#include "insets/InsetPhantom.h"
#include "insets/InsetPreview.h"
#include "insets/InsetRef.h"
+#include "insets/InsetScript.h"
#include "insets/InsetSpace.h"
#include "insets/InsetTabular.h"
#include "insets/InsetTOC.h"
case LFUN_ARGUMENT_INSERT:
return new InsetArgument(buf);
- case LFUN_FLOAT_INSERT:
- return new InsetFloat(buf, to_utf8(cmd.argument()));
+ case LFUN_FLOAT_INSERT: {
+ string argument = to_utf8(cmd.argument());
+ if (!argument.empty()) {
+ if (!contains(argument, "sideways")) {
+ if (!contains(argument, "wide"))
+ argument += "\nwide false";
+ argument += "\nsideways false";
+ }
+ }
+ return new InsetFloat(buf, argument);
+ }
case LFUN_FLOAT_WIDE_INSERT: {
- InsetFloat * fl = new InsetFloat(buf, to_utf8(cmd.argument()));
+ string argument = to_utf8(cmd.argument());
+ if (!argument.empty()) {
+ if (!contains(argument, "sideways")) {
+ if (!contains(argument, "wide"))
+ argument += "\nwide true";
+ argument += "\nsideways false";
+ }
+ }
+ InsetFloat * fl = new InsetFloat(buf, argument);
fl->setWide(true);
return fl;
}
case LFUN_PREVIEW_INSERT:
return new InsetPreview(buf);
+ case LFUN_SCRIPT_INSERT: {
+ InsetScriptParams isp;
+ InsetScript::string2params("script script " + to_utf8(cmd.argument()), isp);
+ return new InsetScript(buf, isp);
+ }
+
case LFUN_INSET_INSERT: {
string const name = cmd.getArg(0);
InsetCode code = insetCode(name);
return new InsetRef(buf, icp);
}
+ case SCRIPT_CODE: {
+ InsetScriptParams isp;
+ InsetScript::string2params(to_utf8(cmd.argument()), isp);
+ return new InsetScript(buf, isp);
+ }
+
case SPACE_CODE: {
InsetSpaceParams isp;
InsetSpace::string2params(to_utf8(cmd.argument()), isp);
inset.reset(new InsetERT(buf));
} else if (tmptok == "listings") {
inset.reset(new InsetListings(buf));
+ } else if (tmptok == "script") {
+ inset.reset(new InsetScript(buf));
} else if (tmptok == "space") {
inset.reset(new InsetSpace);
} else if (tmptok == "Tabular") {