/// Every user command is processed here, either invocated from
/// keyboard or from the GUI. All GUI objects, including buttons and
/// menus should use this class and never call kernel functions directly.
- virtual void dispatch(FuncRequest const &) = 0;
+ virtual DispatchResult const & dispatch(FuncRequest const &) = 0;
/// LyX dispatcher: executes lyx actions and returns result.
virtual void dispatch(FuncRequest const &, DispatchResult & dr) = 0;
/// \return the icon file name for the given action.
static docstring iconName(FuncRequest const & f, bool unknown);
+ /// \return the math icon name for the given command.
+ static docstring mathIcon(docstring const & c);
/// Handle a accented char key sequence
/// FIXME: this is only needed for LFUN_ACCENT_* in Text::dispatch()
virtual bool longOperationCancelled() = 0;
/// Stop the long operation mode (i.e., release the GUI)
virtual void stopLongOperation() = 0;
+ /// A started long operation is still in progress ?
+ virtual bool longOperationStarted() = 0;
};
frontend::Application * theApp();
frontend::Application * createApplication(int & argc, char * argv[]);
void hideDialogs(std::string const & name, Inset * inset);
+/// Set locale correctly using LyXRC::gui_language
+void setLocale();
} // namespace lyx