#define APPLICATION_H
#include "ColorCode.h"
+#include "FuncCode.h"
+
+#include "KeyModifier.h"
#include "support/strfwd.h"
-#include "support/docstring.h"
#include <boost/function.hpp>
class BufferView;
class Buffer;
+class DispatchResult;
+class docstring_list;
class FuncRequest;
class FuncStatus;
class Inset;
class Clipboard;
class FontLoader;
-class Gui;
-class LyXView;
class Selection;
/// The main application class
Application (this is the frontend really, should probably be renamed).
|
- LyXView-1 (one or more in case of split-view mode).
+ GuiView-1 (one or more in case of split-view mode).
| |
| <tab-widget-1-1>
| | |
| |
| <tab-widget-1-2>
|
- LyXView-2 (one or more in case of split-view mode).
+ GuiView-2 (one or more in case of split-view mode).
| |
| <tab-widget-2-1>
| | |
automatically destroyed by the parent WorkArea when its Buffer is
closed.
- \todo Move all Buffer changing LFUN to LyXFunc or Cursor.
+ \todo Move all Buffer changing LFUN to Buffer::dispatch(),
+ LyXFunc::dispatch() or Cursor::dispatch().
\todo BufferView::buffer() should only offer const access.
The \c Painter is just a virtual interface to formalize each kind of
- etc.
- 4) The Window: \c LyXView (and its qt4 specialisation \c GuiView)
+ 4) The Window: \c GuiView
This is a full window containing a menubar, toolbars and a central
- widget. A LyXView is in charge of creating and closing a View for a
+ widget. A GuiView is in charge of creating and closing a View for a
given Buffer.
In the qt4 specialisation, \c GuiView, the central widget is a tab
widget. Each tab is reverved to the visualisation of one Buffer and
- contains one WorkArea. In the qt4 frontend, one LyXView thus contains
+ contains one WorkArea. In the qt4 frontend, one GuiView thus contains
multiple WorkAreas but this number can limited to one for another
frontend. The idea is that the kernel should not know how a Buffer
is displayed on screen; it's the frontend business.
- In the future, we may also have multiple Workareas showing
- simultaneously in the same GuiView (ex: with split window).
-
- \todo Implement split-window
+ It is also possible to have multiple Workareas showing
+ simultaneously in the same GuiView (ex: with split window), thus
+ sharing the menubar and toolbars.
- In any case, there would be only one WorkArea that gets the focus
+ In any case, there should be only one WorkArea that gets the focus
at a time.
With our current implementation using a QTabWidget, each Tab own its
///
virtual ~Application() {}
- ///
- virtual FuncStatus getStatus(FuncRequest const & cmd) = 0;
- /// dispatch command.
- /// \return true if the \c FuncRequest has been dispatched.
- virtual bool dispatch(FuncRequest const & cmd) = 0;
+ /// LyX dispatcher: executes lyx actions and does necessary
+ /// screen updates depending on results.
+ /// This method encapsulates all the LyX command operations.
+ /// This is the class of the LyX's "high level event handler".
+ /// Every user command is processed here, either invocated from
+ /// keyboard or from the GUI. All GUI objects, including buttons and
+ /// menus should use this class and never call kernel functions directly.
+ virtual void dispatch(FuncRequest const &) = 0;
+
+ /// LyX dispatcher: executes lyx actions and returns result.
+ virtual void dispatch(FuncRequest const &, DispatchResult & dr) = 0;
///
- virtual void resetGui() = 0;
+ virtual FuncStatus getStatus(FuncRequest const & cmd) const = 0;
/// Load files and restore GUI Session.
virtual void restoreGuiSession() = 0;
- ///
- virtual void hideDialogs(std::string const & name, Inset * inset) const = 0;
///
virtual Buffer const * updateInset(Inset const * inset) const = 0;
* passing Color_white returns "ffffff".
*/
virtual std::string const hexName(ColorCode col) = 0;
-
- /**
- * update an altered GUI color
- */
- virtual void updateColor(ColorCode col) = 0;
-
- /**
- * read and create the menu structure
- */
- virtual void readMenus(Lexer & lex) = 0;
-
- /**
- * initialize the global menubar on Mac
- */
- virtual void initGlobalMenu() = 0;
/**
* add a callback for socket read notification
virtual void unregisterSocketCallback(int fd) = 0;
virtual bool searchMenu(FuncRequest const & func,
- std::vector<docstring> & names) const = 0;
+ docstring_list & names) const = 0;
+
+ /// \return the icon file name for the given action.
+ virtual docstring iconName(FuncRequest const & f, bool unknown) = 0;
+
+ /// Handle a accented char key sequence
+ /// FIXME: this is only needed for LFUN_ACCENT_* in Text::dispatch()
+ virtual void handleKeyFunc(FuncCode action) = 0;
};
+/// Return the list of loadable formats.
+std::vector<std::string> loadableImageFormats();
+
} // namespace frontend
frontend::Application * theApp();
frontend::Application * createApplication(int & argc, char * argv[]);
+void hideDialogs(std::string const & name, Inset * inset);
} // namespace lyx