receiving Clipboard and Selection
- /// Events
- /// FIXME: \todo use Gui::currentView() in the future
- BufferView * buffer_view_;
+ ///
+ LyXView * currentView();
+
+ ///
+ void setCurrentView(LyXView & current_view);
private:
- /// Application private implementation.
- Application_pimpl * pimpl_;
+ /// This LyXView is the one receiving Clipboard and Selection
+ /// Events
+ LyXView * current_view_;
}; // Application
} // namespace frontend
-} // namespace lyx
-extern lyx::frontend::Application * theApp;
+frontend::Application * theApp();
+frontend::Application * createApplication(int & argc, char * argv[]);
+
+
+} // namespace lyx
#endif // LYX_APPLICATION_H